Mass Effect Legendary Edition

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About this mod

This is a simple edit to remove helmets from full set armors.

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This is a BIN file removing helmet mesh from full set armors to make Shepard's head visible also outside of cutscenes.

Usage: copy the provided files to appropriate folder:

All base game armors
Coalesced.bin to folder:
\Mass Effect Legendary Edition\Game\ME3\BioGame\CookedPCConsole

Cerberus Ajax Armor

Default_DLC_CON_APP01.bin to folder:
\Mass Effect Legendary Edition\Game\ME3\BioGame\DLC\DLC_CON_APP01\CookedPCConsole

Cerberus Spirit Armor, Cerberus Nightmare Armor, Cerberus Shade Armor 
Default_DLC_EXP_Pack003.bin to folder: 
\Mass Effect Legendary Edition\Game\ME3\BioGame\DLC\DLC_EXP_Pack003\CookedPCConsole

REMEMBER TO BACKUP THE ORIGINAL FILES in case something unexpected happens.

Tutorial for editing Coalesced

Removing helmets

You can also do the same modification yourself (e.g. if you are already using another Coalesced mod). Open the desired BIN file in the game folder file using e.g. Wench Coalesced editor and:

  1. Go into biogame.ini -> sfxgame -> sfxplayercustomization -> fullbodyhelmetappearances
  2. On the right side there will be a list of all armor sets
  3. You need to remove the mesh info while leaving out anything else, so e.g.
  4. (Mesh=(Male="biog_hmm_hgr_shp_r.SHPa.HMM_HGR_SHPa_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),Id=


  5. Repeat for all sets you want the helmet removed
  6. Save the file

You can also apply the same for regular, non-full-set helmets in biogame.ini -> sfxgame -> sfxplayercustomization -> helmetappearances but remember that if you remove the mesh info from the basic N7 helmet (second on that list, the one with Id=1) and are also wearing any full set with removed helmet, you will end up without helmet during moments when it should still be equipped (e.g. on Geth Dreadnought). But I guess it can also be used for some interesting screenshots :)

Replacing helmets

The same method can be used to replace helmet from a full set with a standalone helmet. You can copy the mesh info from biogame.ini -> sfxgame -> sfxplayercustomization -> helmetappearances and just use it to replace the desired set helmet mesh in biogame.ini -> sfxgame -> sfxplayercustomization -> fullbodyhelmetappearances.