Mass Effect 3

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Mod articles

  • EGM: Frequently Asked Questions

    FAQs & Notes

    EGM IS FEATURE COMPLETE AND IS NOT BEING DEVELOPED.

    Thanks to all the players who gave us useful feedback and motivated the team with your comments, suggestions and praise. We really appreciated it.

    qHBAM16Fq50

    TROUBLESHOOTING - DO NOT EXPECT HELP - EGM IS A WELL-TESTED, VERY STABLE MOD WITH HUNDREDS OF THOUSANDS OF BUG FREE PLAYTHROUGHS. IF YOU HAVE A PROBLEM IT IS LIKELY ANOTHER MOD OR YOUR OWN EDITS.

    Common Problems & Fixes with EGM
    (A) GUI Errors:- Map not working (including a black screen when selecting the map, unable to use relay, cannot orbit planets); Manifest/Terminal (including cannot select buttons, cannot exit, wrong GUI is showing).
    This is caused by either:
    (1) Using SP Cont...

  • EGM and ALOT Memory Usage Tests

    The ALOT (A lot of textures) mod is the best overhaul of graphics for the Mass Effect games. In recent years its overhaul has become so extensive that when ALOT is installed alongside EGM we are running up to the limitations of the game engine.

    ME3 is built on the 32-bit unreal 3 engine.  A major drawback is that the engine can only address 4 GB of memory (32 bit means that it literally runs out of memory address numbers at 4GB). Once you remove memory used by the engine itself it means you have about 3.35 GB of memory to load textures, models, animations.

    This means if memory utilisation reaches 3.35GB the game will crash.

    We have optimised EGM v1.50 to work with ALOT.  To optimise we tested (and retested multiple times) EGM with ALOT 11.3 Beta, we ...

  • EGM Achievements Guide

    EGM Achievements Guide (v1.0)
     
    • ME3EGM's achievement system relies on Shepard’s decisions and achievements throughout the entire trilogy. You must have imported saves from ME1 and ME2 to complete them all. 

    • Achievement triggers are checked when using the Galaxy Map, Private Terminal, or a purchase terminal on the Normandy.


    A True Friend



    Never let your friends down: be a steadfast ally of the krogan throughout the series.

    ME1
    ·        Wrex saved on Virmire
    ·        Found/Returned Wrex’s family armor
     
    ME2
    ·        Grunt recruited / loyal / survived
    ·        Killed the Thresher Maw on Tuchanka
    ·        Found/Retu...

  • EGM Squadmate Casuals

    EGM Squadmate Casuals


    Squadmate Casual outfits are worn on the Normandy, Citadel and other casual hubs. Each squadmate has a variety of outfits that can be changed as you want..

    Select the outfit you want via the EGM Settings tool.  The change will be implemented the next time you reload on the Normandy or in the Apartment (not between the Citadel DLC missions). Certain outfits require DLC, the EGM Squadmate Pack or the EGM Custom Extras Pack.

    Garrus


    Default - Gold Trim - Camouflage (From Ashes) - Terminus (APP) - Gold Trim Casual (EGM default) - C-SEC (ME1) - Formalwear
    (Also automatic = same as current mission armor)When on the Normandy and Citadel Presidium Garrus will wear his selected casual outfit.

    Camo...

  • EGM Contents and Changes (CONTAINS SPOILERS)

    For those interested this is a guide to what EGM has changed. The document contains extensive spoilers.

    Do not read this if you want to experience the mod fresh.

    NORMANDY

    Entire ShipMarines - numbers can be set in the manifest.  Need to have appointed a Marine Lieutenant.
    A well built Marine Sargeant will wander the ship if there are enough Marines on the Normandy.
    Normandy Stereo (plays throughout ship). Button on each deck.
    Reaper War notifications - Alliance Intel reports on the war, hints to locations of GAW Assets.  Customised to playthrough.

    Ship's Manifest - allows the player to customise the Normandy. Some crew members must be spoken to before they can be appointed.
    Crew manifest reflects in game history (e....

  • Modders Resources (EGM and Add-ons)

    For other modders who wish to build in compatibility with EGM :

    This covers EGM and its add ons (including Ark Mod, Omega Hub, Miranda Mod etc)


    Test plot if EGM is installed bool 29400 = TRUE
    Test conditional if EGM is installed conditional 5019 = TRUE
    Expanded Galaxy Mod Mount: 5000
    Add-on mounts range 5010-4990
    DLC TLK ID: 945100
    TLK Range: 944000 - 949000

    Plot State Range: 28000-29501
    Conditional range: 4600 - 5999
    State events range: 8700 - 9499...