Mods
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Official Kingdom Come Deliverance Modding Tools
The official tools for creating mods in Kingdom Come: Deliverance.
- 6.4GB
- 561
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Official Kingdom Come Deliverance Modding Tools
The official tools for creating mods in Kingdom Come: Deliverance.
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This mod solves the categorization and sorting of inventory items by renaming all of them instead.
- 217KB
- 413
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This mod solves the categorization and sorting of inventory items by renaming all of them instead.
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Architect - A modification which introduces base-building features and other mechanics to Kingdom Come Deliverance.
- 96KB
- 404
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Architect - A modification which introduces base-building features and other mechanics to Kingdom Come Deliverance.
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Max Stats and Perks - 5 Saved Games - DLC Save Added
Choose which one you want:Hardcore Save added - Similar to save 2.First Save - Starts at the Beginning after speaking to Mother.Second Save - Starts in Rattay Mill with the Tutorial Done.Third Save - same as Forth save, but requires all DLC, starts with Black Stallion and dog.Forth Save -
- 5.4MB
- 304
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Max Stats and Perks - 5 Saved Games - DLC Save Added
Choose which one you want:Hardcore Save added - Similar to save 2.First Save - Starts at the Beginning after speaking to Mother.Second Save - Starts in Rattay Mill with the Tutorial Done.Third Save - same as Forth save, but requires all DLC, starts with Black Stallion and dog.Forth Save -
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Lua scripting framework for Kingdom Come: Deliverance. Not yet elaborate.
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This tools allows you to modify and/or create new SQCB files, which are data banks used for Music sequencer in KC:D
- 253KB
- 14
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This tools allows you to modify and/or create new SQCB files, which are data banks used for Music sequencer in KC:D
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Dump of all XML Table files exported from a PostgreSQL instance.
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Inventoried - DEV FILES (Pre-1.9.4)
Modder's Resource - These are the development files for "Inventoried", to be used freely by the community.
- 68KB
- 5
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Inventoried - DEV FILES (Pre-1.9.4)
Modder's Resource - These are the development files for "Inventoried", to be used freely by the community.
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This is a guide which describes the steps to setup the coding environment and how to develop lua-mods for KC:D.
- 7KB
- 2
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This is a guide which describes the steps to setup the coding environment and how to develop lua-mods for KC:D.