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This page was last updated on 27 October 2021, 5:04PM
- Changelogs
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Version 1.71
- Enhanced videos created from back-ported Legendary Edition cuts. (1K only). Thanks to Audemus and the ALOV team.
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Version 1.62
- Fix bug where Ark Mod's Scorched Earth couldn't be bypassed during the Evacuation of Thessia
- Minor fixes and optimisations using ME3Tweaks scanning tool
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Version 1.61
- 1152p Videos upgraded to remove slight chromatic aberation (color shift). Thanks to the authors of ALOV (Mellin & Audemus)
- If Marine security is set to the higher level, the marines won't appear outside the cabin during the romance scene.
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Version 1.60
- AI upscaled videos to 1080p - courtesy of the developers of ALOV
- Multiplayer Resource Pack - now automatically installed with EGM (required for Ark Mod and Spectre)
- Fix Samara not loading due to mod conflict
- Fix minor text and audio glitches - evacuation of thessia
- Fix Omega description in the galaxy map
- Updated Custom Extras Pack for compatibility with Ark Mod (Mod Manager already updated)
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Version 1.52
- Cerberus Labs: the holo near some hanar medical tech is of a hanar (thanks to Sil)
- Minor fixes on the Normandy, and GasBags (thanks to Khaar)
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Version 1.51
- Fix with SP Controller Mod (3.2 is now required)
- Fix the airlock, if player changes their mind, the airlock doors still work.
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Version 1.50
- ALOT Compatibility: overhaul and optimization for ALOT v11.3.
- Omega Hub v1.0 compatibility.
- Support for v3.1 of SP Controller Mod. Other versions are no longer supported.
- Fix a further bug with dealer's ship
- Fix bug with galaxy map music
- Fix bug with James not loading properly after using the armor locker.
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Version 1.47
- Dealers ship installer bug
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Version 1.46
- Fix bug with Nomad not showing in cargo deck
- Fix minor bugs in the map and Dealer
- Fix Kasumi's Haiku to Jacob still being found if Jacob is dead.
- Mars shuttle: In the shuttle the team will wear helmets and have weapons showing (thanks to Scottina)
- Post-Surkesh: When selecting the "button" option for Priority: Tuchanka you can now do this after any single mission. It doesn't need to be Tuchanka: Rescue or Grunt's mission.
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Version 1.45
- Significant fix to Achievements - they now "stick". In addition removed "Hidden Model" from Gaz Guzzler as it is too hard to find.
- Fix bug in EGM Settings
- Fix bug with Tali (hood down) casual if the From Ashes DLC is missing.
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Version 1.44
- Fix bug with Strontium Mule reputation check.
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Version 1.43
- Fix bug with Wrex at the start of the Citadel DLC archives mission.
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Version 1.42
- Normandy: Fix bug for users with HDD where aggressive memory management would cause the armor locker to show Shepard with no head.
- EDI: Synth Skin (Dr Eva) & Automatic look
- Fix: Another bug for Alliance Armor Pack compatibility.
- Custom Extras: Add armor locker fix to Tali Remastered compatibility.
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Version 1.41
- Fix incompatibility in 1.40 between EGM and the Alliance Armor Pack Mod
- Fix a bug in EGM Settings, add diagnostics tool into it to see what is installed.
- Custom Extra: Fix TaliRe cabin file - use correct loading screen for the armor locker.
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Version 1.40
- Squadmate Casuals : Casual uniforms for Garrus (x7), EDI (x5), Liara (x4), Ashley (x4), Tali (x5), Kaidan (x3), Javik (x4), Vega (x3). Choose via EGM Settings.
- Galaxy Map: Evolving planet descriptions. They change when a system is invaded.
- Galaxy Map: Fuel depots get destroyed on invasion and become destroyed depots.
- Galaxy Map: Reapers only chase you if the cluster is under their control. They can be switched off in most circumstances via EGM Settings.
- Galaxy Map: Fleet icons showing major fleet locations. (Can be switched off in settings).
- Bug fixes: fix Strontium Mule reputation check, Omega DLC counts as 2 missions (not 4) in Elysium invasion countdown,
- Improved Memory management: armor lockers will optimise memory usage to help prevent crashes when using HR texture mods. Armor files optimized.
- Colossus armor can be found if ME1 import
- Mod Manager installer includes the squadmate pack and all the extras. Options can be picked and EGM Settings run from the menu.
- EGM Settings: turn off 4th wall breaking EGM Easter Eggs
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Version 1.30
- Major overhaul of all Normandy, and other files, to optimise memory usage and improve stability when using ALOT
- New conversation with Dagg (2nd in Command of Aralakh company) in the Cargo deck, if they are around and Grunt is in sick-bay.
