Solo Warfare LE3 is a PvE Survival/Horde mode for single-player. Face endless waves alone or with an AI partner. New threats like Cerberus helicopters and varied enemy loadouts keep you on your toes. Deploy sentries, call in air support, or summon Delta Force backup. Upgrade mid-fight, extract when overwhelmed, and compete for high scores!
In order to install this mod, the ME3Tweaks Manager must be installed on your computer.
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Changelogs
Version 1.0.2.2
NEW MAP | Firebase Storm, a location from the last Leviathan Mission on a ship from Singleplayer
ENEMY CHOPPER AI | Increased AI decision making time from, every 15 second -> every 6 second.
XP Adjustments | Added a change which was meant to be added in 1.0.2.1, which is that for each new prestige you will have to earn a bit more XP to level up. The default "Survivor Rating" remains the same. Only Prestige 1,2,3,4,5 affected.
Version 1.0.2.1
NEW MAP | Firebase Dagger, 4th map
EXTRACTION UI IMPROVEMENT | Instead of showing the exact arrival time for the shuttle and the helicopter overwatch in minutes and seconds, they're now displayed in METERS which will go down until 0. The color of the meter and the numbers will change in color as the helis and shuttles closing in.
EARLY PRESTIGE SYSTEM | After you've reached the max level (50), you can choose to prestige. Prestige rewards will be implemented in a later update but you can prestige your character in advance and you will get all the rewards retroactively when the update drops. There's 5 prestige tiers. | 0 -> Survivor | 1 -> Veteran [I] | 2 -> Elite [II] | 3 -> Master [III] | 4 -> Legendary [IV] | Immortal [MAX]. You will KEEP all of your progress (Credits, Player Level, Collected resources, Difficulty Unlocks, etc) except your Survivor Rating. When you level up your "Veteran" or "Elite" or "Master" or "Legendary" or "Immortal" rating, each new prestige has a unique prestige level up sound instead of the original one. When you reach level 50 for the first time a new NPC will appear.
LEVEL UP UI - NEW | Level up messages updated
WarfareHQ QOL | When you start your mission, the pop-up message will show you your desired settings
Firebase Ghost | Fixed an unique case where you would spawn under the map in some cases and die instantly
Stealth Killstreak - REWORK | Instead of the continues, wider bombardment, the bombs will be dropped in faster sequences and in a more concentrated radius. 1 sequence happens in every 1.25sec. 3 bomb is dropped every 0.2 second in 1 sequence. In total, 42 bombs will be dropped.
G.I Unit | Increased initial armor piece health on friendly mech units. Armor piece health will scale simultaneously now with the G.I unit HP when you buy "Killstreak Health" upgrades. This fixes the issue where, G.I Units would sometimes blow up too early because although it's health was high, the armor piece health values were too low
Version 1.0.2
NEW MAP | Firebase Ghost, 3rd map
Enemy Chopper | Fixed an issue on Firebase White which made it impossible to target Enemy Chopper's with abilities
Killstreak Bugfix | Care Package will no longer get stuck in the air on Firebase White
Extraction Bugfix | Fixed a critical issue on Firebase Giant which made extraction impossible due to the shuttle going to a wrong location
A-10 Killstreak Improvements | Improved A-10 approach vectors on all maps for better target acquisition and modified spawn points to avoid line-of-sight blockage from large structures, for example on Firebase White the planes will always come from directions where their vision is not blocked by the large building.
NEW MAP - Added Firebase White, the 2nd survival map
NEW FUNCTION - Semi-Controller Support | Killstreaks and other new actions added by SW3 now working with controller buttons as well. The only thing left to fix is the new terminals. You can still open them and browse them with a controller, but to select an option you have to use "Enter" on keyboard or click with mouse. Otherwise, you can use a controller.
Use "Dpad_Down" to open the killstreak menu. If you buy some from the terminal, you will have to use this new menu to call them in
QOL- WarfareHQ | Added a new setting "Radar Display". You can switch between "Always-on" or "2 second delay". The intended and default behavior is the 2 second delay. However, if you want to make enemies visible in your radar real-time then you have the option to switch that.
Enemy Chopper AI improvements| Adjusted Enemy Chopper movement logic so now they will try not to move too much above the player, making it really difficult to look up to them at times
Friendly Helicopter AI improvements | Enhanced helicopter positioning system to maintain optimal line of sight with both player and enemies.
Friendly Helicopter AI improvements | Added smarter tactical positioning with consideration for attack angles
Friendly Helicopter AI improvements | Improved helicopter combat effectiveness through better target tracking
Radar Bugfix | Prevent enemies from appearing on radar after death
Combat Bugfix | Fixed an incorrect stat on the Praetorian which made it impossible to break it's barrier across all difficulties with weapons/abilities.
