If you have any suggestions or idea, issues regarding anything let me know. The mod was tested but if some difficulty feels too easy or hard/unbalanced provide some info and i'll look into it.
Seems like any kind of anti-shield(disruptor ammo, overload, shield drain) is causing enemies on higher difficulties to infinitely recharge shields and barriers up to to a threshold, tier 5-6 they recharge only up to 1 bar but tier 7-8 its around 50% of maximum. When this happens against enemies like Banshees or Geth Primes your run is pretty much bricked, you are stuck with unkillable enemies.
It's good mod but with game breaking bug like this there is no point to play past tier 5.
Also is the "juggernaut"/gunship evaporating the player in 0.5 second intended? May I ask if you have removed the health gate/shield gate completely or it is just one of my other mod?
There is no "dead ends" for biotics who own reave, you can just slam reave after reave on 1 enemy, no matter how tanky they are or how quickly their regen works.. they just melt, beautifully.
Also enemies can have access to the roof, while player don't. And they can basically hide there, delaying the end of the battle by searching the last enemy... until they finally decide to show up. Or you can hit them from the ground/inside building if you have "just the right angle"(screenshot do not represent that moment unfortunately, IMGUR just stopped cooperate with me) from the ground AND armor-piercing mods/ammo on the gun to shoot through the roof. Maybe prevernt enemies to spawn/have access to the roof on this map or let player to have it?
Nice job patching, but it's still very easy (yes hello it's me again your only fan)
I recently tried me3 multiplayer again (i played it since demo dropped), and the platinum difficulty there is still awesome, very enjoyable, you should aim at that kind of difficulty, but even more whacked!, since single player is not rly balanced like multiplayer. The main thing is im not feeling like im surviving here, it's no problem reaching waves 69 at higher tier, and the only times i died was either when I flew too close to a phantom, or when some cracked ninja trooper with n7 typhoon was too good at cosplaying as ascended to godhood Garrus.
Enemys have way less health compared to vanilla, most troops are 1shottable, and Atlas and Banshee lost all their tankiness.
It's rly a bummer that i can't bring my second companion, i always play as adept, even when im vanguard or sentinel (reave is my love), im too lazy to move, so 99% of the time i just sit in cover and spam biotic combos, and companions are a great way of priming those explosions, so i can't live without both my liara and yavik/kaiden/jack/miranda/samara.
The new map Eden is kinda the worst, Atlas always get's stuck in those tiny barracks, as well as 3-4 troopers that just looove to sit there behind wall and cover, they will stay there til the next cycle if i don't just drag them out of there by the hair all close and personal. We need small and opened maps, the ones like "disarm the cerberus bomb on tuchanka" at the very very beginning of the mission, or Grissom Academy maps (when you first meet Jack, or the very end when you wait til all the students get in the shuttle), or "kill morinth and survive the cannibals till the shuttle arrives", those kind of maps.
My favorite enemy to fight is cerberus, but their engineers are the most retarded enemy in this mod, they always build their sentries at the other side of the map where they are no threat to anybody. It would not be such a problem if not for the wave system of this mod, where you must always kill that last 1 or 2 enemies/sentries that got stuck god knows where, just to reach the next wave. So i think you need to get rid of this whole wave thingy and leave it as just 1 big survive til you die wave, kinda like your final wave when you need to evacuate, or that final mission on earth in vanilla, where the reaper keeps beaming at you, while endless banshees and marauders try to flash you out (my favorite mission gameplay wise and survival-style-wise). That would be a great map for this mod when I'm thinking about it, though.
And pls don't get discouraged from all my negative yapping, i just love your mod and want to see it in all it's glory!
Also,MORE PHANTOMS, i love them so much, they are always pushing, and deadly if you ignore them.
Hey! First of all, thanks for all your feedback it helps a lot and i'm also happy that you enjoy this mod ^^.