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Version 1.21
- Major overhaul of the cargo deck files to optimize memory utilisation and prevent crashes with ALOT.
- Fix Mars patch that was missing from v1.20 installer.
- Small improvements elsewhere.
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Version 1.20
- EDI's Holo is back. Before Priority: Palaven she will be on the Bridge or AI core. The holo will be back in the AI Core to "discuss" something with Javik and play Chess with David Archer if he is saved.
- EGM Settings has a program that allows quick and easy changing of settings. Find in the DLC_MOD_EGM\Settings directory
- AI upscaled version of the Omega 4 relay run.
- New minor war asset if the player collects most of the armory guns.
- Normandy changes: shutters on the Starboard Lounge (same as port), usable maintenance shafts, if security is high a marine sergeant might walk around the decks.
- Lighting improvements - improved lighting on many vehicles, better Prothean Sphere and improvements other small items on the Normandy
- The Vehicles pack (which contains improved textures for the vehicles on the cargo deck) has been integrated into EGM proper.
- Many small bugs fixed and code tidied up.
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Version 1.17
- Custom Extra: GasBags on Eden Prime
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Version 1.16
- Normandy Security Scanner: Change the scanner to your preference. Default is fast walk-through. No graphical glitches.
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Version 1.15
- Fixes a bug introduced in 1.14 that stops Wrex loading properly in the Citadel DLC missions.
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Version 1.14
- Another (hopefully the last) Mars bug fixed. Thanks to Tsukko for their help.
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Version 1.13
- Another bug fixed for loading Mars mission.
- Fix for David Archer being sometimes loaded on the Normandy even if he wasn't saved.
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Version 1.12
- Another (hopefully final) fix for the Mars loading bug
- Improved compatibility with Omega Hub (v0.6)
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Version 1.11
- Fix bug loading into Mars during the prologue (many thanks to OLORIN86 and aruna87)
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Version 1.10
- New Medal Case (Achievements) accessible from the Cabin.
Compatibility with new add-ons
Add tutorial for EGM armors on first launch at Mars
- New Medal Case (Achievements) accessible from the Cabin.
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Version 1.094
- Galaxy map shows different description of Thessia depending on whether invaded.
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Version 1.093
- Armor can now be selected before starting the mission Priority: Mars
Small galaxy map edits to improve performance in the fleets system
Fix bug with Beta War Assets System not setting the correct target level
Custom Extra: Compatibility patch for Tali Remastered v1.01 is now included.
- Armor can now be selected before starting the mission Priority: Mars
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Version 1.092
- Beta war asset system can now be selected in the installer or via Mod Manager's menu.
very minor text fixes
- Beta war asset system can now be selected in the installer or via Mod Manager's menu.
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Version 1.091
- Fixed loading issue with Cerberus Lab
Minor bug in DLC patch
- Fixed loading issue with Cerberus Lab
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Version 1.090
- BETA of WarAsset system revised. Functionality updated so:
- Effect of MP Galactic Readiness is removed (100% always)
- GUI Target shows actual target for war asset campaign to achieve best outcome
- All War Asset Targets are doubled by default and difficulty can be manually set
Other minor fixes:
- Bug with Garrus in party casuals
- Fixed bug with Omega 4 relay that could cause the Enter button not to appear
- The Shadow N7 kit logo is fixed in the main file
- Fix to MEHEM mails appearing even if MEHEM is uninstalled
- Fix to range weapon bench
- Gladius Weapon icons improved
- BETA of WarAsset system revised. Functionality updated so:
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Version 1.086
- Fixes issue with Samara's mission final cutscene
Blood Dragon armor can be found during Priority: Eden Prime
Fixes minor armor LOD issues
Fixes for a number of minor bugs
- Fixes issue with Samara's mission final cutscene
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Version 1.085
- Squad can toggle helmets using H key.
Fixes for a number of problems including deck 3 crashes, Wrex AI, bar chair, barman's face.
- Squad can toggle helmets using H key.
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Version 1.083
- Fixes bug in the medbay where Eve would disappear.
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Version 1.082
- Fix for bug where weapon mods didn't show in the range/table on deck 5.
Fix for Omega 4 relay appearing in multiple places once orbited.
- Fix for bug where weapon mods didn't show in the range/table on deck 5.
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Version 1.08
- Portarms (toggle between weapon lowered and raised) press p (or left thumb stick click on controller).
Spacebar also fires scan in galaxy map.
New Sonax industries war asset when you listen to Liara offer pardon.
Improvements to lighting of certain NPC bodyguards.
Compatibility with Miranda Mod add-on.
Additional Codex entries from ME1/2.
Pickup armor during Cerberus Labs mission.
Minor bugs and text fixes.
- Portarms (toggle between weapon lowered and raised) press p (or left thumb stick click on controller).
