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This page was last updated on 14 January 2023, 7:22PM
- Changelogs
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Version 2.2
- Fixed an issue where it would get stuck on a black screen if you tried to start a New Game + with anything other than an Iconic Shepard.
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Version 2.1
- Added missing Brow depth and height options
- fixed an issue where face shape customizations would be lost if you start a new game. Saves made with version 2.0 should work; you do not need to start a new game.
- fixed an issue where some colors, such as eyebrow color, were not showing up correctly.
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Version 2.0
- All options from the character creator are now included in the menu.
- All slider options from the character creator can now be adjusted further than the slider allows.
- Now indicates what options are already applied.
- Added menus to control Renegade scarring and eye glow.
- Added new Eye options including Zaeed's blind eye and centurion glowing eyes. Setting these per eye is supported.
- The morph target system has been rebuilt to be faster, more stable, without arbitrary limits, and to be easily extensible. Hopefully no more crashing, and custom morph targets in the future.
- You can now enter the menu when using default shepard and it actually works. You can do limited customization of Iconic Shepard. This includes partial support for Default shepard replacers.
- New submenu for setting the scalp hair color independent of the main hair color. Good for hairstyles featuring an undercut or similar style, such as the new to LE Braids style.
- Various quality of life fixes in the menu; It will now return to the previous selection and scroll position when navigating back.
- Adjusting color channels from 0 will now work.
- Adjusting any parameter without a set value will now adjust from the default rather than 0.
- The dangerous bones which affect all NPCs using the same body mesh (but only after accessing the squad screen) have been removed from the menu.
- Custom molded head vertex replacement support is better in some ways, worse in others. You will no longer be able to import a ron file. The head shape will be overwritten on load. But, the mod author can convert their head shape into a custom morph target, which can be applied in the menu or save editor and have other morph targets used on top of it.
- Fixed iris and eyebrow colors not matching character creator values.
- Added the ability to accessorize. You can now add and remove accessories such as hats, headsets, piercings, and custom meshes added by other mods such as earrings, bracelets, glasses, or anything else you can think of.
- You can control whether accessories are shown in combat and casual looks, whether they get tinted with armor (and when) and whether they show up on copies of Shepard's appearance .
- Correct material override is now shown on outfits in the squad screen, weapons elect screen, and in the appearance mod menu. (also included in Community Patch with a slightly different implementation)
- When removing a full face helmet in conversation, custom male Shepard would sometimes have his eyes bugging out of his head. This is fixed in the community patch, and is also included in this mod.
- Fixes the issue where a female Shepard's eyes would not glow with high level renegade scarring. This fix is included in Community patch and this mod.
- advanced options such as head mesh replacement, accessories, parameters per material will now work on things that copy Shepard's appearance such as the unauthorized VI, the clone, or the Geth Consensus memory.
- Better fine tuning of various parameters.
- Improved sensitivity of the rotate function.
- You can now zoom in on your character and move up or down to see accessories and clothing better. For mouse and keyboard, hold right click and drag up and down to move up and down, and hold right click and scroll to zoom. For controller, the right stick up and down will move up and down and the triggers will zoom in and out. Right click and drag left/right and right stick left/right still rotate the character.
- You can now toggle between combat and casual appearance in the menu and control the visibility of your helmet in combat mode, including seeing what the full breather helmet looks like.
- You can now override your appearance type outside of the menu. The options are default, always combat appearance, always casual appearance, or swap casual and combat appearance.
- It should no longer crash if you try to load a package that does not exist. It will instead log a warning.
- Support for altering material parameters on the body mesh, including per armor part.
- Support for custom head mesh replacements. Must be added by other mods, but this offers a much more compatible way to replace Shepard's look with a custom made head mesh while not affecting every career and allowing for more parameters, such as skintone that cannot currently be overridden for a Sheploo replacement.
- Heterochromia is now integrated into the main mod. You must turn it on per character. This is supported on custom Shepard and Iconic Shepard of both genders. If a head mesh replacement has the right materials, they are also supported.
- You can now select a different hairstyle between casual and combat appearances. All Vanilla hairstyles are supported, including the male hairstyles that change the head shape, and any hairstlyes added to the menu by mods are automatically included.
- Made partially uninstalling the mod somewhat safer. If you remove the DLC portion, it should behave almost as vanilla.
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Version 1.2
- Fixed the grey/purple ear/neck issue introduced by the previous version.
made it so that partially uninstalling/rolling back to 1.0 will not crash the game on startup.
- Fixed the grey/purple ear/neck issue introduced by the previous version.
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Version 1.1
- added an undo button!
promoted Illusive Man eyes from experiments to a real submenu
added iconic femshep hairstyle, modified by Munchyfly to work on custom heads without clipping
Under the hood bugfixes. hopefully improved memory management and less random crashing
Added new capability to override vector and scalar parameters per material instead of globally within the headmorph
Added new meshes for custom Shepards with separate materials per eye
- added an undo button!
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