I don't know if this is a problem with the mod or the ME3TMM, but sometimes the (batarian) Judgement pistol doesn't display stats, works like a ME1 (and not LE1) pistol. I reinstalled BML and it worked but the muzzle flash and bullet trajectory come from screen center and not the barrel. And ME3TMM says the sfxgame.pcc file was modified only by BML when in-game I sees that at least HUD Enhancements has been applied.
This "doesn't display stats, works like a ME1 (and not LE1) pistol" could be due to the mod not being properly installed. Although then it wouldn't be just "sometimes", and idk why it would be only Judgement and not any of the other Black Market weapons? How about shotguns? But this "the muzzle flash and bullet trajectory come from screen center and not the barrel" is very strange, never heard any complaint of the sort. Could it be HUD Enhancements? No idea.
What happens if you restore your backup and install only Black Market License?
Well, it works now, but the interactions beetween BML, Advanced Weapon Models and EoCW aren't stable on my end (is it due to LE1 DP?) : Broken textures and wrong models, wrong behaviours, no stats.
But after reinstalling BML, EoCW (and maybe AWM, but I don't remenber the order), it finally works. There is still a discrepency : some times shredder, tungsten rounds (and others ones limited to level 7) appears (loot or vendor) with level 8+. Log + save
Afaik Advanced Weapon Models and BLM shouldn't have problematic interactions. EoCW, don't know what that is? EDIT: ahah ok it's my mod, yeh that one should not interfere either.
As for shredder, tungsten rounds (and others ones limited to level 7) appearing at higher levels. My mod doesn't touch that. But maybe another mod did unlock that at higher levels. Wouldn't be too hard to do.
Updated for what? The last update of this mod was in March 2023, but the mod is functional and up-to-date, there is no update planned, and I have no reason to update it for the moment.
I have the same problem with some other users (DPS Burst 1 DPS Sustained 0 and Accuracy 100), reinstalled and it is still the same. I have Elements of Comparative Weaponry as well. Some modded weapons stats show normal; like Diamondback IV Assault Rifle or Cobra Pistol IV, but it's bugged for Executioner Shotgun IV and Python IV sniper.
Are you using the latest version of mod manager? Because that kind of issue (with some specific weapons like Executioner, but not all of them) is exactly why I had to replace the whole file in previous versions of the mod.
If you're using the latest mod manager version, you can send me the link to the logs.
You can also download and install version 1.2 of the mod. It's exactly the same thing but installs differently. You just have to install it first before any other mods.
I was using 10th July version, upgraded to 14th july and reinstalled the Black Market License, but bug still persists. I'm on Gamepass version, if it's specific for Gamepass idk. Log
This mod has a DLC part, and also some "instructions" for mod manager to make some modifications in one of the core basegame files. The problem you describe is due to these modifications not being made properly... but I have no idea why since it works fine for me (and most users).
If you could re-vanilla your game from backup, install Black Market License, check if the problem persists, then get the link for the Mod Manager application log (it's in the same popup window as the diagnostic log you posted, but just below)... so I can see whether Mod Manager throws some warnings or errors during installation.
And if the problem persists, I suggest you simply download version 1.2 of the mod and install that one (then your other mods afterwards).
Nice mod but some of the weapons are overpowered for the game (personal opinion). Can't recall the weapon name but the one assault rifle that starts off with a slow fire rate that quickly ramps up to high fire rate without ever overheating? Maybe the heat dispersion/resistance could be dialed down a bit on that one. You can easily defeat the entire game with that one weapon, ALMOST never overheating the weapon.
The weapons are meant to be viable alternatives to the Spectre weapons, so possibly that already makes them overpowered. The game is rather easy even on Insanity. But these weapons are not objectively better than the Spectre weapons, except maybe in some specific situations. The one that ramps up and hardly overheats would outperform the Spectre AR in a situation where you have to shoot continuously for a long time, but that situation rarely happens.
At thee moment no. Adding the Geth weapons is kinda on my list, so I might do it at some point in the future. As for the Basic/Advanced Spectre gear, I don't think so, as these are essentially the same with poorer stats.. I feel it would just clutter the loot pool without bringing anything new to the table.
Yea I'd love to test out the geth weapons. To clarify on the Spectre Gear, the Omni Tool and BioAmps can be unlocked with console commands very much like the Geth guns, but only the Spectre guns are in the base game. Omni Tools and BioAmps aren't. I'd agree that if you were to include the Amps and Tools, Master would make the most sense for obvious reasons.
