Mass Effect Legendary Edition

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About this mod

Gives natural in-game access to weapons, armors, and mods from the four hidden manufacturers. Also fixes and rebalances the corresponding weapons.

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Changelogs
This is mainly a port/adaptation of my Black Market License mod for the orginal Mass Effect game.


FEATURES

  • The Black Market License can be purchased in the Normandy requisition store. The effects of the mod can be turned off in-game by purchasing the "Revoke Black Market License" item in the Normandy store. Both items have a large chance to appear in store every time the inventory is refreshed.

  • Once this License is purchased, weapons and armors from the four hidden manufacturers (Batarian State Arms, Cerberus Skunkworks, Hahne-Kedar Shadow Works, and Jormangund Technology), as well as some additional weapon/ammo/armor mods, will be available for purchase in some stores, and may be obtained from killing enemies or opening loot containers.

  • These items were mostly fully implemented in the loot tables, but locked behind certain conditionals. I didn't change much of that but unlocked the conditionals. You will not get more items, but sometimes obtain some of these instead of something else. Note that most items are level-locked, some will start to appear at rank IV (around classic level 18), others at rank VII (around classic level 36).

  • The weapons from these four manufacturers (which were broken in Legendary Edition) have been fixed and rebalanced. The goal was to make them feel more unique, and to make them viable options at high levels without being broken at lower levels. I highly recommend to also use my mod Elements of Comparative Weaponry (LE1), which will make it easier to assess the new weapons, since their stats are sometimes a bit unusual compared to the vanilla weapons.

  • The stats of the armors and ammo/weapon/armor mods have not been changed.

  • More details about the items concerned, their properties, and where to obtain them: in this article.




INSTALL


Install as a DLC + some basegame replacement, with ME3Tweaks Mod Manager (must be version 7.0.3 at least: older versions do not support DLC mods for LE1)

  • Drag and drop the compressed (.7z) mod file for Black Market License into the Mod manager window, and import it.
  • Select the mod in the Mod Manager library list (for LE1) and click "Apply Mod".

IMPORTANT: this mod fully replaces the basegame file SFXGame.pcc (since some of the things it does do not yet work properly with the merge system). Therefore,after installing this mod, you will need to reinstall any merge mods that modify SFXGame.pcc.

  • Notably, my mods N7 Mako (LE1), Skip Minigames (LE1), and Elements of Comparative Weaponry (LE1) should be installed or re-installed after Black Market License (LE1).
  • To see if other mods are concerned: you can check in Mod Manager (Manage Target for LE1 -> modified basegame files), which mods that modify this SFXGame.pcc file, before installing Black Market License.
  • Another option is to go through the list of mods in your LE1 library, right click and select "List files this mod can install". If SFXGame.pcc is listed, that mod will need to be reinstalled.


UNINSTALL

1) The effects of the mod can be easily turned on/off in game, by purchasing the "Black Market License" or "Revoke Black Market License" items from the Normandy store.

2) The DLC part of the mod can be uninstalled with Mod Manager: 

  • Go in Manage Target (for LE1).
  • Find Black Market License in the list of installed DLC mods, and disable or delete.

3) The final step is to restore SFXGame.pcc. This may not be absolutely necessary, since removing the DLC part of the mod will remove any visible effect in-game. The modifications to SFXGame.pcc only fix weapons that cannot be obtained naturally.

  • Go in Manage Target (for LE1).
  • Find SFXGame.pcc in the list of modified basegame file, and restore it.
  • You would then need to reinstall any other mod that modifies this file.


COMPATIBILITY

  • This mod is compatible with my other mods, and with the LE1 Community Patch.
  • Afaik there shouldn't be compatibility issues with other mods.
  • As mentioned above, any merge mod targeting SFXGame.pcc will need to be re-installed after installing Black Market License.
  • It is not absolutely required, but I highly recommend to use my other mod Elements of Comparative Weaponry (LE1), since the new weapons have more unique behaviors that will be better quantified with this than with the vanilla system.




SPECIAL THANKS

To Mgamerz, SirCxyrtyx, d00t, HenBagle, Kinkojiro, and anyone who contributed to ME3Tweaks Mod Manager and ME3/LegendaryExplorer.

For the localization:
FR - Zagarah
RU - Staminer
IT - Krozt
JPN - max
PL - TreoPL
DE - RangerShadowlineEU
ES - noxbalverine