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This page was last updated on 12 June 2025, 1:33AM
- Changelogs
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Version 1.0.2.5
- Firebase Eden | Adjusted pathing for enemies. Blocked off the entrance of the middle building.
- Gameplay Balance | Difficulty 7 -> Increased initial scaling from 110% to 550% (Enemy Health, Shield) | Increased enemy scale per wave from 5% to 7% (Health/Shield), 5% to 8% (Weapon)
- Gameplay Balance | Difficulty 8 -> Increased initial scaling from 140% to 700% (Enemy Health, Shield) | Increased enemy scale per wave from 6% to 8% (Health/Shield), 6% to 9% (Weapon)
- Gameplay Balance | Difficulty 9 -> Increased initial scaling from 175% to 850% (Enemy Health, Shield) | Increased enemy scale per wave from 6% to 9% (Health/Shield), 6% to 10% (Weapon)
- Gameplay Balance | Difficulty 10 -> Increased initial scaling from 225% to 1000% (Enemy Health, Shield) | Increased enemy scale per wave from 6% to 10% (Health/Shield), 6% to 11% (Weapon)
- UI Addition | Added mission status indicators to the End of Round Summary. Players now see "Mission Completed!" in green when extraction is successful or "Mission Failed!" in red when extraction fails, displayed prominently at the top of the summary screen.
- Bugfix | Fixed survival time display wrapping back to 00:00 after 99:59 minutes. Times over 100 minutes now properly display in H:MM:SS format (e.g., 1:45:30 for 105.5 minutes) instead of incorrectly showing 05:30 after exceeding 99:59.
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Version 1.0.2.4
- Firebase Eden | Some map adjustments have been made
- General Gameplay | General Enemies are now becoming more aggressive faster, which will make it so that you less likely need to go around the map to find enemies, it will make the gameplay a bit more dynamic
- QOL - WarfareHQ | Added optional setting "Hitmarker FX". You can disable the audio feedback when you hit an enemy if you wish to
- QOL - Gameplay | Difficulty 1 -> Decreased the wave to reach from 25 to 15 in order to unlock the next difficulty
- QOL - Gameplay | Difficulty 2 -> Decreased the wave to reach from 30 to 15 in order to unlock the next difficulty
- QOL - Gameplay | Difficulty 3 -> Decreased the wave to reach from 30 to 20 in order to unlock the next difficulty
- QOL - Gameplay | Difficulty 4 -> Decreased the wave to reach from 30 to 20 in order to unlock the next difficulty
- QOL - Gameplay | Difficulty 5 -> Decreased the wave to reach from 30 to 25 in order to unlock the next difficulty
- QOL - Gameplay | Difficulty 6 -> Decreased the wave to reach from 30 to 25 in order to unlock the next difficulty, higher difficulties unchanged.
- Balance | Regular Delta Force units now have 30% increased base health across all difficulty
- Balance | Riot Shield Team units now have 20% increased base health across all difficulty
- Balance | GI Unit now has 15% increased base health across all difficulty
- Bugfix | Fixed an issue which caused the terminals to spawn in incorrect locations on Firebase Storm
- Bugfix | Fixed a critical issue which caused the "Killstreak Health" upgrade to not work at all on friendly units (excluding the Sentry Turrets).
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Version 1.0.2.3
- NEW MAP | Firebase Eden has been added
- QOL- WarfareHQ | Added 4 new music themes to the HUB area and removed two older, less engaging tracks.
- QOL - Gameplay | Introduced two new extraction music tracks
- QOL - Gameplay | Slightly increased the voice cooldown for the "Helicopter Support" killstreak
- Bugfix | Fixed an issue where 'NO MESSAGE TEXT' appeared instead of the correct text when using a controller in certain locations
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Version 1.0.2.2
- NEW MAP | Firebase Storm, a location from the last Leviathan Mission on a ship from Singleplayer
- ENEMY CHOPPER AI | Increased AI decision making time from, every 15 second -> every 6 second.