Regarding difficulty, i need to keep the lower difficulties casual friendly since there are some people who might struggle even on low difficulty and i also want those players to being able to progress, plus some might enjoy the juggernaut/heli spawn pattern on those difficulties, however i'll make adjustments on higher difficulties, mostly tier 7 to 10, especially tier 10 to make it more challenging to more hardcore players. So you will need to have upgrades from the permanent upgrade shop to have a chance reaching higher rounds.
Yeah, i noticed some weird pathing on Firebase Eden. I'll probably close that middle building down and also adjust the pathing for enemies in certain locations.
Regarding maps, yes there are a lot of cool locations and i'll add new ones. I wanted to put something in from priority: Earth as well, so that is already planned. Plus yeah, the level in Tuchanka: Bomb mission might be a good one.
The engineers and their combat logic are not modified in this mod; that is vanilla. They have certain predetermined points where they build sentries. And i also won't remove the wave system since the whole mod and in-game systems are built on that so that wouldn't be a good solution. I do have some idea to fix it though, so i'll see what i can do.
If you could record your gameplay and send it to me, that would also help me a lot so i would be able to see your playstyle, loadout, etc..
"And i also won't remove the wave system since the whole mod and in-game systems are built on that so that wouldn't be a good solution." At least make the final evac wave infinite, you only give 30 secs to get to shuttle, that's a bummer. Also those support helis are not rly needed, they steal my kills!
"The engineers and their combat logic are not modified in this mod; that is vanilla. They have certain predetermined points where they build sentries. And i also won't remove the wave system since the whole mod and in-game systems are built on that so that wouldn't be a good solution. I do have some idea to fix it though, so i'll see what i can do." It's not just engies, Collectors also have some captain unit that spawns some spider webs at the other side of the map.
This mod have so much potential. truly well done sir. BUT If you may, i have a FEW things to note:
Difficulty is veeeery easy, and it takes too long to unlock highest tear (played for half a day and still didn't reach it), you should just make them available right at the start.
The "tapping" sound like in the COD when you hit enemy is rather annoying, as well as voice over from some dude and music (i just turned off all voices and music entierly to avoid that). Mass Effect have a very rich collection of awesome tracks, you should use them.
Helicopters don't bring anything new to gameplay, and some guns can't even reach them (like my favorite spray and pray gun prothean beamer).
Hitting f1 everytime to start a new wave is tiresome, we dont need a half minute pause everytime, i upgrade like twice a match and thats it.
Hiring a ground squad is cool, but they are weak, they die too quickly, makes it a waste of time to hire them, esp that Atlas unit.
I'm finding myself activly LOOKING for enemys on the map, there are actually not so many that spawns, and the maps are rather big, so they spread out. I would die happy if the enemys spawn in the number of hundreds at a time.
151 comments
Firebase Eden Update is out now! (1.0.2.3+)
If you have any suggestions or idea, issues regarding anything let me know.
The mod was tested but if some difficulty feels too easy or hard/unbalanced provide some info and i'll look into it.
It's good mod but with game breaking bug like this there is no point to play past tier 5.
Btw, does this mode implement a nonstop shield regen on some enemys?, or is it just conflict with one of my other mods?
I recently tried me3 multiplayer again (i played it since demo dropped), and the platinum difficulty there is still awesome, very enjoyable, you should aim at that kind of difficulty, but even more whacked!, since single player is not rly balanced like multiplayer.
The main thing is im not feeling like im surviving here, it's no problem reaching waves 69 at higher tier, and the only times i died was either when I flew too close to a phantom, or when some cracked ninja trooper with n7 typhoon was too good at cosplaying as ascended to godhood Garrus.
Enemys have way less health compared to vanilla, most troops are 1shottable, and Atlas and Banshee lost all their tankiness.
It's rly a bummer that i can't bring my second companion, i always play as adept, even when im vanguard or sentinel (reave is my love), im too lazy to move, so 99% of the time i just sit in cover and spam biotic combos, and companions are a great way of priming those explosions, so i can't live without both my liara and yavik/kaiden/jack/miranda/samara.
