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Installation
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Just follow the instructions in the installer. Steam users, and I'm one of you, the installer may not find the installation directory. I went with the default directory but if you installed Mass Effect 2 in a different location you'll have to go to it manually. Remember, it's <steam install directory>\SteamApps\common and there you will find Mass Effect 2.
Origin users, the installer should find your game just fine as I expect there to be an Install Dir key in the registry the installer will find. If not, look for <origin games install directory>\ and find the Mass Effect 2 folder.
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Textures
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This mod only adds one file that could possibly have a texture, BioD_TwrHub.pcc. And I don't think it's ever actually going to have a texture. If you see that your current textures you may have installed with texplorer show the file being changed, then to get the textures to work properly, vanilla your game, install this mod, and then do your treescan and apply textures. But it's only one file being affected so you can decide if it's even worth it to you depending on how much you have customized.
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DLL patch
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This mod installs the dll fix by Erik JS. After installation, in your <Mass Effect 2 install directory>\Binaries folder you will find binkw23.dll and binkw32.dll. If for some reason you're having serious problems with this mod, delete binkw32.dll and rename binkw23.dll to binkw32.dll and all will be back to normal. However, other mods may use that dll patch, so be aware.
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Uninstall
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Simply delete the DLC_EXP_ILMM folder from <mass effect 2 install directory>\BioGame\DLC. In most cases, leaving the dll patch is a good idea.
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Problems?
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As of the time of this mod creation there is a bugs section on nexusmods for this mod. Or, just PM me or make a comment if you can't get the bugs reporting to work.
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Credits
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WarrantyVoider and the ME3Explorer team
SirCxyrtyx for porting over the sequence editor to ME2
JohnP for figuring out the general concept of "mod as DLC" for ME3, which translated very easily to ME2
Erik JS for creating the dll patch to allow "mod as DLC" to work in ME2
Thank you Bioware for this awesome universe!
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Version History
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v1.1 As luck would have it, I randomly picked a number for the tlk file...which was in use by the Genesis DLC. Now it should work with all DLC unless the number 60 is in use already and I don't know it.
v1 First release.