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Version 1.07
- Squadmate Pack: New Tali armor
Minor bug fixes
- Squadmate Pack: New Tali armor
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Version 1.06
- Minor bug fixes
Unlocked maps pack : - Adds new armors for Kasumi, Zaeed, Grunt (x2), Samara, Jacob and Jack.
- Minor bug fixes
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Version 1.05
- Full native compatibility with all versions of Citadel Epilogue Mod (v1.4).
Custom extra available adds a conversation between Liara and Shepard post coup (if the Virmire survivor lives). English only.
- Full native compatibility with all versions of Citadel Epilogue Mod (v1.4).
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Version 1.04
- Fixes bug with Mordin becoming invisible in the medbay.
Fury mesh jaw-piece fixed.
Fixes bugs with Mako pickup and Mechdog purchase.
- Fixes bug with Mordin becoming invisible in the medbay.
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Version 1.03
- Adds Mercenary and Duelist armors for broshep
Fixes bug that could cause the backup (vanilla map) to be loaded
Number of minor text fixes
Other fixes
- Adds Mercenary and Duelist armors for broshep
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Version 1.02
- Bug fixes: Kasumi not working with Noveria
Jacob showing cerberus logo on GUI
Steve Cortez not appearing after exiting the cabin
Garrus casual outfit - seperate file
Kaidan - Leviathan ambients, invite text
Camala being highlighted after the mission has ended.
- Bug fixes: Kasumi not working with Noveria
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Version 1.01
- Bug fixes, mainly to equipment manifest.
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Version 1.0
- Additional Squadmates
Gladius rifle
HR Armors, new headsets
Complete re-write of text
Cabin invites
+ many many other things
- Additional Squadmates
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Version 0.9.17
- Improve MP resource handling to work better with SP controller mod.
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Version 0.9.16
- Fix for a minor bug in the installer (mod content unchanged).
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Version 0.9.15
- Fixed bug with broshep armor model hands.
Fixed bug that prevented maximum bonuses during the Evacuation of Thessia.
- Fixed bug with broshep armor model hands.
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Version 0.9.14
- Fixed bug with broshep armor model hands.
Fixed bug that prevented maximum bonuses during the Evacuation of Thessia.
Fixed bug that stopped Javik's translator GAW from firing.
Fixed issue that prevented bonuses showing in Armor locker.
Fixed bug that sometimes prevented Geth Primes visiting post Legion - Geth Consensus.
- Fixed bug with broshep armor model hands.
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Version 0.9.13
- Bug fix that prevented Shadow Broker wet team from appearing in the Cargo deck post rescue.
Fix Assignment: Criminals versus Veterans. Now will not fire if Omega DLC is started before 2 missions after meeting Aria on the Citadel.
- Bug fix that prevented Shadow Broker wet team from appearing in the Cargo deck post rescue.
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Version 0.9.12
- Bug fixes with Priority Eden Prime setting and Citadel Epilogue Mod
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Version 0.9.11
- Fix issue with N7 missions when using custom settings
Fix issue with Asari councillor plus minor map bug fixes.
- Fix issue with N7 missions when using custom settings
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Version 0.9.1
- - XBox Controller Mod compatibility via patch (thanks to Femshep & brummyuk)
- N7 Helmets & separate bodies, Fury Mask/Hood/Sentry option.
- Alliance Armor pack compatibility. (requires seperate add on dlc)
- N7 Mission timings can be set.
- Prothean Cybernetic Implants - bonuses to include 2x shot capacity.
- Small improvements to certain textures.
- Many bug fixes (Alpha -> Beta)
- - XBox Controller Mod compatibility via patch (thanks to Femshep & brummyuk)
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Version 0.9.0
- Customiseable Normandy: Vehicles, Javelin Missile Battery, Firing Range & Equipment GUI
Crew: Medics, Marines, Engineers, Chef/Barman & Personnel GUI.
Visitors: Samara, Grunt + Aralakh, Primes, Shadow Broker Wet Team, Geth Fighter.
Stores: Dealer, Alliance Logistics Hub
Map: Ilos, Voyager Cluster, new Relay video, Virmire memorial cinematic, Tartarus improvements.
Arms: Add N7 Armors, other armors, armor seperation, Revision to fix completely Collector Weapons.
Misc fixes: Bolto, Cargo deck signs, Cargo deck "black hole", Port bar shutters, Shadow Broker screens
Text edits: lots & lots of revisions.
Mod Settings / Timings module.
