Marvel's Spider-Man Remastered

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Avernix

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Avernix9747

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This is the culmination of all my work on the combat system.
I hope you all enjoy.

FOR LONG TIME USERS: Due to multiple changes in 21.62Final_HotfixE, please update all files to current versions to avoid any conflicts with previous versions, or before reporting a bug.

To Take full advantage of all the added abilities, please at least install the x2 enemy health module from Peter Must Die, and play on either Spectacular or Ultimate (Ultimate is my recommendation).
Otherwise things will die too fast!

I realize this is a WALL of text, but this mod adds A LOT to the game. please refer to README included in file or mod description to get the full list of added abilities, file selection, and load order.

TLDR:
Press the movement key (keyboard) or left directional stick (controller) toward your target while pressing the inputs for Webstrike, Knockup, Ground Pound (on ground) or base melee combos while near enemies to access a whole new set of moves.
Breakdown of them is below.

Please endorse this mod if you like it! It's samething as Thumbs Upping a Youtube vid, and tells others this mod is good!


******LOAD ORDER******
(FROM TOP TO BOTTOM IN SMPC TOOL OR OVERSTRIKE)
ANY MODS NOT RELATED TO COMBAT CAN BE LOADED ANYWHERE IN THE LOAD ORDER!

1. Any stealth takedown mods (Unless specified to load after UC) [optional]
2. Any other Finisher Animation mods (unless specified to load after this mod) [optional]
3. Unlimited Combat Main File (Flashy or Avernix Edition [REQUIRED] V21.62Final_HotifxC
4. Increased Attack Speed (Matching Flashy or Avernix Version) [optional] V21.62Final_HotfixC
5. Unlimited Combat Ground Finishers [optional] V21.62Final_HotfixC
6. Unlimited Combat Air Finishers [optional] V20.96
7. Restore Default Finisher Requirements [optional] V21.62Final_Hotfix
8. Unlimited Combat - Camera Fix V21.62 [REQUIRED] V21.62Final_HotifxE
9. Iron Arms Combat Enhancement [optional] V2.62 (this file is from one of my other mods)
10. Any other Combat Animation mods. [optional]


ALL ADDED ABILITIES AS OF V21.62Final_HotfixC (all added, not replaced):

Main Files (choose the version you like):

Flashy Special Combos - uses launch slam finisher as a Special Combo Ender. Looks amazing, but Special Combo Enders can be buggy if used on bosses, ramps, or near walls.
Current version 21.62Final_HotfixC

Avernix Edition - special combo enders use different animations that are faster and less buggy on bosses, ramps and near walls. This is the version I use.
Current version 21.62Final_HotfixC

Balanced Cooldown is 3 seconds, Reduced is 1.5 seconds, No Cooldown is 0.5 seconds for added special combos.

Base Versions include a 10% attack speed increase.
The increased attack speed files provide a 30% attack speed increase.
Choose the correct increased speed version if you want, based on the main file you have loaded.
Eg. if you have Avernix Edition No CD main file loaded, you need Avernix Edition No CD faster attack speed loaded.
The faster attack speed versions must be loaded after the main file.
Current Version V21.62Final_HotfixC

Ground and Air finishers are now separated into a optional files. Load these after the main file if you choose to use them.

Ground finisher file adds 8 additional finishers to line up, resulting in a total of 22 different finisher animations that will play at random, almost double the base game!
It also replaces the original finishers with ones that I prefer.
Avernix Edition Finishers do not include Hostage Hold Kill 01 as an added finisher, the other finisher file does. It was too slow for my taste, but some people really like it.
Both of these files can be mixed and matched with the main files.
Current Version V21.62Final_HotfixC

Air finisher file only replaces lamistica with miles air finisher 1, you keep the original air web finishers.
Current Version V20.96

The base mod increases all finisher bar requirements +1 and disables chain finishers. If you don't want this, install the included restore default finisher file after the main file.

ADDED DIRECTIONAL COMBOS (ADDS COMBO VARIETY):
(16 total new ground combo attacks, 14 new total air attacks, and allows for longer air combo chains).
Hold the movement stick/key toward the target to only use directional chains.
Leave the movement stick/key neutral to only use base combos.
Alternate between holding movement stick/key and not holding movement stick/key toward target to mix combo chains, this results in near infinite combo animation variety!
These work in both ground and air combat,

KNOCK UP VARIATIONS:
Hold Melee on Ground = Knock Up
Hold Melee on ground + stick toward target = Instant Knock Up (Puts you directly into air combat)

ADDED GROUND SPECIAL COMBOS:
You MUST Preform a Combo Starter to use the Special Combo Ender
Combo Starters also function as disarms. If using Avernix version, so do combo enders.
Tap Webstrike on ground near target + movement keys/stick toward target = Special Combo Starter A
Tap Melee + Jump on ground + movement keys/stick toward target = Special Combo Starter B
Tap Webstrike on ground near target = Special Combo Ender A (Must be used after one of the Combo Starters)
Tap Melee + Jump on Ground = Special Combo Ender B (Must be used after one of the Combo Starters)
Note: Special Combo animations depend on version picked. Pick Avernix for more realistic and fair, and Fashy for more flashy special combos.

ADDED AIR ATTACKS:
Hold Melee in Air = Knockdown Flip
Hold melee + movement keys/stick toward target in air = Swing Kick
Tap Melee Quickly after Knockdown = Air to Ground Zip (allows chaining combos)
Tap webstrike in air near target = Instant Air Knock Up

ADDED SPECIAL TARGETED AIR ATTACKS:
For the following you must have a "target" as defined by the game, (attack an enemy 1-3 times in air first for them to work)
Tap webstrike near target + movement key/stick toward target in air = Flipping Air Kick
Tap Dodge + movement key/stick toward target in air = Webbed Air Throw

NOTE: This mod does not replace any of the base animations in game, it only adds more of them, and therefore should be compatible with most animation mods. Load them after mine.
If the finisher mods are not tailored specifically for unlimited combat, this could result in repeating finishers here and there.

If bugs are found, please post in the comments section of this mod in as much detail as possible and I will address your issues as soon as possible. This mod is over 10000 lines of custom code at this point, with 3 different versions and modular files to keep track of, and while I have thoroughly tested the mod, there may still be a few very minor bugs here or there. While I will no longer be actively developing this mod (ITS FINALLY DONE!), I will still be handling support and bug reports.

Only Known Remaining Bugs (Unfixable, but not game-breaking):
- With Flashy Edition, Launch Slam Special Combo ender sometimes doesn't play the react right when used against walls, railings, or ramps.
(There is no fix for this, its a symptom of the original animation being a finisher, if it bugs you like it did me, use Avernix Edition)
- With Flashy Edition, Special Combo Enders do not play the right react when used on bosses.
(No fix for this either, bosses do not have these reacts in their animation set, and therefore these attacks do not work properly on them, this is why I developed Avernix edition)
- Tap Melee + Jump Special Combos do not work consistently until half way through first Fisk mission.
(Unfixable, but a minor annoyance. Fixing this would break all .suit mods, and therefore is impossible.)

Only compatible with SMPC Ultimate Cameras, is not compatible with the combat files.

A HUGE THANKS TO: GUITARTHVADER, KENSHIROV, SPIDEYSANSGOKU, JAMES_RACK AND DET. PIQO, WITHOUT THEIR HELP THIS MOD WOULD NEVER HAVE BEEN THIS GOOD!

A Special thanks to ASC, his tools made this mod possible. Without him, this mod would not exist.