- XP Adjustments | Added a change which was meant to be added in 1.0.2.1, which is that for each new prestige you will have to earn a bit more XP to level up. The default "Survivor Rating" remains the same. Only Prestige 1,2,3,4,5 affected.
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Version 1.0.2.1
- NEW MAP | Firebase Dagger, 4th map
- EXTRACTION UI IMPROVEMENT | Instead of showing the exact arrival time for the shuttle and the helicopter overwatch in minutes and seconds, they're now displayed in METERS which will go down until 0. The color of the meter and the numbers will change in color as the helis and shuttles closing in.
- EARLY PRESTIGE SYSTEM | After you've reached the max level (50), you can choose to prestige. Prestige rewards will be implemented in a later update but you can prestige your character in advance and you will get all the rewards retroactively when the update drops. There's 5 prestige tiers. | 0 -> Survivor | 1 -> Veteran [I] | 2 -> Elite [II] | 3 -> Master [III] | 4 -> Legendary [IV] | Immortal [MAX]. You will KEEP all of your progress (Credits, Player Level, Collected resources, Difficulty Unlocks, etc) except your Survivor Rating. When you level up your "Veteran" or "Elite" or "Master" or "Legendary" or "Immortal" rating, each new prestige has a unique prestige level up sound instead of the original one. When you reach level 50 for the first time a new NPC will appear.
- LEVEL UP UI - NEW | Level up messages updated
- WarfareHQ QOL | When you start your mission, the pop-up message will show you your desired settings
- Firebase Ghost | Fixed an unique case where you would spawn under the map in some cases and die instantly
- Stealth Killstreak - REWORK | Instead of the continues, wider bombardment, the bombs will be dropped in faster sequences and in a more concentrated radius. 1 sequence happens in every 1.25sec. 3 bomb is dropped every 0.2 second in 1 sequence. In total, 42 bombs will be dropped.
- G.I Unit | Increased initial armor piece health on friendly mech units. Armor piece health will scale simultaneously now with the G.I unit HP when you buy "Killstreak Health" upgrades. This fixes the issue where, G.I Units would sometimes blow up too early because although it's health was high, the armor piece health values were too low
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Version 1.0.2
- NEW MAP | Firebase Ghost, 3rd map
- Enemy Chopper | Fixed an issue on Firebase White which made it impossible to target Enemy Chopper's with abilities
- Killstreak Bugfix | Care Package will no longer get stuck in the air on Firebase White
- Extraction Bugfix | Fixed a critical issue on Firebase Giant which made extraction impossible due to the shuttle going to a wrong location
- A-10 Killstreak Improvements | Improved A-10 approach vectors on all maps for better target acquisition and modified spawn points to avoid line-of-sight blockage from large structures, for example on Firebase White the planes will always come from directions where their vision is not blocked by the large building.
- AC-130 Killstreak | Increased shell explosion radius slightly, 550 -> 585
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Version 1.0.1.9
- NEW MAP - Added Firebase White, the 2nd survival map
- NEW FUNCTION - Semi-Controller Support | Killstreaks and other new actions added by SW3 now working with controller buttons as well. The only thing left to fix is the new terminals. You can still open them and browse them with a controller, but to select an option you have to use "Enter" on keyboard or click with mouse. Otherwise, you can use a controller.
- Use "Dpad_Down" to open the killstreak menu. If you buy some from the terminal, you will have to use this new menu to call them in
- QOL- WarfareHQ | Added a new setting "Radar Display". You can switch between "Always-on" or "2 second delay". The intended and default behavior is the 2 second delay. However, if you want to make enemies visible in your radar real-time then you have the option to switch that.
- Enemy Chopper AI improvements| Adjusted Enemy Chopper movement logic so now they will try not to move too much above the player, making it really difficult to look up to them at times
- Friendly Helicopter AI improvements | Enhanced helicopter positioning system to maintain optimal line of sight with both player and enemies.
