Mod articles
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These are the texture parameters for character creation hair in Mass Effect legendary. If a parameter is not included in a style, you can assume that line is left blank. Please note that a lot of the styles do not have HAIR_norm in LE3.
Crew Cut
LE1/2
Mesh: none
HED_Scalp_Diff: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HAIR_Diff: none
HED_Scalp_Spec: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Mask
LE3
Mesh: none
HED_Scalp_Diff: biog_hmf_hir_pro.Hair_CrewCut.HMF_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HAIR_Diff: none
HED_Scalp_Spec: biog_hmf_hir_pro.Hair_CrewCut.HMF_HIR_... -
So You'd Like To Customize Your FemShep Further
If you're like me, and you spend hours in the character creator and you can never leave well enough alone, here are some settings you can play with under the head morph tab of the save editor. Things function pretty much the same as they did with the old gibbed editor, but the colour values are easier to handle.
Before you start, make a clean save of your base face under good game lighting. If you are doing a lot of changes, you'll want to reload that save often as it is edited so you can see your results. I recommend using LE2 since the lighting is fairly neutral in the opening lab.
In save editor, export a base headmesh as a backup in case you mess up and can't figure out what you did, or decide you like her as she was. Then grab a notebook app and write down yo...