Kingdom Come: Deliverance

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Created by

Malcroix

Uploaded by

Malcroix

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About this mod

Unique set of black armor with golden trim and two helmet versions, plus unique sword

Requirements
Permissions and credits
Translations
  • Mandarin
Game version 1.6 Update

Finally updated to the new game version, thanks to user Obscene911

Game version 1.3.1 Update

Mod updated to new game version. Installation instructions changed: extract contents to your KCD main folder (remove old version first).

Mod v.3.3

Updated sword textures. Specular and normal maps don't seem to be working properly for some reason.

New in v. 3.2

Added unique sword, the Terminus Est.
It's an executioner's sword, but heavier (requires much more strength) and with greater slashing damage.
I'm not very happy with the textures, so will do some more polishing. Feedback is welcome.


New in v. 3.1

Added black hoods that stay up, for all your Dr Doom needs.
Code courtesy of Midnight Armor and Black Hoods Up mods, with custom deep black textures .

New in v. 3.0

All armor pieces are now unique items, with names and descriptions
Both helmet versions are available at once
Added black mail coif
Built-in compatibility with Midnight Armor
Automatic scripted addition of all items to inventory

Nothing short of a mortal fiend, they are quintessential black knights, carrying a reputation of the foulest sort

This mod adds a unique set of Black Knight armor and sword that once belonged to a robber baron. This was used as historical reference (although it is a slightly later, gothic design).

The armor is matte black with golden trim, and has very low visibility, greatly aiding stealth (especially combined with the Stuffing perk).

Two helmet versions are available, Totenkopf (Death's Head) and Teutonic Cross.

The sword is a variant of an executioner's sword, called Terminus Est. It has great slashing damage but low piercing damage. It requires 15 Strength to wield, so is an end-game weapon.

All armor pieces have best-in-slot stats.

All items are added to inventory automatically via console script (see Installation). No shops carry these items, as they are unique. Think of them as treasure looted off the corpse of the robber baron as he tried to waylay you during your travels.


Installation:

Post-1.3.1 game version:

1. Extract the downloaded file to the main directory of your KC:D installation (so that the Black_Armor folder is in the Mods directory). 
2. Go to Step 6 below (not needed if you already have the items).


Pre-1.3.1 game version:

1. Unrar the downloaded mod file.
2. Place zzz_BlackArmor.pak to Data directory of your KC:D installation
3. Place items.txt to Data directory of your KC:D installation
4. Place zzz_BlackArmor.pak to Data/_fastload/ directory of your KC:D installation
5. Place english_xml.pak to Localization directory of your KC:D installation. Overwrite when prompted (back up the original file first).
6. Install console mod  if you haven't already
7. Run the game
8. Open console with ` key (~, tilde, top left key below esc)
9. In console type: exec items.txt (if you want only the sword, type sword.txt)
10. Enjoy your new items
11. Endorse this mod and Midnight Armor mod

Compatibility

This mod was designed to be fully compatible with Midnight Armor, which is a great armor mod that is also build around darkness and stealth. All necessary assets are included, and Midnight Armor will be added with the same script. This was done for those who do not want to spend time merging mods, so that everyone can enjoy the greater armor diversity. A separate installation of Midnight Armor is not required and will in fact conflict with this mod.

Conflicts

Will conflict with armor and clothing stat changes. Use mod merger or manually merge. My additions are at the bottom of each xml.

Credits

Sincere thanks to dodgeme for his guide on texture replacement , to LampiestLamp for Midnight Armor mod and to MourningCoffee for Black Hoods Up mod.