Mass Effect 2

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Moonshine and Dybuk

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Dybukk

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===================================================================
Mass Effect 2 Controller Support (Power Wheel) 1.7.1
By Moonshine and Dybuk
===================================================================

This MOD adds full XBOX 360 controller support for playing Mass Effect 2.

Mass Effect 2 game shipped with all the original XBOX controller interfaces but was missing some power/weapon wheel
resources. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks of
code to go down a 'console' path and changes the tutorial messages to controller buttons.

Installing this MOD will break some elements of the keyboard and mouse support. If you want to play with
keyboard and mouse, uninstall this mod.

Nexus Link: http://www.nexusmods.com/masseffect2/mods/62/?

1.7.1 Release Notes (by Dybuk)

- Forcefeedback (controller vibrations) is no longer always enabled. It is now switched on/off through the menu option.
- Removing a 25% accuracy reduction that was hardcoded in for mouse/keyboard players.

1.7.0 Release Notes (by Dybuk)

- Adds Italian localisation (thanks to pexpe85)
- Allows editing of character code during character creation (Requires keyboard).
- Allows copy/paste of character code during character creation.


Installation
------------

Install order: Game => DLC => Launch/Login to validate DLC => ME2Controller => Custom textures

1. Copy the BioGame directory to your Mass Effect 2 install directory overriding the originals (Back them up first).
Example directory : D:\Steam\steamapps\common\Mass Effect 2

Common Problems
---------------

- Game crashes on startup.

Make sure you have not backed up files in the game directory. The game will try to load both files and crash.

- DLC Warning on game load.

Copy the files from the DLCFix directory into the you Mass Effect 2 install dir.


Non-English/French/German/Italian Versions
------------------------------------------

This MOD has only been localised to English, French, German and Italian. To get it to work with other languages it
might be possible to just copy the Startup_INT.pcc file over your Startup_.pcc file. This workaround will
still leave some messages with keyboard references. Without this workaround the game will crash on startup.

If you would like to help localise this MOD please send me a copy of your Startup_.pcc and the
BIOGame_.tlk files. I'll then send you some instructions on how to localised it. There are 88 strings that
will need to be updated.


Mass Effect 1&3
---------------

XBOX 360 Controller MODs for Mass effect 1, Mass Effect 3 and Mass Effect 3 Multiplayer by Dybuk, Moonshine and Femshep
can be found here:

http://www.nexusmods.com/masseffect/mods/60/?
https://me3tweaks.com/forums/viewtopic.php?f=5&t=5
https://me3tweaks.com/forums/viewtopic.php?f=5&t=3


Moonshine
---------

Sadly I haven't heard from Moonshine since August. He did not hand over this mod to me in any formal way. I just want to
see this mod finished off and continue to be supported. I have no reason to think he would not be happy with me to host
this on the nexus and continue to work on it.

All files in this latest release have been recreated from the original game files. I felt it important that I understand
all the changes to properly support it.


Thanks
------

- To all those before us who tried effortfully to implement controller support, and incidentally laid the foundations
for us to build upon. Special thanks to Soulfly28 and srimk.
- The creators of the tools used: ME2Explorer, JPEXS Free Flash Decompiler, UE Explorer and Gildor's tools.
- Lynma for the French translation.
- FreakyFerrox for the German translation.
- pexpe85 for the Italian translation.
- ErikJS for his work on the Mass Effect 2 binkw32.dll.
- Gildor for his help with textures.


Previous Releases
-----------------

1.6.1 Release Notes (by Dybuk)

- Restores the intro text at the start of a new game. The lack of intro text was a causing a music sync issue.

1.6.0 Release Notes (by Dybuk)

- Moves ErikJS's binkw32 files to a DLCFix directory. Most users don't need and this seems to cause an error with
some installs
- Adds missing textures to the HUD. This restores the Power/Weaspon Wheel selection arrow as well as the window
boarder around the power/weapon info.

1.5.0 Release Notes (by Dybuk)

- Changes Overlord DLC to controller tutorials
- Changes Shadowbroker DLC to controller tutorials
- Enables the Unreal console
- Enables the property editor

1.4.0 Release Notes (by Dybuk)

- Adds ErikJS's binkw32 files to avoid DLC warnings
- Adds German localisation (thanks to FreakyFerrox)

1.3.0 Release Notes (by Dybuk)

- Switches the player controller sensitivity to the xbox defaults
- Reduces the planet scanning controller sensitivity by 75%
- Corrects the tutorial messages during the hammerhead missions
- Corrects the main menu so the Cerberus Network displays controller icons

1.2.0 Release Notes (by Dybuk)

- Removes the need to map powers to the Y button using the Gibbed Save Editor
- Localised to French (Thanks to Lynma)
- Fixes the "Press F to place the momument" tutorial message
- Removes the 1.75 recoil multiplyer added to keyboard and mouse users to be more consistent with the xbox360
- Increases movement/gui/galaxy map deadzone
- Fixes D-Pad double action during mini-games (Thanks to HotSaucerman)

1.1.0 Release Notes

- Enabled force feedback

1.0.0 Release Notes

- Implemented Xbox Power Wheel
- Implemented Xbox pause screen
- Fixed Character Creation - no longer hangs on 'enter name'
- English tutorials/hints changed to Xbox format