Mods
- Refine results Found 9 results. 1156 have been filtered out. Currently filtering by: tags. (Clear filters)
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This mod renames 99% of the items in the game files with a rudimentary categorisation system.
- 129KB
- 5.3k
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This mod renames 99% of the items in the game files with a rudimentary categorisation system.
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Official Kingdom Come Deliverance Modding Tools
The official tools for creating mods in Kingdom Come: Deliverance.
- 6.4GB
- 563
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Official Kingdom Come Deliverance Modding Tools
The official tools for creating mods in Kingdom Come: Deliverance.
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This mod solves the categorization and sorting of inventory items by renaming all of them instead.
- 217KB
- 418
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This mod solves the categorization and sorting of inventory items by renaming all of them instead.
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Architect - A modification which introduces base-building features and other mechanics to Kingdom Come Deliverance.
- 96KB
- 407
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Architect - A modification which introduces base-building features and other mechanics to Kingdom Come Deliverance.
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CLAM - Compatibility Localizations All Mods
Merges all known (incompatible) localization strings of the affected mods. / Führt alle bekannten (inkompatiblen) Lokalisationstrings der betroffenen Mods zusammen.
- 4KB
- 216
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CLAM - Compatibility Localizations All Mods
Merges all known (incompatible) localization strings of the affected mods. / Führt alle bekannten (inkompatiblen) Lokalisationstrings der betroffenen Mods zusammen.
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ShopRework provides restructured "shop.xml" and "shop_type2item.xml" files that allow for finer tuned adjustment of the in-game shop inventories.
- 37KB
- 35
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ShopRework provides restructured "shop.xml" and "shop_type2item.xml" files that allow for finer tuned adjustment of the in-game shop inventories.
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Dump of all XML Table files exported from a PostgreSQL instance.
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Inventoried - DEV FILES (Pre-1.9.4)
Modder's Resource - These are the development files for "Inventoried", to be used freely by the community.
- 68KB
- 5
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Inventoried - DEV FILES (Pre-1.9.4)
Modder's Resource - These are the development files for "Inventoried", to be used freely by the community.
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This is a guide which describes the steps to setup the coding environment and how to develop lua-mods for KC:D.
- 7KB
- 2
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This is a guide which describes the steps to setup the coding environment and how to develop lua-mods for KC:D.