If you have any suggestions or idea, issues regarding anything let me know. The mod was tested but if some difficulty feels too easy or hard/unbalanced provide some info and i'll look into it.
This mod have so much potential. truly well done sir. BUT If you may, i have a FEW things to note:
Difficulty is veeeery easy, and it takes too long to unlock highest tear (played for half a day and still didn't reach it), you should just make them available right at the start.
The "tapping" sound like in the COD when you hit enemy is rather annoying, as well as voice over from some dude and music (i just turned off all voices and music entierly to avoid that). Mass Effect have a very rich collection of awesome tracks, you should use them.
Helicopters don't bring anything new to gameplay, and some guns can't even reach them (like my favorite spray and pray gun prothean beamer).
Hitting f1 everytime to start a new wave is tiresome, we dont need a half minute pause everytime, i upgrade like twice a match and thats it.
Hiring a ground squad is cool, but they are weak, they die too quickly, makes it a waste of time to hire them, esp that Atlas unit.
I'm finding myself activly LOOKING for enemys on the map, there are actually not so many that spawns, and the maps are rather big, so they spread out. I would die happy if the enemys spawn in the number of hundreds at a time.
First off I just wanted to say thanks for the mod. It's been a lot of fun so far. I just have 1 question: is there a way to turn off the combo timer sound? (I think that's what it is). I'm not entirely sure if that is from this mod, but I don't recall that sound from before. I just don't find it very useful and a bit distracting. Thanks.
Absolutely incredible. Can't play MW3 Survival anymore so it's nice to finally scratch that itch. If you're still looking for suggestions, I can't say for sure where it would be, but a tiny map would be a blast. Just pathetically small, a literal slaughterhouse, if you will.
This isn't a constructive comment or particularly helpful feedback, I just wanted to say NEW MAPS HELLYES I also finally caved and installed a separate copy of ME3 just for this mod, lol. If that's not highest praise, idk what is.
The Collectors are probably the hardest faction to fight so far, in a good way. I tested them out on level 10 because I enjoy pain, and in the first wave I immediately had 2 Praetorians spawn. Now, my main Shep I've been playing with is a nova-spamming vanguard (will probably make a new one soon without biotics to force myself to change tactics), so she did what she did best and charged right at 'm, slammed down a nova--and never got a chance for either a second nova or to charge, because it already had her in its claws. RIP.
...welp, that was embarrassing. A ton of fun, though. I also love that you added the feature of still keeping most of your gathered resources, even if you die, because like a lot of other people it seems I was also extracting way earlier than I'd like, just to be on the safe side. I finally extracted at wave 60 against the Reapers simply because it was getting way too late :')
Very interested in this 'early prestige system' you mentioned, I'm always a sucker for those things, lol. Speaking of, though, I seem to find myself eternally low on eezo while having a seemingly decent amount (when looking at the upgrade prices) of plasma cores. Is this intentional or still sth you're balancing?
Oh and I know I'm asking for a lot and completely understand if you can't say or it's not the biggest priority right now, but is there any ETA on when more squadmates will be added, as well as a second squadmate (if that'll be added at all? maybe that could be a super expensive upgrade, or part of the prestige system or something? I actually think that wouldn't be so bad, and I think I'll do my next playthrough like that regardless; not use any squadmates until having gotten to level 50 on my own, adds even more challenge). font made smaller bc tl;dr
It's certainly is and really happy that you love it so much!
That's a really nice highscore, when i was testing stuff, making sure there were no crashes etc, i reached around wave 45 with some basic upgrades and just the predator pistol on lower tiers but i'd like to go for some higher tiers/waves at some point when i'm not adding new stuff to the mod.
Wonder what is the current highest wave reached among everyone who played.
Yeah, that's something i'm balancing, i do have a rough predicited estimation about progression and resource income but there's always a random factor, depends on what difficulty someone usually plays on as higher difficulty has more enemy, stuff like that.
