Okay, I think I'm gonna save a lot of people a lot of trouble by pointing out that (unless I'm really missing something): You probably don't want to download or set this up.
Why am I saying that? I just wasted a whole day with it, set up all the databases and everything and checked out every option at your disposal as well as the official "tutorials" from the devs...
From what I understand, the only thing this modding toolkit allows you to do is create your VERY OWN map from scratch with your custom NPCs having their custom AI scripts and custom quests etc. You can obviously use assets from the game for that.
However from what I can see you CANNOT make simple modifications to the existing game world with this.. as that would require to save the whole level which then you couldn't distribute to people. (I could be wrong thou, I really don't understand most of this despite having an IT background)
It also seems that you cannot even use this to "streamline" your simple notepad mod creations as it's lacking half of the requirements.
Basically what I thought would happen is that I would have various useful interfaces that would allow me to alter the tables and simply make it easier to edit simple stuff and then package that into a simple patch-table mod. From what I saw thou, it actually HAS the tools for "creating a mod" and also for "creating the patch tables"... however.. it lacks any sort of tool (at least I couldn't find it..) that would allow you to modify said tables in the first place..
For example, I just uploaded a mod I made in notepad++ that alters arrow speed / damage and I was attempting to recreate that as a test example in the modding tools.. So far I have not been able to do it.. as I can see the ammo table that I edited in my mod by using the WH Database Tool and that very same interface would allow me to generate patch tables directly for my mod... however I cannot "open" those tables or edit them in any way from that interface and I haven't found a place where I could..
Anyway, I had high hopes for this :) I'm not a "real modder" just replaying the game and tweaking / making new mods here and there as a one-off, but I thought through some struggle I could make some fun stuff like patching in a second chest in your homes or some mannequin npc to store a set of armor on or maybe even figure out how to make the NPC archers "dumb" again through a mod without having to reenable bow aim swing so people could win archery competitions against them, etc. (you can still win with a faster bow, would still be fun watching them miss :D )
Instead what I got was a very pretty window and an interesting insight as to how warhorse made their game, but frankly, I really cannot see the usefulness in this.. sure if you wanna make your very own game or something then fair enough, but as far as I see it has less potential than notepad when it comes to modifying the actual game.. and I think the devs should've clarified that if I'm right :)
Again, I am really uncertain whether I am correct in the above... I only spent a long afternoon with it and googled things as much as I could, all I'm saying is that with the best of intentions, and crawling through all available "documentation".. I could not export anything out of it that would function as a "mod" to this game no matter how low I set the bar. And if I am wrong, then somebody should really make a tutorial on how to make an actual mod for the actual game.. and not some very abstract "how to make an empty level and add an NPC that waves to you" but then shy away from maybe telling us how to add that NPC to the actual game :(
Just thought I'd drop this here so people know what they're getting into. Also, devs / experienced modders / anyone who knows better :) - Feel free to correct me on all of this or add some information here in a comment
Just a question here since I have no experience at all in modding.
I have a specific bug that I would like to fix, Talmberg indoors lights are not working anymore since the end of the main quest, is it possible to fix it with the modding tool ?
I tried to launch the game in devmode and running some commands such as "r_DebugLights" but nothing displayed, nothing happenend so here I am !
Could someone please check the provided main file? It seems like the archive got corrupted, and a good chunk of the tools and files are no longer in the archive.
EDIT: It was just a problem with the CDN download servers. Selecting a different server fixed the problem.
I aleady asked everywhere else so i might aswell here. Please could anyone help fix this error: NOTICE: function modding.create_sequences() does not exist, skipping create_sequences This occurs when i try to complete step mentioned in this guide : https://wiki.nexusmo...ing_up_Database It is supposed to adjust initial value of ids however as you can see in the error it has no effect in pgAdmin and several other people are having same issue.
@oldunclesilas Doesn't seem to be the case. When "Inspecting the Database" the value "START" of the "_export_id_seq" (under ConfigDB -> Schemas -> modding -> Sequences) is supposed to change to the offset value. I have the same error with the command (even after trying the fix for Sql versions above 12) and the value doesn't change. (that being said, I have no idea what I am doing so take what I am saing with a bucket of salt)
Looks like non premium users cannot download the whole file (only 1 Gb, then timed up))...
If anyone can help me, I'm looking for base models of main characters, like Henry and Theresa, in readable format (obj or fbx) if possible. Otherwise, anyone can upload the file to dropbox or something ?
275 comments
This new version gives so many errors to the SQL database. Cannot even edit anything.
You probably don't want to download or set this up.