I've also used console commands to play around with the super gun and super armor but that might be too OP for a mod trying to build immersion.
I'm glad to hear the thoughts have crossed your mind as they have mine, however, and hope you consider the HMOT and HMBA I'm talking about. Feel free to check out the Mass Effect Wiki if you're curious.
No compatible mods found in archive. If this is a texture mod, you must install it with Mass Effect Modder. If this is a known Mod Manager mod, please come to the ME3Tweaks Discord from the Help menu. i have tried manual and through mod manger and this pops up same for your other mod.
I have tried all the methods with both mods I have tried. I get the message when I attempt to import it won't even show up in MM to attempt to apply it.
I've noticed that some of the weapons from the black license mod shows up with damage of 1 and heat sink of 0. I can equip said weapons, but because of the heat sink stat being 0, the weapons will not fire. I'm not sure if anyone else has experienced this or not.
I tried doing that but unfortunately it didn't work. That was with the "Viper V" shotgun, but I've seen other weapons in the store that have the same issue.
You can try downloading the previous version of the mod (1.2, it's the same but with different installation method) and either installing it with mod manager, or replacing manually SFXGame.pcc from the mod into the game's directory (CookedPCConsole). And/or post a log from mod manager (application log, after trying to install).
So in the original game i unlocked the Specter Master gear and weapons. But in the LE version after 3 or 4 playthroughs since 2021 i have not seen the rank X or Specter Master gear or weapons.
I'm sorry to hear that, though it doesn't really have anything to do with my mod... I didn't touch the Spectre Master gear in any way. Maybe try with the XP Rescale mod: if you reach the higher levels faster hopefully you'll have the chance to buy those.
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And ME3TMM says the sfxgame.pcc file was modified only by BML when in-game I sees that at least HUD Enhancements has been applied.
But this "the muzzle flash and bullet trajectory come from screen center and not the barrel" is very strange, never heard any complaint of the sort. Could it be HUD Enhancements? No idea.
What happens if you restore your backup and install only Black Market License?
Broken textures and wrong models, wrong behaviours, no stats.
But after reinstalling BML, EoCW (and maybe AWM, but I don't remenber the order), it finally works.
There is still a discrepency : some times shredder, tungsten rounds (and others ones limited to level 7) appears (loot or vendor) with level 8+.
Log + save
EoCW, don't know what that is? EDIT: ahah ok it's my mod, yeh that one should not interfere either.
As for shredder, tungsten rounds (and others ones limited to level 7) appearing at higher levels. My mod doesn't touch that. But maybe another mod did unlock that at higher levels. Wouldn't be too hard to do.
The last update of this mod was in March 2023, but the mod is functional and up-to-date, there is no update planned, and I have no reason to update it for the moment.
"These items were mostly fully implemented in the loot tables, but locked behind certain conditionals. "
Do you know what are these conditionals without the mod ?
Regards
If you're using the latest mod manager version, you can send me the link to the logs.
You can also download and install version 1.2 of the mod. It's exactly the same thing but installs differently. You just have to install it first before any other mods.
If you could re-vanilla your game from backup, install Black Market License, check if the problem persists, then get the link for the Mod Manager application log (it's in the same popup window as the diagnostic log you posted, but just below)... so I can see whether Mod Manager throws some warnings or errors during installation.
And if the problem persists, I suggest you simply download version 1.2 of the mod and install that one (then your other mods afterwards).
1)Geth Pulse Shotgun
2)Geth Pulse Sniper Rifle
3)HMBA Basic, Advanced, and Master
4)HMOT Basic, Advanced, and Master
Thanks in advance!
Yea I'd love to test out the geth weapons. To clarify on the Spectre Gear, the Omni Tool and BioAmps can be unlocked with console commands very much like the Geth guns, but only the Spectre guns are in the base game. Omni Tools and BioAmps aren't. I'd agree that if you were to include the Amps and Tools, Master would make the most sense for obvious reasons.
I've also used console commands to play around with the super gun and super armor but that might be too OP for a mod trying to build immersion.
I'm glad to hear the thoughts have crossed your mind as they have mine, however, and hope you consider the HMOT and HMBA I'm talking about. Feel free to check out the Mass Effect Wiki if you're curious.
Thanks again!
i have tried manual and through mod manger and this pops up same for your other mod.
Try maybe a manual download and then drag/drop onto mod manager.
And/or post a log from mod manager (application log, after trying to install).