Sometimes in the near future, i'd like to add the rest of the squadmates, yes. Initially i made it so you had 3 squadmates at once but as i had new ideas and added new killstreaks, etc..i changed it back to 1 as the level can already get too croweded. However, upgrades purchased from the shops applies to all of your squadmate and i already buffed squadmates so they have the same default damage as players + some initial damage reduction. I do have some runs with squadmates but i only play solo so i don't have that much feedback about squadmates, if they're dying too much on certain difficulties, too weak, strong.. etc
136 comments
Firebase Eden Update is out now! (1.0.2.3+)
If you have any suggestions or idea, issues regarding anything let me know.
The mod was tested but if some difficulty feels too easy or hard/unbalanced provide some info and i'll look into it.
BUT
If you may, i have a FEW things to note:
Difficulty is veeeery easy, and it takes too long to unlock highest tear (played for half a day and still didn't reach it), you should just make them available right at the start.
The "tapping" sound like in the COD when you hit enemy is rather annoying, as well as voice over from some dude and music (i just turned off all voices and music entierly to avoid that). Mass Effect have a very rich collection of awesome tracks, you should use them.
Helicopters don't bring anything new to gameplay, and some guns can't even reach them (like my favorite spray and pray gun prothean beamer).
Hitting f1 everytime to start a new wave is tiresome, we dont need a half minute pause everytime, i upgrade like twice a match and thats it.
Hiring a ground squad is cool, but they are weak, they die too quickly, makes it a waste of time to hire them, esp that Atlas unit.
I'm finding myself activly LOOKING for enemys on the map, there are actually not so many that spawns, and the maps are rather big, so they spread out. I would die happy if the enemys spawn in the number of hundreds at a time.
That's it, im done i swear.
By combo timer, you mean the hitmarker, or when an enemy is killed? Something else, perhaps? When does this sound play ?
I kinda feel conflicted about this Raptor behavior. I mean this almost unpunishable angle of attack.
NEW MAPS HELLYES
I also finally caved and installed a separate copy of ME3 just for this mod, lol. If that's not highest praise, idk what is.
The Collectors are probably the hardest faction to fight so far, in a good way. I tested them out on level 10 because I enjoy pain, and in the first wave I immediately had 2 Praetorians spawn. Now, my main Shep I've been playing with is a nova-spamming vanguard (will probably make a new one soon without biotics to force myself to change tactics), so she did what she did best and charged right at 'm, slammed down a nova--and never got a chance for either a second nova or to charge, because it already had her in its claws. RIP.
...welp, that was embarrassing. A ton of fun, though. I also love that you added the feature of still keeping most of your gathered resources, even if you die, because like a lot of other people it seems I was also extracting way earlier than I'd like, just to be on the safe side. I finally extracted at wave 60 against the Reapers simply because it was getting way too late :')
Very interested in this 'early prestige system' you mentioned, I'm always a sucker for those things, lol. Speaking of, though, I seem to find myself eternally low on eezo while having a seemingly decent amount (when looking at the upgrade prices) of plasma cores. Is this intentional or still sth you're balancing?
Oh and I know I'm asking for a lot and completely understand if you can't say or it's not the biggest priority right now, but is there any ETA on when more squadmates will be added, as well as a second squadmate (if that'll be added at all? maybe that could be a super expensive upgrade, or part of the prestige system or something? I actually think that wouldn't be so bad, and I think I'll do my next playthrough like that regardless; not use any squadmates until having gotten to level 50 on my own, adds even more challenge).
font made smaller bc tl;drThat's a really nice highscore, when i was testing stuff, making sure there were no crashes etc, i reached around wave 45 with some basic upgrades and just the predator pistol on lower tiers but i'd like to go for some higher tiers/waves at some point when i'm not adding new stuff to the mod.
Wonder what is the current highest wave reached among everyone who played.
Yeah, that's something i'm balancing, i do have a rough predicited estimation about progression and resource income but there's always a random factor, depends on what difficulty someone usually plays on as higher difficulty has more enemy, stuff like that.
Sometimes in the near future, i'd like to add the rest of the squadmates, yes. Initially i made it so you had 3 squadmates at once but as i had new ideas and added new killstreaks, etc..i changed it back to 1 as the level can already get too croweded. However, upgrades purchased from the shops applies to all of your squadmate and i already buffed squadmates so they have the same default damage as players + some initial damage reduction. I do have some runs with squadmates but i only play solo so i don't have that much feedback about squadmates, if they're dying too much on certain difficulties, too weak, strong.. etc