The new map Eden is kinda the worst, Atlas always get's stuck in those tiny barracks, as well as 3-4 troopers that just looove to sit there behind wall and cover, they will stay there til the next cycle if i don't just drag them out of there by the hair all close and personal. We need small and opened maps, the ones like "disarm the cerberus bomb on tuchanka" at the very very beginning of the mission, or Grissom Academy maps (when you first meet Jack, or the very end when you wait til all the students get in the shuttle), or "kill morinth and survive the cannibals till the shuttle arrives", those kind of maps.
My favorite enemy to fight is cerberus, but their engineers are the most retarded enemy in this mod, they always build their sentries at the other side of the map where they are no threat to anybody. It would not be such a problem if not for the wave system of this mod, where you must always kill that last 1 or 2 enemies/sentries that got stuck god knows where, just to reach the next wave. So i think you need to get rid of this whole wave thingy and leave it as just 1 big survive til you die wave, kinda like your final wave when you need to evacuate, or that final mission on earth in vanilla, where the reaper keeps beaming at you, while endless banshees and marauders try to flash you out (my favorite mission gameplay wise and survival-style-wise). That would be a great map for this mod when I'm thinking about it, though.
And pls don't get discouraged from all my negative yapping, i just love your mod and want to see it in all it's glory!
Also,MORE PHANTOMS, i love them so much, they are always pushing, and deadly if you ignore them.
Regarding difficulty, i need to keep the lower difficulties casual friendly since there are some people who might struggle even on low difficulty and i also want those players to being able to progress, plus some might enjoy the juggernaut/heli spawn pattern on those difficulties, however i'll make adjustments on higher difficulties, mostly tier 7 to 10, especially tier 10 to make it more challenging to more hardcore players. So you will need to have upgrades from the permanent upgrade shop to have a chance reaching higher rounds.
Yeah, i noticed some weird pathing on Firebase Eden. I'll probably close that middle building down and also adjust the pathing for enemies in certain locations.
Regarding maps, yes there are a lot of cool locations and i'll add new ones. I wanted to put something in from priority: Earth as well, so that is already planned. Plus yeah, the level in Tuchanka: Bomb mission might be a good one.
The engineers and their combat logic are not modified in this mod; that is vanilla. They have certain predetermined points where they build sentries. And i also won't remove the wave system since the whole mod and in-game systems are built on that so that wouldn't be a good solution. I do have some idea to fix it though, so i'll see what i can do.
If you could record your gameplay and send it to me, that would also help me a lot so i would be able to see your playstyle, loadout, etc..
And again, thanks for the feedback!
At least make the final evac wave infinite, you only give 30 secs to get to shuttle, that's a bummer.
Also those support helis are not rly needed, they steal my kills!
It's not just engies, Collectors also have some captain unit that spawns some spider webs at the other side of the map.
BUT
If you may, i have a FEW things to note:
Difficulty is veeeery easy, and it takes too long to unlock highest tear (played for half a day and still didn't reach it), you should just make them available right at the start.
The "tapping" sound like in the COD when you hit enemy is rather annoying, as well as voice over from some dude and music (i just turned off all voices and music entierly to avoid that). Mass Effect have a very rich collection of awesome tracks, you should use them.
Helicopters don't bring anything new to gameplay, and some guns can't even reach them (like my favorite spray and pray gun prothean beamer).
Hitting f1 everytime to start a new wave is tiresome, we dont need a half minute pause everytime, i upgrade like twice a match and thats it.
Hiring a ground squad is cool, but they are weak, they die too quickly, makes it a waste of time to hire them, esp that Atlas unit.
I'm finding myself activly LOOKING for enemys on the map, there are actually not so many that spawns, and the maps are rather big, so they spread out. I would die happy if the enemys spawn in the number of hundreds at a time.
That's it, im done i swear.