- Customiseable Normandy: Vehicles, Javelin Missile Battery, Firing Range & Equipment GUI
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Version 0.5.3
- Bug Fixes including:
- Prothean Avatar not firing properly
- Occasional texture errors with powers (black boxes)
- Veterans v Criminals assignment now is eliminated from the journal if failed
- Traynor will inform you if Elysium has fallen before Grissom Academy falls
- minor coding fixes
- minor text improvements - MapOnly version
Fixed error which meant couldn't land at Citadel Dock 42
Fixed some clusters not showing prior to Mars
- Bug Fixes including:
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Version 0.5.2
- MapOnly v0.5.2
Upgrades MapOnly version to the latest copy of the map, including new systems Tartarus and Sentry Omega. Overwrites previous version automatically. - Full Version v0.5.2
Lots of minor fixes, text and artwork improvements.
Prothean Sphere added to the Cabin, available during a mission, along with details about what happened to one of your former crew. (also available at a certain extranet store if missed during mission, dependent on recovery in ME2).
Holo-emitter added to the CIC war terminal if new GAW are available, broken emitter in war room is fixed
Map changes: Fuel depot to widow, certain minor fixes
Improved artwork by the amazing 3d modeller Nach77 (including Alliance, Asari, Reaper fleets, Terminus freighters)
DLC Dependancy has been removed (mod can be installed/uninstalled without any issues)
Volume slightly reduced on assignment/map music
Upgrade does not need a new playthrough if you already have a mapmod save
- MapOnly v0.5.2
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Version 0.5
- Thanemod v2 Compatibility Patch added. Enables full version of mapmod to work with Thanemod v2 without any GAW/Email text errors. Installs to its own DLC directory.
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- Author's activity
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October 2021
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27 Oct 2021, 5:04PM | Action by: KkJiro
File added
'Expanded Galaxy Mod (M3 Mod Manager Install) [version 1.71]'
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27 Oct 2021, 4:25PM | Action by: KkJiro
Changelog added
'Change log added for version 1.71'
July 2021
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23 Jul 2021, 11:19PM | Action by: KkJiro
Attribute change
'Mod version changed to 1.70.'
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23 Jul 2021, 8:03PM | Action by: KkJiro
Attribute change
'Description changed.
Mod version changed to 1.61.'
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23 Jul 2021, 8:02PM | Action by: KkJiro
File added
'Expanded Galaxy Mod (M3 Mod Manager Install) [version 1.70]'
March 2021
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07 Mar 2021, 1:50PM | Action by: KkJiro
File added
Expanded Galaxy Mod (7z Mod Manager) [version 1.62]
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06 Mar 2021, 7:35PM | Action by: KkJiro
Changelog added
Change log added for version 1.62
February 2021
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06 Feb 2021, 1:39PM | Action by: KkJiro
Attribute change
Description changed.
December 2020
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05 Dec 2020, 5:43PM | Action by: KkJiro
Mod edited
EGM: Frequently Asked Questions
November 2020
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30 Nov 2020, 6:23AM | Action by: KkJiro
Mod edited
EGM Contents and Changes (CONTAINS SPOILERS)
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28 Nov 2020, 2:03PM | Action by: KkJiro
File added
Expanded Galaxy Mod (Standalone installer) [version 1.61]
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28 Nov 2020, 1:18PM | Action by: KkJiro
File added
Expanded Galaxy Mod (7z Mod Manager) [version 1.61]
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28 Nov 2020, 11:52AM | Action by: KkJiro
Changelog added
Change log added for version 1.61
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20 Nov 2020, 10:49AM | Action by: KkJiro
Changelog added
Change log added for version 1.60
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20 Nov 2020, 10:48AM | Action by: KkJiro
File added
EGM Custom Extras Pack (Including extra Casuals) [version 1.60]
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08 Nov 2020, 4:16PM | Action by: KkJiro
Attribute change
File 'EGM Multiplayer Resources (7z)' description changed.
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07 Nov 2020, 6:00PM | Action by: KkJiro
File added
Expanded Galaxy Mod (Standalone Installer) [version 1.60]
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07 Nov 2020, 5:39PM | Action by: KkJiro
Attribute change
File 'EGM Multiplayer Resources (7z)' description changed.
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07 Nov 2020, 4:18PM | Action by: KkJiro
File added
EGM Multiplayer Resources (7z) [version 1.60]
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04 Nov 2020, 12:04AM | Action by: KkJiro
File added
Expanded Galaxy Mod (Standalone Installer) [version 1.60]
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- Mod page activity
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May 2025
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08 May 2025, 10:07PM | Action by: Mightymorkus
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EGM - Expanded Galaxy Mod
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27 Apr 2025, 10:16AM | Action by: nenegamer180982
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27 Apr 2025, 12:23AM | Action by: Pazvanti1985
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25 Apr 2025, 3:23PM | Action by: TheGreyHunter
Endorsed
'EGM - Expanded Galaxy Mod'
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