Mass Effect 2

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Arjed

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108 comments

  1. mfg42
    mfg42
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    For a german layout... the keybinding are a little bit different... especially on the right side of the main block leftwards from enter...
  2. kamikad3e123
    kamikad3e123
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    After exiting the squad or journal menu, the game does not respond, the keys do not work, but the game itself works.
    (Только щас увидел что ты с Украины, в общем после некоторого времени игры, минут 10-15-30 когда как когда заходишь и потом выходишь из меню типа журнала или отряда игра перестает отвечать на кнопки и мышку, хотя видно что игра работает, нпс двигаются, все идет(это после прожатия ф1, без этого ваще ниче не работает)
    Upd. Не уверен что именно помогло из всего что я сделал, но напишу если кто-то вдруг столкнется с подобным : 
    1.Поставил оконный режим(он без рамок, поэтому разницы с полноэкранным не заметите)
    2.Отключил динамические тени(но потом в середине включил и проблем не было)
    3.Убрал аргумент к запуску ярлыка -nomoviestartup(его иногда советуют для миссии Касуми:Потерянная память, не рекомендую вообще ставить его, лучше найдите фикс, где-то на форумах кидали, если нужно кому могу скинуть)
    4.Отключил автосохранения(включил только в самом конце для того, чтобы без проблем перенести сейвы в МЕ3)
    5.Настроил memcleaner по руководству из Енб для масс эффекта 2, это такой чистильщик памяти или тип того, лежит тут на нексусе, вот ссылка 
    6.Пересоздал файл подкачки
    7.Переустановил полностью игру с модами
    8.Но самое главное что скорее всего повлияло - это мое кривое редактирование Coalesced.ini.
    После всех манипуляций этот баг появился только 1 раз и все. Прошел игру без проблем
  3. Szaszy
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    I wonder how this tweak broke sprinting. Found 'taking cover' on LeftAlt, but sprint is nil.
    1. Rockerxxq
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      Having the same issue
    2. ArJed
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      As mod description says, to set controls:  Main menu > Keybindings > Reset by default > restart the game;
      Since mod add new keybindings, controls sceme must be reset to assign new values.
  4. cortana3636
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    hi first i love your mod but i'm having a problem that sometimes i can't interact with the items or NPCS, as i have ALOT and other mods i asked the creator of ALOT if he could help me more he couldn't, i'll let the description of what I asked you to see.
    1. cortana3636
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      sometimes when i'm playing and i want to talk to an NPC, i just can't select the option it appears more when i press the space bar nothing happens and this has happened to me several times not only with NPCs but also inside the ship the only solution is save and then leave and enter the game again, no problem with lag because i have a 650ti you know what it can be? I have all the DLCs and installed all the mods you recommended but I did it all before installing ALOT.
      In short, I can't interact with things and people.
    2. cortana3636
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      A Lot of Videos for ME2 1080P
      A Lot of Video for ME2 1.1 Patch
      ME2Recalibrated
      Modern Weapon Pack
      More Hair
      No Mini Games
      Recovered Powers
      Vignette Remover
      Crushed Blacks Fix
      Massively Effective Color Palette
      Remove Shared Cooldowns patch for No MiniGames
      Remove Shared Cooldowns
      Brazilian Translate from Tribo Gamer
      I installed all of them before ALOT just like you taught, but I can still play with this bug, what I have to do is save in front of the NPC or item that has a bug close the game and open it again, if I do this I can interact with this item, but after a few minutes, this problem appears again with another item or NPC.
    3. cortana3636
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      https://me3tweaks.com/alot/logviewer?logid=daaa5026764fee14b33d7cc71ad39fe2&type=diag
    4. cortana3636
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    5. deleted92789133
      deleted92789133
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      Im having the same problem right now, cant interact with stuff sometimes, unless I restart the Game. Did you ever figure out a solution?
  5. zhuemin
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    I have a question out of curiosity. I'm relatively new to the ME modding scene and had a wonderful time playing through ME1 with a fair amount of mods installed. As someone who's played through the trilogy a few times without mods (on console) I really appreciated the "in a hurry mod." Is there a way I could learn how to implement the custom control key that increases the game speed? As I'm new I'm kind of confused by Coalesced mods and using them together. For my first ME2 playthrough I wanted to avoid Coalesced mods and instead do light editing like "effectively reduce lens flares" & "ME crushed blacks" small stuff like that. (could I just copy and paste the line that adds that custom key binding or is there more to it?) Any tips or resources would be greatly appreciated. 
  6. strifezza
    strifezza
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    In first place, i wish to congratulate you by your Mass Effect's mod and all mods you have developed.they realy make the game better.
    But i wish to tell a problem, to instal your mod "ME2 Gameplay tweaks" together with "ME2 Weaponry tweaks", i notice Shepard cant run anymore. The regular Spacebar to run doesnt work anymore, and in your keyboard modifications, you say the keybar is the left Shift, but doesnt work too, because it stay linked to combat menu.
    I using brazilian keyboard, i dont know if this can interrup anything, but.... kkk
    1. strifezza
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      I almost forget... i can't take cover too.... because my sprint don't work, so i can't take cover too, because is the same function
    2. ArJed
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      Thanks, the Brazilian keyboard layout is QWERTY-based so it must work fine with base INT (EN-US) settings.
      Try to reset controls:  Main menu > Keybindings > Reset by default > restart the game.
  7. Tentle0
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    Sorry I'm late to the party, but I thought you guys would know something about how to help me out. My game plays perfectly except that when I activate the Command HUD (default "LEFT SHIFT") and right click to aim while in this mode the mouse sensitivity goes crazy. I barely touch my mouse and the reticule moves maybe 90 to 180 degrees relative to Shepherd. I tried using the console and typing "Setsensitivity 0.07", and it does indeed fix the problem, but then all the other parts of the game have decreased mouse sensitivity. Is there a setting to change the sensitivity during that particular mode I described?

