Master of Magic

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Xeth Nyrrow

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Xeth

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Archdruids for Master of Magic (MuHa/Slitherine - 2022)
Ver. 1.0.0: (2023/1/16) - Initial release.
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Note: using this mod will no longer allow you to play your saved games so make sure to use only before starting a new game. To install:
- Extract the files in to the ExternalAssets directory by default located at C:\Program Files (x86)\Steam\steamapps\common\MuHa Master of Magic\ExternalAssets\. Overwite the folders when promtped.
- Delete or rename the powerTrainingData.bin file before starting your game.
- When first starting a game after installation it can take several minutes showing at 50% loading to rebuild the powerTrainingData.bin file. The game may also show as not responding but let it continue. Once completed, subsequent start ups should load at normal speed.

This mod replaces the rare Nature summon Stone Giant with Archdruids. Stone Giants are too similar to Colossi plus Nature could use another primarily ranged unit. Nature magic is the realm of utility but often its summons are just, "bags of hit points". Archdruids address both of these short falls with a much more interesting unit that can also cast Nature spells in battle. They also have other abilities that mimic shaman units, here are the details:

* Casting Cost = 450 mana
* Upkeep Cost = 9 mana/turn
* Figures = 4
* Movement = 3
* Melee = 5
* Ranged = 5 (Ammo 6)
* Defense = 5
* Resistance = 9
* Hit Points = 5
* +20% To Hit
* Forester
* Scouting 2
* Healer
* Purify
* Caster 20 (Nature spells)


Bugs? Feedback? Questions? Please let me know and thanks for trying the mod!

~ Xeth Nyrrow ~
Discord: Xeth Nyrrow#4312
Email: [email protected]
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Ver. 1.0.0: (2023/1/16): Initial release.