Combat Bugfix | Adjusted incorrect shield regeneration stats on some Cerberus Enemies which made it impossible to break their shield's across higher difficulties with weapons/abilities.
Combat Bugfix | Adjusted spawn points on Firebase Giant to prevent large enemies from getting stuck in them sometimes
Version 1.0.1.8
QOL - WarfareHQ - Fast Travel: Added a terminal next to the 2 turian soldier where the shuttle puts you down by default. By interacting with it, you will be quickly teleported inside the main area where you can setup your mission etc, if you don't feel like walking back
QOL - WarfareHQ - New Drell Merchant: You will be able to re-assign your selected bonus power to any of the other ones with this merchant for free. You can find this merchant next to the Salarian, where you can respec your skill points
QOL - WarfareHQ - Permanent Upgprades Shop: When you open this shop a textbox will appear. You can now choose to "Open Shop" or "Refund Resources". If you spent any Eezo, Plasma Core and Quantum Shard, those will be fully refunded and you can spend them again. Applies to save files created before this update, retroactively.
QOL- WarfareHQ - SW3 Global Settings - Added a new POI which opens up a settings menu where you can customize aspects of the mod (HUD Layout, etc)
QOL - WarfareHQ - Mission Quick Restart - Added a new pop-up message. When you come back from a mission and you open up the Mission Selector, a new message will ask you that, would you like to begin a mission right away with your previous settings, which you can accept and launch a new mission right away, or adjust the settings and continue with a new one.
This feature will take affect after you've updated to 1.0.1.8+ and finished 1 misson.
QOL - WarfareHQ - Hackett got 2 new bodyguards behind him
Gameplay Improvement: A portion of your Grenades will be refilled too when you restock. So now it's (Ammo, Medigel AND Grenades).
Gameplay Improvement: "X" keybind is no longer used by SW3, instead everything that required to press "X" is now set to "E" for easier access.
NEW - Killstreak Improvements: Both Delta Force squads (Riot Shield/Regular) now have Human N7, and Geth unit variations
Version 1.0.1.7
Headline Features
Death System Rework
Removed forced restart from earlier save points
Progress now saves even without extraction
Small penalty (-20%) on resources if extraction fails
Player XP, Credits and Survivor Rating XP remain intact
More forgiving progression system while maintaining challenge
New Combat Radar System
Added top-right corner radar display
Enemy positions update every 2 seconds
Friendly units shown in blue with permanent visibility
Enhanced tactical awareness and planning options
Per-Wave Scaling Adjustments
Early Difficulties (1-3): Reduced to 4% per wave
Mid Difficulties (4-7): Standardized at 5% per wave
High Difficulties (8-10): Increased to 6% per wave
Initial Difficulty Scaling
Implemented a more gradual progression between difficulty levels
Difficulty 1 remains baseline for new players
Each subsequent difficulty now has meaningful health/shield increases
Top difficulties (8-10) feature substantial scaling for endgame challenge
Hub Area Updates
New Salarian NPC added to WarfareHQ
Power respec system implemented
Full skill point refund available
Killstreak Adjustments
Stealth Airstrike
Reduced time between shells: 0.55s → 0.45s
Adjusted bomb count: 50 → 42
A-10 Strafe Run
Added visual flare effects during pass-by
Combat Improvements
Friendly units now immune to player damage
Player abilities won't target friendly units
Regular juggernaut will not try to evade endlessly when you deal too much damage to him
Audio Enhancements
Adjusted Extraction Music volumes on some soundtracks
Added new ME3 Multiplayer lobby tracks
Version 1.0.1.6
Collector Faction has been added to select as your enemy faction, now upping the overall enemy factions to 4
Added Collector Trooper
Added Collector Captain
Added Abomination
Added Scion
Added Praetorian
Equipment Armory: New killstreak "Stealth Airstrike". Cost: $4500. You can mark a location which will be periodically bombarded, damaging enemies in a radius. To mark the zone you simply have to aim at the location where you want the bombardment to take place, this can be a distant location if you're guarding a spot, anywhere, and then use the specified button. You will see a green flare smoke appear at your marked location.
Riot Shield Team can now use Assault Rifles as well alongside the SMG's
Ally and Enemy units now can use the Collector SMG/AR's from the weapon pool
Increased the size of the Care Package icon a bit
Faction Selector now has 1 new option. "Random Faction" which will pick a random faction from the currently available ones if you wanna challenge yourself.