    Thanks
    1. Tentle0
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      So I did a bit more sleuthing in the  Coalesced file and identified some variables related to my problem. The game mode I'm having problems with is defined in the file as SFXGameModeCommand. Specifically, the command PC_CommandToggleCam

      [SFXGame.SFXGameModeCommand]
      Bindings=( Name="MouseX", Command="PC_LookX" )
      Bindings=( Name="MouseY", Command="PC_LookY" )
      Bindings=( Name="RightMouseButton", Command="PC_CommandToggleCam" )
      Bindings=( Name="LeftShift", Command="PC_ExitCommandMenu" )

      The command is in turn defined under the section  as shown below.

      [SFXGame.SFXGameModeBase]
      Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera | OnRelease DisableCamera" )

      I've tried hacking this by replacing the default PC_CommandToggleCam command to the one below.

      Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera | set MouseSensitivity 0.10 | OnRelease set MouseSensitivity 1.00 | OnRelease DisableCamera" )

      However, this didn't work and had no apparent effect. I'm guessing that the command EnableCamera prevents the mouse sensitivity from being set, or I'm not calling the right variable with the set statement. My next attempt will be to bind a key under SFXGameModeCommand as a shortcut to change the mouse sensitivity. So I will have to press that custom hotkey and right click with the mouse to get the desired effect. It'll be a little cumbersome, but better than nothing!
    2. Tentle0
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      So before I went ahead and tried to bind a key to set mouse sensitivity I tested to see if I could bind regular commands, so I did

      [SFXGame.SFXGameModeDefault]
      Bindings=( Name="B", Command="PC_EnterCommandMenu" )

      and

      [SFXGame.SFXGameModeCommand]
      Bindings=( Name="B", Command="PC_ExitCommandMenu" )

      But for some reason those didn't take. I'm not sure why, since my other modifications (below) did have an effect on the game.

      [SFXGame.SFXGameModeBase]
      Bindings=( Name="PC_ExitCommandMenu", Command="ExitCommandMenu" ) ; removed OnRelease
  8. WitcherHammer
    WitcherHammer
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    Hi, thank you very much for Tweaks. Everything is quite good except one thing:
    I've tested melee damage. It seems that there is no difference. I stroke in yellow armor and health (red) of Ymir and made a screenshots.

    I just reinstall ME2 with all DLC. Your mod was the first which I installed and tried to check some features.

    Also, "Shep's health increased in amount of ~+30% per each difficulty mode" note, that the stats in character(squad) menu will not change, nevertheless the changes will take effect and will work.
  9. Alchyria
    Alchyria
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    Thank you, I love this mod. However I've encountered a slight problem I may need some help with.
    I just can't seem to complete the achievement "Incineration specialist". Every time I use Shep's or Mordin's Incinerate power, the game just doesn't counts it toward the achievement, even though the power clearly drops the armor of the enemy. After a little digging I've found an old post from a forum that said if the armor attributes are tweaked the game makes it impossible to get the achievement. So I tried to revert the armor attributes back to their default, but it didn't solve the problem.
    This mod's description says some tech powers are tweaked to ignore armor. Can you please explain how can I change this back to default? I'd like to try it, maybe that's the culprit. Can't seem to find power effects in the Coalesced.ini.
    (I also use a number of other mods, but nothing that edits the already existing powers or the Coalesced.ini)
  10. AsneekyFatcat
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    Ok so, I need this mod for a specific reason, specifically the F1 to pause feature. My gf and I are playing the trilogy, her decisions, but sometimes I take the controller. This is fine in ME1, but ME2 starts adding those annoying interrupts. That's going to cause problems. Long story short, will the F1 to pause allow for pausing during dialogue when those interrupts show up? Also, for future reference, do you know of or have you created a similar mod for the third game with that same feature (if it works)? Thanks.