Version 2.0 is out! This should address all of the known crashes. If you continue to experience issues, please let me know.
As of this release, every option from the character creator is implemented, plus a lot more.
Note that the Heterochromia mod is now integrated into this main mod and it can be turned on per character. You will need to remove that mod and turn it on for characters again.
Quite easily the best mod I've come across playing LE. The hours I wasted creating new characters just to change visuals back and forth, because Shepard looked dumb in some random cutscene are beyond number...
But of course I have one question: can I somehow take the modified files from Clear Mnemonic Visor (LE3) and replace the originals, so the accessory section of BETA Appearance Modification Menu LE3 uses it?
Sidenote: if you add an accessory you can manage it, but once you completely exit the menu and reenter, the only manage option that remains is "Remove All". Of course you can remove it and readd it, but that resets all its settings.
To answer your questions: Yes, the clear Mnemonic Visor (or any modded helmet) model could be added to the accessories menu pretty easily. You don't even need to replace the original, you could add a new entry to the accessories menu. I would recommend the author add it into that mod, but you could do it in a personal mod or potentially even release a mod that adds it to the accessories menu if the mod is installed. That mod has quite open permissions, so you should be able to do what you want with it.
As for the manage accessories menu not being properly populated after leaving and coming back, that sounds like a bug I should look into sometime. That's not intended.
Having a small problem, cant change the eye color or add the special ones like the renegade or TIM glows, but if i activate the heterocromia setting, i can acces the right eye settings, but not the left eye
Hello! I've learned that this mod tends to screw with imported headmeshes from Customizable Default Femshep Headmorph! It morphs the head, face, and mouth to be incorrect. Amazing mod though, I hope they somehow become compatible. :(
Yes, i got the same issue, i have tons of saves with that default headmorph, which i modified even further, and now all those pritty faces are ugly af, i hope it will get fixed, cuz i cant play without my beauty;(
Yeah unfortunately this will not work. They changed things about the faces between 2 and 3, you cannot just import it. The versions of this for 1 and 2 are in development, however.
Very good heads up, someone told me the same thing and i've been sus of it actually working cuz it doesn't sound like it should be that simple. Hope the development on the 1 and 2 versions is going well, excited to see it!
First of all, thank you very much for this amazing mod, it was very helpful. But I had to ask, you said the LE2 version was being developed a while ago, is that still true? Thank you again!
Hello, amazing mod but does this import your previous head morph? if not is there a way to do this? I'm quite stupid when it comes to coding. Thank you so much x
The import from LE2 saves is unchanged from vanilla. Because they changed various things about the shape of heads in LE3, it actually just imports the face code, not the full headmorph, so things like modded hairstyles and edits you make in the save editor (and the LE2 version of this mod when it is out) will not import. There is not much I can do about this.
If you start a New Game+, everything should import from the previous playthrough into the new one.
215 comments
As of this release, every option from the character creator is implemented, plus a lot more.
Note that the Heterochromia mod is now integrated into this main mod and it can be turned on per character. You will need to remove that mod and turn it on for characters again.
i was wondering if you were making a version for ME 1 and 2 ?
the games just aren't complete without this mod for them.
But of course I have one question: can I somehow take the modified files from Clear Mnemonic Visor (LE3)
and replace the originals, so the accessory section of BETA Appearance Modification Menu LE3 uses it?
Sidenote: if you add an accessory you can manage it, but once you completely exit the menu and reenter, the only manage option that remains is "Remove All". Of course you can remove it and readd it, but that resets all its settings.
To answer your questions:
Yes, the clear Mnemonic Visor (or any modded helmet) model could be added to the accessories menu pretty easily. You don't even need to replace the original, you could add a new entry to the accessories menu. I would recommend the author add it into that mod, but you could do it in a personal mod or potentially even release a mod that adds it to the accessories menu if the mod is installed. That mod has quite open permissions, so you should be able to do what you want with it.
As for the manage accessories menu not being properly populated after leaving and coming back, that sounds like a bug I should look into sometime. That's not intended.
It morphs the head, face, and mouth to be incorrect.
Amazing mod though, I hope they somehow become compatible. :(
But I had to ask, you said the LE2 version was being developed a while ago, is that still true?
Thank you again!
If you start a New Game+, everything should import from the previous playthrough into the new one.