With YAML v0.93.1, there are a few things in YAMM that will cause issues going forward. This is a maintenance fork to remove/fix the issues that will cause issues for YAML, utilising the source provided in YAMM (1.3m content). Some things are missing as a result as current live version source unavailable.
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Author notes
Built using last available public source from Yet Another Mechlab Mechs ( https://www.nexusmods.com/mechwarrior5mercenaries/mods/816 )
File credits
Chozo for dealing with YAMM and bringing it out of the dark ages into something useful - and very likely giving PGI inspiration for the Field Refit system they introduced in DLC6, and leaving source files available to make this fork with.
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Changelogs
Version 1.0.0
Ravens reinstated. Loadouts are fixed, including the Nevermore (including a typo in its description). Griffins corrected in loadouts and tags - you should see them both spawn now. Removed the COR-7A in YAMM from spawning and hidden it. As my beloved mech is now in base YAML, this is superfluous to requirements - you will keep any you already have, just no more spawn.
Version 0.93-V2
Fixed incorrect salvage tags on Catapult, Cataphract and Kintaro variants.
Version 0.93-V1
Initial fork
With the updates to Yet Another Mechlab in v0.93.1 (and ongoing), there are a number of assets that will cause issues to YAML that are in YAMM.
Using the source provided on the YAMM page (version 1.3m unfortunately, so not the most recent content) I have forked this into a maintenance version.
Anything that was added post 1.3m will be missing - the hidden, unfinished superheavies (accessible via other mods) are not in this, as well as some Large Engines (though base YAML adds the majority of these). A number of quickfixes also removed, as they're now fixed by the base YAML mod. Changes noted in the 1.3x Change Notes also applied.
Now I haven't just purged content that's been an issue - the COR-7A that is in this mod, is also in base YAML, but due to different asset naming, won't conflict so it's remaining in here (you won't lose anything thing), however the AMS fixes are included into YAML. The Arrow Urbie is also canonically accurate (intro date pushed ahead to 3073, added the missing arm actuators (you will lose 2 available slots as a result, sorry!), the missing XL engine, XL gyro, small cockpit, jumpjets, an extra ton of ammo, and the laser in the correct location.
Loadout order is also now default 4 (to compare with YAMLs default 5). Please ensure that YAMM (whether this fork, or the original version) is being overridden by YAML to not cause issues.
This mod is unlikely to receive any updates - unless I need to change something for compatibility with YAML. I may come back to fixing further things to get them working again, but don't hold your breath. That said, any canon mechs that have issues and got disabled in this fork are not lost to the ages of time - worst case they will resurface, in other Yet Another mods. SoonTM, obviously.