Kingdom Come: Deliverance
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285 comments

  1. joseywales09
    joseywales09
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    I have a question everyone? I was using a mod called Magnificent Horses by GrimsyXD and I'm trying to figure out on how to remove the mane for Shadowfax or just player horses only. I've tried to use the mod along with Maneless Player Horse from mods in exile by Wilecoytoe68 but no response. can someone at least try and help me. 
  2. zenx007
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    Okay, I think I'm gonna save a lot of people a lot of trouble by pointing out that (unless I'm really missing something):
    You probably don't want to download or set this up.

    Why am I saying that?
    I just wasted a whole day with it, set up all the databases and everything and checked out every option at your disposal as well as the official "tutorials" from the devs... 

    From what I understand, the only thing this modding toolkit allows you to do is create your VERY OWN map from scratch with your custom NPCs having their custom AI scripts and custom quests etc. You can obviously use assets from the game for that.

    However from what I can see you CANNOT make simple modifications to the existing game world with this.. as that would require to save the whole level which then you couldn't distribute to people. (I could be wrong thou, I really don't understand most of this despite having an IT background) 


    It also seems that you cannot even use this to "streamline" your simple notepad mod creations as it's lacking half of the requirements.

    Basically what I thought would happen is that I would have various useful interfaces that would allow me to alter the tables and simply make it easier to edit simple stuff and then package that into a simple patch-table mod.
    From what I saw thou, it actually HAS the tools for "creating a mod" and also for "creating the patch tables"... however.. it lacks any sort of tool (at least I couldn't find it..) that would allow you to modify said tables in the first place.. 

    For example, I just uploaded a mod I made in notepad++ that alters arrow speed / damage and I was attempting to recreate that as a test example in the modding tools.. So far I have not been able to do it.. as I can see the ammo table that I edited in my mod by using the WH Database Tool and that very same interface would allow me to generate patch tables directly for my mod... however I cannot "open" those tables or edit them in any way from that interface and I haven't found a place where I could.. 

    Anyway, I had high hopes for this :) I'm not a "real modder" just replaying the game and tweaking / making new mods here and there as a one-off, but I thought through some struggle I could make some fun stuff like patching in a second chest in your homes or some mannequin npc to store a set of armor on or maybe even figure out how to make the NPC archers "dumb" again through a mod without having to reenable bow aim swing so people could win archery competitions against them, etc. (you can still win with a faster bow, would still be fun watching them miss :D )

    Instead what I got was a very pretty window and an interesting insight as to how warhorse made their game, but frankly, I really cannot see the usefulness in this.. sure if you wanna make your very own game or something then fair enough, but as far as I see it has less potential than notepad when it comes to modifying the actual game.. and I think the devs should've clarified that if I'm right :) 


    Again, I am really uncertain whether I am correct in the above... I only spent a long afternoon with it and googled things as much as I could, all I'm saying is that with the best of intentions, and crawling through all available "documentation".. I could not export anything out of it that would function as a "mod" to this game no matter how low I set the bar. 
    And if I am wrong, then somebody should really make a tutorial on how to make an actual mod for the actual game.. and not some very abstract "how to make an empty level and add an NPC that waves to you" but then shy away from maybe telling us how to add that NPC to the actual game :(

    Just thought I'd drop this here so people know what they're getting into. Also, devs / experienced modders / anyone who knows better :) - Feel free to correct me on all of this or add some information here in a comment

    Cheers
    1. amjad9notaken
      amjad9notaken
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      is there a simple way to edit weapon stats like notepad kind of simple
    2. Whane
      Whane
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      Well this is disappointing. I have very little modding experience but wanted to do some simple edits of existing houses that Henry could claim. Nothing major, replace beds, add the universal chest, maybe a grinding stone, add a window if it had a nice view, etc... I think Warhorse was too busy with the game to even consider a good modding system at the time.
  3. billyro
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    It begins...
    1. aresman
      aresman
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      CAN'T WAIT
      (wish i could thumbsup comments)
    2. joshuaskidds
      joshuaskidds
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      8 months later with only 2 real good mods "Sims camping, architect" ....or not.
    3. CorpoAnakin
      CorpoAnakin
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      yeah...nothing happened the tools should've been posted way earlier
  4. Dd0011
    Dd0011
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    Don't even bother with this thing, unless you're a game dev yourself.
  5. flatout4
    flatout4
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    3.0 is not functional at all, please give access to previous versions that worked.
    1. ryguy216
      ryguy216
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      Have you found anywhere to get the previous version?
  6. drybananahippihat
    drybananahippihat
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    Is there a way to launch the kingdom come exe thats in th win64releasedll folder through steam?
  7. silver2015ec
    silver2015ec
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    Buenas tardes, me sale un error, solo uso el paquete de herramientas por la camara en tercera persona, lo unico que deseo es quitar esas letras rojas nada mas, use este comando pero no funciono con las letras rojas "r_DisplayInfo = 0" , ayúdame por favor.

    https://imgur.com/a/Z7nc431
    1. zeodas
      zeodas
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      tengo el mismo problema. le encontraste solucion?
  8. zeodas
    zeodas
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    Hello. Im getting this error:
    critical error some flowgraphs have been discarded level logic  could be damaged. check log for more info.
     any help?
  9. kenichiwu
    kenichiwu
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    Anyone have the old 2.0 and below versions of the modkit?

    This new version gives so many errors to the SQL database. Cannot even edit anything.
  10. Murban3
    Murban3
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    What should I do with the error "The code cannot be run because it was not found: MSVCP 100.dl"