Added around 4-5 new intro music when you begin a mission
Added a new extraction music
Added 4-5 new lobby music
Added missing announcer voiceline when a-10 strafe run has been called, right before the plane pilot speaks
Added missing sound effect when buying Care Package
Helicopter Overwatch will now arrive a bit later across all difficulty levels
Version 1.0.1.5
- Reaper Faction has been added to select as an enemy, now 3 factions can be picked, and the last one will be The Collector faction added soon.
- Added Husk
- Added Cannibal
- Added Marauder
- Added Brute
- Added Ravager
- Added Banshee
- Equipment Armory: Added "Care Package" killstreak under "Reinforcement Fortification Division". Care Package contains a random upgrade like Max Health or Dmg resistance, etc.. from the Equipment or Weapon Armory with a random value which adds onto your existing upgrades you might have so they stack. When you call in a new care package and open it, the previously acquired bonus will be lost and a new random will be added. A shuttle will drop the package on your location when called in so make sure you stay in an open area. Your current bonus will be displayed below the Survivor Rating text.
- A new offensive killstreak will be added with the The Collector faction update, in the future too, to the Equipment Armory.
- Added "Cobra" assault rifle to the weapon pool. Friendly and Enemy units can now choose to use it
- More robust LOS detection has been added for spawnpoints to make enemy spawns more natural and refined
- Riot Shield Squad members are now correctly, randomly picking from all the available SMG'S to use when deployed instead of picking the Talon pistol everytime
- Delta Force members now have, increased stagger resistance from 10 to 60, increased knockback resistance from 40 to 75, decreased Hit Reaction Multiplier from 1 to 0.9 to make them less prone to be stun-locked and compete with Riot Shield Squad
- Drastically improved text clarity on custom HUD elements across everywhere introduced by Solo Warfare LE3, removed all blurriness and added outlines to make them stand out even more
- Fixed typos in the "Merchant - Squadmates" shop at WarfareHQ
- Solo Warfare LE3 is now considered Beta instead of Alpha version
Version 1.0.1.4
- All Geth base health's are tuned down a bit to be more in line with other factions
- Fixed several spawn points which caused the Geth Prime enemies to not move at all and made them stuck in terrain on Firebase Giant
- Cerberus Raptors will now blow up after you've completed the extraction successfully, preventing them to kill the player during blackscreen & extraction summary if you didn't destroy them earlier
- Fixed an issue which caused the rounds to not progress further when playing against the Geth Faction after a certain point, around between wave 17 to 24.
- "Max Health" upgrade now applies to squadmates as well from the Equipment Armory
Version 1.0.1.3
- Geth base health's are tuned down a bit to be more in line with other factions
- Fixed several spawn points which caused the Geth Prime enemies to not move at all and made them stuck in terrain on Firebase Giant
- Cerberus Raptors will now blow up after you've completed the extraction successfully preventing them to kill the player during blackscreen & extraction summary
Version 1.0.1.2
-Added new faction to pick as your enemy, "Geth Forces"
-Added Geth Trooper
-Added Geth Rocket Trooper
-Added Geth Hunter
-Added Geth Pyro
-Added Geth Bomber
-Added Geth Prime
-Geth variants, similar to Cerberus variants will be added later, right now everything that is in the basegame has been added
-A-10 Strafing Run: Added devastating bullet tracers when the A-10 shoots to make the killstreak even look more cooler
-New Juggernaut AI logic is now applied to the Heavy Juggernaut as well, fixing the Juggernaut AI movement once and for all, making them more dangerous
-Juggernauts can no longer be staggered by one or two melee attacks. However, if you successfully hit them three times, they will be knocked back.
Version 1.0.1.1
-Significantly improved juggernaut AI to make them react more actively towards the player and fix the wonky movement they had
-Increased regular (not Heavy) juggernauts base HP from 2250 to 2500 (+11%) to make them a bit more distinguishable from the Cerberus Raptors
-Fixed an issue on Firebase Giant where in 2 different places the Cerberus Raptors could shoot through the roofs.
-Fixed typos in terminal texts
Version 1.0.1
Enabled initial music soundtracks + announcer voicelines when you start a game and load into a survival map which was disabled for testing and forgot to re-enable them to release.
Video showcase 2 (Solo, Easy Difficulty, First 15 wave, 3 killstreak showcased, 1.0) Video by Daxvapik
Video showcase 3 (Solo, Pretty Insane Difficulty, 30 wave, 11 killstreak showcased, 1.0.1.7) Video by n7cmdrjohn
Solo Warfare LE3 is a standalone survival mode for Mass Effect 3 Legendary Edition that reimagines concepts from ME3 multiplayer as well as from Call of Duty: Modern Warfare 3's (2011) iconic survival mode for solo play.
This mod takes the intense combat and unique gameplay loop from those games and cranks it up to eleven.