- Friendly Helicopter AI improvements | Added smarter tactical positioning with consideration for attack angles
- Friendly Helicopter AI improvements | Improved helicopter combat effectiveness through better target tracking
- Radar Bugfix | Prevent enemies from appearing on radar after death
- Combat Bugfix | Fixed an incorrect stat on the Praetorian which made it impossible to break it's barrier across all difficulties with weapons/abilities.
- Combat Bugfix | Adjusted incorrect shield regeneration stats on some Cerberus Enemies which made it impossible to break their shield's across higher difficulties with weapons/abilities.
- Combat Bugfix | Adjusted spawn points on Firebase Giant to prevent large enemies from getting stuck in them sometimes
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Version 1.0.1.8
- QOL - WarfareHQ - Fast Travel: Added a terminal next to the 2 turian soldier where the shuttle puts you down by default. By interacting with it, you will be quickly teleported inside the main area where you can setup your mission etc, if you don't feel like walking back
- QOL - WarfareHQ - New Drell Merchant: You will be able to re-assign your selected bonus power to any of the other ones with this merchant for free. You can find this merchant next to the Salarian, where you can respec your skill points
- QOL - WarfareHQ - Permanent Upgprades Shop: When you open this shop a textbox will appear. You can now choose to "Open Shop" or "Refund Resources". If you spent any Eezo, Plasma Core and Quantum Shard, those will be fully refunded and you can spend them again. Applies to save files created before this update, retroactively.
- QOL- WarfareHQ - SW3 Global Settings - Added a new POI which opens up a settings menu where you can customize aspects of the mod (HUD Layout, etc)
- QOL - WarfareHQ - Mission Quick Restart - Added a new pop-up message. When you come back from a mission and you open up the Mission Selector, a new message will ask you that, would you like to begin a mission right away with your previous settings, which you can accept and launch a new mission right away, or adjust the settings and continue with a new one.
- This feature will take affect after you've updated to 1.0.1.8+ and finished 1 misson.
- QOL - WarfareHQ - Hackett got 2 new bodyguards behind him
- Gameplay Improvement: A portion of your Grenades will be refilled too when you restock. So now it's (Ammo, Medigel AND Grenades).
- Gameplay Improvement: "X" keybind is no longer used by SW3, instead everything that required to press "X" is now set to "E" for easier access.
- NEW - Killstreak Improvements: Both Delta Force squads (Riot Shield/Regular) now have Human N7, and Geth unit variations
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Version 1.0.1.7
- Headline Features
- Death System Rework
- Removed forced restart from earlier save points
- Progress now saves even without extraction
- Small penalty (-20%) on resources if extraction fails
- Player XP, Credits and Survivor Rating XP remain intact
- More forgiving progression system while maintaining challenge
- New Combat Radar System
- Added top-right corner radar display
- Enemy positions update every 2 seconds
- Friendly units shown in blue with permanent visibility
- Enhanced tactical awareness and planning options
- Per-Wave Scaling Adjustments
- Early Difficulties (1-3): Reduced to 4% per wave
- Mid Difficulties (4-7): Standardized at 5% per wave
- High Difficulties (8-10): Increased to 6% per wave
- Initial Difficulty Scaling
- Implemented a more gradual progression between difficulty levels
- Difficulty 1 remains baseline for new players
- Each subsequent difficulty now has meaningful health/shield increases
- Top difficulties (8-10) feature substantial scaling for endgame challenge
- Hub Area Updates
- New Salarian NPC added to WarfareHQ
- Power respec system implemented
- Full skill point refund available
- Killstreak Adjustments
- Stealth Airstrike
- Reduced time between shells: 0.55s → 0.45s
- Adjusted bomb count: 50 → 42
- A-10 Strafe Run
- Added visual flare effects during pass-by
- Combat Improvements
- Friendly units now immune to player damage
- Player abilities won't target friendly units
- Regular juggernaut will not try to evade endlessly when you deal too much damage to him
- Audio Enhancements
- Adjusted Extraction Music volumes on some soundtracks
- Added new ME3 Multiplayer lobby tracks
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Version 1.0.1.6
- Collector Faction has been added to select as your enemy faction, now upping the overall enemy factions to 4
- Added Collector Trooper
- Added Collector Captain
- Added Abomination
- Added Scion
- Added Praetorian
- Equipment Armory: New killstreak "Stealth Airstrike". Cost: $4500. You can mark a location which will be periodically bombarded, damaging enemies in a radius. To mark the zone you simply have to aim at the location where you want the bombardment to take place, this can be a distant location if you're guarding a spot, anywhere, and then use the specified button. You will see a green flare smoke appear at your marked location.