Why am I saying that?
I just wasted a whole day with it, set up all the databases and everything and checked out every option at your disposal as well as the official "tutorials" from the devs...
From what I understand, the only thing this modding toolkit allows you to do is create your VERY OWN map from scratch with your custom NPCs having their custom AI scripts and custom quests etc. You can obviously use assets from the game for that.
However from what I can see you CANNOT make simple modifications to the existing game world with this.. as that would require to save the whole level which then you couldn't distribute to people. (I could be wrong thou, I really don't understand most of this despite having an IT background)
It also seems that you cannot even use this to "streamline" your simple notepad mod creations as it's lacking half of the requirements.
Basically what I thought would happen is that I would have various useful interfaces that would allow me to alter the tables and simply make it easier to edit simple stuff and then package that into a simple patch-table mod.
From what I saw thou, it actually HAS the tools for "creating a mod" and also for "creating the patch tables"... however.. it lacks any sort of tool (at least I couldn't find it..) that would allow you to modify said tables in the first place..
For example, I just uploaded a mod I made in notepad++ that alters arrow speed / damage and I was attempting to recreate that as a test example in the modding tools.. So far I have not been able to do it.. as I can see the ammo table that I edited in my mod by using the WH Database Tool and that very same interface would allow me to generate patch tables directly for my mod... however I cannot "open" those tables or edit them in any way from that interface and I haven't found a place where I could..
Anyway, I had high hopes for this :) I'm not a "real modder" just replaying the game and tweaking / making new mods here and there as a one-off, but I thought through some struggle I could make some fun stuff like patching in a second chest in your homes or some mannequin npc to store a set of armor on or maybe even figure out how to make the NPC archers "dumb" again through a mod without having to reenable bow aim swing so people could win archery competitions against them, etc. (you can still win with a faster bow, would still be fun watching them miss :D )
Instead what I got was a very pretty window and an interesting insight as to how warhorse made their game, but frankly, I really cannot see the usefulness in this.. sure if you wanna make your very own game or something then fair enough, but as far as I see it has less potential than notepad when it comes to modifying the actual game.. and I think the devs should've clarified that if I'm right :)
Again, I am really uncertain whether I am correct in the above... I only spent a long afternoon with it and googled things as much as I could, all I'm saying is that with the best of intentions, and crawling through all available "documentation".. I could not export anything out of it that would function as a "mod" to this game no matter how low I set the bar.
And if I am wrong, then somebody should really make a tutorial on how to make an actual mod for the actual game.. and not some very abstract "how to make an empty level and add an NPC that waves to you" but then shy away from maybe telling us how to add that NPC to the actual game :(
Just thought I'd drop this here so people know what they're getting into. Also, devs / experienced modders / anyone who knows better :) - Feel free to correct me on all of this or add some information here in a comment
Cheers
Just a question here since I have no experience at all in modding.
I have a specific bug that I would like to fix, Talmberg indoors lights are not working anymore since the end of the main quest, is it possible to fix it with the modding tool ?
I tried to launch the game in devmode and running some commands such as "r_DebugLights" but nothing displayed, nothing happenend so here I am !
Here are some screenshots :
https://ibb.co/QJF1Wph
https://ibb.co/Z1ZRPzQ
Many thanks !
it is in Sounds_HD.pak and Sounds.pak (bank fmod archive: KCD.bank and KCD_streamed.bank)
HOW? (the easy way please)
EDIT: It was just a problem with the CDN download servers. Selecting a different server fixed the problem.
I aleady asked everywhere else so i might aswell here.
Please could anyone help fix this error: NOTICE: function modding.create_sequences() does not exist, skipping create_sequences
This occurs when i try to complete step mentioned in this guide : https://wiki.nexusmo...ing_up_Database
It is supposed to adjust initial value of ids however as you can see in the error it has no effect in pgAdmin and several other people are having same issue.
If anyone could help...god bless you
Did you get it figured out? I'm using PostgreSQL v14, is that maybe the issue?
Doesn't seem to be the case. When "Inspecting the Database" the value "START" of the "_export_id_seq" (under ConfigDB -> Schemas -> modding -> Sequences) is supposed to change to the offset value. I have the same error with the command (even after trying the fix for Sql versions above 12) and the value doesn't change. (that being said, I have no idea what I am doing so take what I am saing with a bucket of salt)
create_sequences"
If anyone can help me, I'm looking for base models of main characters, like Henry and Theresa, in readable format (obj or fbx) if possible.
Otherwise, anyone can upload the file to dropbox or something ?
Thanks !