Dive into endless waves of increasingly difficult enemies, managing resources and strategizing your survival. The mod introduces a custom progression system, allowing you to level up and unlock new abilities as you fight. But that's just the beginning. Solo Warfare LE3 brings a whole new dimension to the battlefield with its killstreak system. Call in devastating air support, deploy sentry turrets, or even summon a squad of AI-controlled squadmates to turn the tide of battle.
As you progress, you'll face new challenges, including custom enemy types like Cerberus Helicopters and Juggernauts. The familiar foes have also received an upgrade, with expanded weapon arsenals and tactical variations to keep you on your toes.
Solo Warfare LE3 also introduces a Survival Rating system, determining your access to more powerful killstreaks as you prove your combat prowess. Challenge yourself to climb the leaderboards while managing the risk versus reward. Extract safely to keep all your resources, or push your limits – but beware, death will cost you a portion of your hard-earned spoils.
Between missions, visit the WarfareHQ hub to spend your hard-earned resources on permanent upgrades, preparing for the next, more challenging tier of combat.
With ten difficulty levels and a personal leaderboard system, Solo Warfare LE3 offers a fresh, replayable experience that push pushes the boundaries of what's possible in Mass Effect 3.
Current Beta Features
The Beta version of Solo Warfare LE3 offers a taste of the intense combat and strategic gameplay to come. Currently, players can experience:
Firebase Giant
Firebase White
Firebase Ghost
Firebase Dagger
Firebase Storm
• New Enemy Types: Encounter the Cerberus Raptor helicopter and two new Juggernaut variants, designed to push your combat abilities to the limit.
• Enhanced Enemy Variety: Experience four new Cerberus Trooper variations, including Suppressors with LMGs, Evader Assault Troopers, and Breachers with shotguns. Centurions and Engineers also feature new variations.
• Expanded Roster: Fight against enemies from the Citadel DLC, such as Rampart mechs and Dragoons, integrated seamlessly into the Cerberus forces.
• 11 Unique Killstreaks: Call in powerful support options to turn the tide of battle.
• Custom HUD: New interface elements to enhance your situational awareness.
• Progression Systems: Test out the custom progression and Survivor Rating systems.
• Dynamic Waves: Face boss waves and Juggernaut waves as you fight to survive.
• Economy System: Earn money by defeating enemies, then spend it on killstreaks or upgrades during the match.
• Extraction Mechanic: Call for extraction when the odds become overwhelming to save your progress.
If you die and/or fail the extraction you will also save your progress but will lose a smaller portion of your earned resources (Eezo, Plasma Core, Quantum Shard). Player XP, Credits and Survivor Rating XP will not be affected.
And many more!
How to Play Solo Warfare LE3:
Start a New Game: To access Solo Warfare LE3, you must start a new game in Mass Effect 3 Legendary Edition. This will create a new profile specifically for the mod. Character Creation: Customize your character and choose your class. Don't worry about background history options - they won't affect your gameplay in Solo Warfare LE3.
Enter Warfare HQ: After character creation, you'll be transported to the Warfare HQ, the central hub for the mod.
Explore the HQ: Here you can customize your loadout, interact with vendors (which unlock as you increase your Survivor Rating), and prepare for missions.
Start a Mission: Speak with Admiral Hackett in the HQ to begin a mission and dive into the action.
Important Notes:
• Save Files: The mod uses the save files associated with your newly created profile. To play the mod in the future, make sure to load this specific profile or create a new one if you wanna start over.
• Mod Compatibility: You can safely uninstall the mod to play the main campaign, then reinstall it later. Just remember to load the correct profile to continue your Solo Warfare LE3 progress.
• Ongoing Development: The mod is still being expanded. Expect more features and options in future updates!
By following these steps, you'll be ready to jump into the intense combat scenarios of Solo Warfare LE3.
Solo Warfare LE3 is designed as a standalone mod, offering a unique gameplay experience separate from the main campaign. To ensure the best performance and avoid conflicts, please consider the following compatibility guidelines:
Compatible Mods:
• Texture mods • Cosmetic mods • Armor mods • Character appearance mods • Most gameplay mods that don't alter mission structures or maps
• Large content mods that modify missions or maps • Overhaul mods that significantly change game mechanics
Installation:
Download with Mod Manager: Simply download and apply the mod using the ME3Tweaks Mod Manager.
Manual Download: Download the zip file and drag it into the ME3Tweaks Mod Manager to install.
Uninstallation:
To uninstall the mod, open the ME3Tweaks Mod Manager and click "Manage Targets" while LE3 is selected. From there, simply disable or delete the mod. Then click "Modified basegame files", look for EntryMenu.pcc & SFXGame.pcc. Restore them.