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Official Kingdom Come Deliverance Modding Tools
The official tools for creating mods in Kingdom Come: Deliverance.
Official Kingdom Come Deliverance Modding Tools
The official tools for creating mods in Kingdom Come: Deliverance.
This mod solves the categorization and sorting of inventory items by renaming all of them instead.
This mod solves the categorization and sorting of inventory items by renaming all of them instead.
Architect - A modification which introduces base-building features and other mechanics to Kingdom Come Deliverance.
Architect - A modification which introduces base-building features and other mechanics to Kingdom Come Deliverance.
Max Stats and Perks - 5 Saved Games - DLC Save Added
Choose which one you want:Hardcore Save added - Similar to save 2.First Save - Starts at the Beginning after speaking to Mother.Second Save - Starts in Rattay Mill with the Tutorial Done.Third Save - same as Forth save, but requires all DLC, starts with Black Stallion and dog.Forth Save -
Max Stats and Perks - 5 Saved Games - DLC Save Added
Choose which one you want:Hardcore Save added - Similar to save 2.First Save - Starts at the Beginning after speaking to Mother.Second Save - Starts in Rattay Mill with the Tutorial Done.Third Save - same as Forth save, but requires all DLC, starts with Black Stallion and dog.Forth Save -
Lua scripting framework for Kingdom Come: Deliverance. Not yet elaborate.
This tools allows you to modify and/or create new SQCB files, which are data banks used for Music sequencer in KC:D
This tools allows you to modify and/or create new SQCB files, which are data banks used for Music sequencer in KC:D
Dump of all XML Table files exported from a PostgreSQL instance.
Inventoried - DEV FILES (Pre-1.9.4)
Modder's Resource - These are the development files for "Inventoried", to be used freely by the community.
Inventoried - DEV FILES (Pre-1.9.4)
Modder's Resource - These are the development files for "Inventoried", to be used freely by the community.
This is a guide which describes the steps to setup the coding environment and how to develop lua-mods for KC:D.
This is a guide which describes the steps to setup the coding environment and how to develop lua-mods for KC:D.