- Riot Shield Team can now use Assault Rifles as well alongside the SMG's
- Ally and Enemy units now can use the Collector SMG/AR's from the weapon pool
- Increased the size of the Care Package icon a bit
- Faction Selector now has 1 new option. "Random Faction" which will pick a random faction from the currently available ones if you wanna challenge yourself.
- Added around 4-5 new intro music when you begin a mission
- Added a new extraction music
- Added 4-5 new lobby music
- Added missing announcer voiceline when a-10 strafe run has been called, right before the plane pilot speaks
- Added missing sound effect when buying Care Package
- Helicopter Overwatch will now arrive a bit later across all difficulty levels
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Version 1.0.1.5
- - Reaper Faction has been added to select as an enemy, now 3 factions can be picked, and the last one will be The Collector faction added soon.
- - Added Husk
- - Added Cannibal
- - Added Marauder
- - Added Brute
- - Added Ravager
- - Added Banshee
- - Equipment Armory: Added "Care Package" killstreak under "Reinforcement Fortification Division". Care Package contains a random upgrade like Max Health or Dmg resistance, etc.. from the Equipment or Weapon Armory with a random value which adds onto your existing upgrades you might have so they stack. When you call in a new care package and open it, the previously acquired bonus will be lost and a new random will be added. A shuttle will drop the package on your location when called in so make sure you stay in an open area. Your current bonus will be displayed below the Survivor Rating text.
- - A new offensive killstreak will be added with the The Collector faction update, in the future too, to the Equipment Armory.
- - Added "Cobra" assault rifle to the weapon pool. Friendly and Enemy units can now choose to use it
- - More robust LOS detection has been added for spawnpoints to make enemy spawns more natural and refined
- - Riot Shield Squad members are now correctly, randomly picking from all the available SMG'S to use when deployed instead of picking the Talon pistol everytime
- - Delta Force members now have, increased stagger resistance from 10 to 60, increased knockback resistance from 40 to 75, decreased Hit Reaction Multiplier from 1 to 0.9 to make them less prone to be stun-locked and compete with Riot Shield Squad
- - Drastically improved text clarity on custom HUD elements across everywhere introduced by Solo Warfare LE3, removed all blurriness and added outlines to make them stand out even more
- - Fixed typos in the "Merchant - Squadmates" shop at WarfareHQ
- - Solo Warfare LE3 is now considered Beta instead of Alpha version
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Version 1.0.1.4
- - All Geth base health's are tuned down a bit to be more in line with other factions
- - Fixed Kaidan targeting friendly killstreaks (Delta Force, Sentry Turret, etc)
- - Fixed several spawn points which caused the Geth Prime enemies to not move at all and made them stuck in terrain on Firebase Giant
- - Cerberus Raptors will now blow up after you've completed the extraction successfully, preventing them to kill the player during blackscreen & extraction summary if you didn't destroy them earlier
- - Fixed an issue which caused the rounds to not progress further when playing against the Geth Faction after a certain point, around between wave 17 to 24.
