Version 2.0 is out! This should address all of the known crashes. If you continue to experience issues, please let me know.
As of this release, every option from the character creator is implemented, plus a lot more.
Note that the Heterochromia mod is now integrated into this main mod and it can be turned on per character. You will need to remove that mod and turn it on for characters again.
I was wondering if there's a way to make it work with custom Sheps, as in imported heads from Blender? Because I really want to use accessories and stuff, but I can't because of my Blender-Shep
Quite easily the best mod I've come across playing LE. The hours I wasted creating new characters just to change visuals back and forth, because Shepard looked dumb in some random cutscene are beyond number...
But of course I have one question: can I somehow take the modified files from Clear Mnemonic Visor (LE3) and replace the originals, so the accessory section of BETA Appearance Modification Menu LE3 uses it?
Sidenote: if you add an accessory you can manage it, but once you completely exit the menu and reenter, the only manage option that remains is "Remove All". Of course you can remove it and readd it, but that resets all its settings.
To answer your questions: Yes, the clear Mnemonic Visor (or any modded helmet) model could be added to the accessories menu pretty easily. You don't even need to replace the original, you could add a new entry to the accessories menu. I would recommend the author add it into that mod, but you could do it in a personal mod or potentially even release a mod that adds it to the accessories menu if the mod is installed. That mod has quite open permissions, so you should be able to do what you want with it.
As for the manage accessories menu not being properly populated after leaving and coming back, that sounds like a bug I should look into sometime. That's not intended.
Having a small problem, cant change the eye color or add the special ones like the renegade or TIM glows, but if i activate the heterocromia setting, i can acces the right eye settings, but not the left eye
Hello! I've learned that this mod tends to screw with imported headmeshes from Customizable Default Femshep Headmorph! It morphs the head, face, and mouth to be incorrect. Amazing mod though, I hope they somehow become compatible. :(
Yes, i got the same issue, i have tons of saves with that default headmorph, which i modified even further, and now all those pritty faces are ugly af, i hope it will get fixed, cuz i cant play without my beauty;(
220 comments
As of this release, every option from the character creator is implemented, plus a lot more.
Note that the Heterochromia mod is now integrated into this main mod and it can be turned on per character. You will need to remove that mod and turn it on for characters again.
I love being able to customise my characters, especially in 3rd person games like mass effect.
Must have for all playthroughs!
i was wondering if you were making a version for ME 1 and 2 ?
the games just aren't complete without this mod for them.
But of course I have one question: can I somehow take the modified files from Clear Mnemonic Visor (LE3)
and replace the originals, so the accessory section of BETA Appearance Modification Menu LE3 uses it?
Sidenote: if you add an accessory you can manage it, but once you completely exit the menu and reenter, the only manage option that remains is "Remove All". Of course you can remove it and readd it, but that resets all its settings.
To answer your questions:
Yes, the clear Mnemonic Visor (or any modded helmet) model could be added to the accessories menu pretty easily. You don't even need to replace the original, you could add a new entry to the accessories menu. I would recommend the author add it into that mod, but you could do it in a personal mod or potentially even release a mod that adds it to the accessories menu if the mod is installed. That mod has quite open permissions, so you should be able to do what you want with it.
As for the manage accessories menu not being properly populated after leaving and coming back, that sounds like a bug I should look into sometime. That's not intended.
It morphs the head, face, and mouth to be incorrect.
Amazing mod though, I hope they somehow become compatible. :(