- - "Max Health" upgrade now applies to squadmates as well from the Equipment Armory
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Version 1.0.1.3
- - Geth base health's are tuned down a bit to be more in line with other factions
- - Fixed Kaidan targeting friendly killstreaks (Delta Force, Sentry Turret, etc)
- - Fixed several spawn points which caused the Geth Prime enemies to not move at all and made them stuck in terrain on Firebase Giant
- - Cerberus Raptors will now blow up after you've completed the extraction successfully preventing them to kill the player during blackscreen & extraction summary
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Version 1.0.1.2
- -Added new faction to pick as your enemy, "Geth Forces"
- -Added Geth Trooper
- -Added Geth Rocket Trooper
- -Added Geth Hunter
- -Added Geth Pyro
- -Added Geth Bomber
- -Added Geth Prime
- -Geth variants, similar to Cerberus variants will be added later, right now everything that is in the basegame has been added
- -A-10 Strafing Run: Added devastating bullet tracers when the A-10 shoots to make the killstreak even look more cooler
- -New Juggernaut AI logic is now applied to the Heavy Juggernaut as well, fixing the Juggernaut AI movement once and for all, making them more dangerous
- -Juggernauts can no longer be staggered by one or two melee attacks. However, if you successfully hit them three times, they will be knocked back.
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Version 1.0.1.1
- -Significantly improved juggernaut AI to make them react more actively towards the player and fix the wonky movement they had
- -Increased regular (not Heavy) juggernauts base HP from 2250 to 2500 (+11%) to make them a bit more distinguishable from the Cerberus Raptors
- -Fixed an issue on Firebase Giant where in 2 different places the Cerberus Raptors could shoot through the roofs.
- -Fixed typos in terminal texts
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Version 1.0.1
- Enabled initial music soundtracks + announcer voicelines when you start a game and load into a survival map which was disabled for testing and forgot to re-enable them to release.
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Version 1.0
- Initial release
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- Author's activity
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June 2025
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12 Jun 2025, 1:33AM | Action by: Daxvapik
Attribute change
'Description changed.'
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11 Jun 2025, 1:29AM | Action by: Daxvapik
Changelog added
'Change log added for version 1.0.2.5'
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11 Jun 2025, 1:28AM | Action by: Daxvapik
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'File \'Solo Warfare LE3 - Beta 1.0.2.4 - Firebase Eden\' category changed to Old versions.'
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11 Jun 2025, 1:28AM | Action by: Daxvapik
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'Solo Warfare LE3 - Beta 1.0.2.5 - Firebase Eden [version 1.0.2.5]'
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11 Jun 2025, 1:15AM | Action by: Daxvapik
Attribute change
'Description changed.'
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11 Jun 2025, 1:14AM | Action by: Daxvapik
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'Description changed.'
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09 Jun 2025, 12:44PM | Action by: Daxvapik
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'Description changed.'
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07 Jun 2025, 4:08PM | Action by: Daxvapik
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'File \'Solo Warfare LE3 - Beta 1.0.2.4 - Firebase Eden\' description changed.'
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06 Jun 2025, 7:46PM | Action by: Daxvapik
Changelog added
'Change log added for version 1.0.2.4'
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06 Jun 2025, 7:45PM | Action by: Daxvapik
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'Solo Warfare LE3 - Beta 1.0.2.4 - Firebase Eden [version 1.0.2.4]'
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05 Jun 2025, 9:15PM | Action by: Daxvapik
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05 Jun 2025, 9:15PM | Action by: Daxvapik
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05 Jun 2025, 9:15PM | Action by: Daxvapik
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05 Jun 2025, 9:14PM | Action by: Daxvapik
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05 Jun 2025, 9:14PM | Action by: Daxvapik
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05 Jun 2025, 9:14PM | Action by: Daxvapik
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05 Jun 2025, 9:14PM | Action by: Daxvapik
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05 Jun 2025, 9:12PM | Action by: Daxvapik
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'File \'Solo Warfare LE3 - Beta 1.0.2.2 - Firebase Storm\' category changed to Old versions.'
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05 Jun 2025, 9:11PM | Action by: Daxvapik
Attribute change
'Description changed.'
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05 Jun 2025, 9:11PM | Action by: Daxvapik
Changelog added
'Change log added for version 1.0.2.3'
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