Mod articles
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v1.1 comprehensive light armor rework
This update, 1.1, will be the final major update to More Sensible Weapons and Armor, barring bugfixes, prior to the release of KCD2. (I expect there'll be a More Sensible for KCD2 as well, so keep an eye out for that).
I've completed the light armor rework that I began back in v0.8. This version of light armor is much more conservative compared to the light armor fix mod on Nexus. Before I walk through the changes, here's an explainer:
What is light armor?
The light armor perk improves your ability to dodge when not wearing plate. Unfortunately there are several issues with how it is implemented, and no solution is perfect. In the base game, whether an armor is "Light" or not (for the purposes of the Light Armor perk) is tied to its armor... -
Update 1.02 - Ravens beak icon swap. Cuirass refinements. More bugfixes.
Two months after the 1.0 launch and exactly three months since inception, I'm releasing update 1.02. A couple of minor but irritating fixes in this one:
Raven's Beak and Spiked Warhammer icons have finally been swapped! Thanks to @Sibnal for pointing that one out. It's good to fix one of the last remaining item oddities from the main game.
I've also done a once-over on all of the body plate cuirasses and brigandines, fixing a number of minor imbalances introduced in previous patches. Now, high-level Cuirasses are stronger against slash and stab (25/25) but weaker against blunt (9) compared to brigandines (24/24/10). Brigandines tend to be slightly heavier but with less noise and visibility/conspic (depending on colour). This should help create more i... -
Update 1.01 - bugfixes and more clothing tweaks
Update 1.01 has arrived sooner than I'd expected - thanks to user Hade5xx for pointing out I'd been a bit too enthusiastic with the Cuman Boots.... when I went to correct this I noticed again that a lot of the boots were pretty uncoordinated so I ended up doing a boot rework (thrilling) and tweaking a bunch more of clothing items. The changes in this version are:
Boot rework:
Boot stats are now more sensible and better line up with their size and length of coverage. Slippers are the lightest, followed by ankle boots, followed by shin-high boots, followed by riding boots and then Cuman riding boots as the longest, heaviest, and most protective.
Nerfed Cuman boots. I was a bit too enthusiastic with these previously. I thought they were full-leg... -
Launching 1.0 of More Sensible Weapons and Armor
Hi all, the day is here - 6 weeks after the alpha, I am launching v1.0 of More Sensible Weapons and Armor! Latest changes are listed below. Now all item classes are "finished" and most equippable items in the game have been tweaked in some way great or small.
Most changes going forwards will be bugfixes or tweaks following community feedback.
The changes coming in 1.0 are:
Rebalanced arm and leg plate armours (again) to make their stats more sensible and iron out some remaining inequalities based on appearance. Pauldron stats in particular are now much more varied, and change based on appearance (e.g.whether the armour has a shoulder plate or not).
Strength requirements for gauntlets, arm, and leg plate overall have in... -
Major release v0.90: light armour - leg armour - sabres - axes - localization fixes - and more
As we move into the late stages of this mod and with the release of this massive group of changes, the bulk of the work is now complete. Now is the best time to provide feedback so I can optimise the experience and iron out any rough edges. Some of these changes may be pretty controversial - in particular, brigandines now count as plate armour for purposes of the Light Armour perk, and axe damage has been reweighted - so let me know what you think.
Here's what changed:
Improved armour classifications for the Light Armour perk.
Some helms now count as light armour. Weak kettles, skullcaps, bascinets, and one of the light cuman helms now count as “chainmail” for the purposes of the Light Armour perk. This also unavoidably changes their noise file to ... -
Major release v0.80 - helmets gambesons cuman gear and more weapons
Hi all, following on from the release of v0.50 a few days ago, I've just released v0.80. This is another massive update that addresses most of the main remaining changes on my todo list.
Gambeson rework. Gambesons now have different stats based on whether they are “long” or “short”, “light” or “Heavy” and so on. Turned “heavy” items into a “new” tier of heavy gambesons which have higher defence stats but are very heavy for when you want to go thicc Henry. Non-gambesons (e.g. tarred jacket, quilted vest) have greatly reduced weight and now form a lighter tier at the bottom of the category. You should now have much more variety in weight levels with your choice of build/gear.
Caftan rework. The long caftans are now a thin, li... -
Chainmail body armour rework - v0.10a
Updating the mod to v0.10a today. This update incorporates a few changes, but I'll talk a bit about the chainmail rework as it's an area that would benefit from pushback & discussion.
In the base game, the chainmail body items were borderline nonsensical as they had basically identical stats, the "Heavy" hauberk was lighter than smaller hauberks, long/short sleeves made no difference to weight or protection, and there wasn't really a clear differentiation between noble & common gear or between infantry and cavalry hauberks. Plus, the Hungarian gear was overwhelmingly the best for the weight - there was no reason to ever take a heavy or noble hauberk.
I've generally tried to optimise the gear along the following axes:
- Sleeved gear is heavier &a... -
Hi all, I've now released major update v0.50. Now is a good time to try it out, and let me know your feedback on the changes so far, especially the chainmail rework.
The biggest change in v0.5 is the addition of a strength requirement to almost all heavy gear (plate, mail, and large shields). Varying from trivial to onerous, this should add a lot more flavour to the game and prevent the acquisition of gamebreaking power too early.
Chest Armor tweaks:
Nerfed exterior jackets (combat jacket/jupon etc) as these were as good as, or better than gambesons at half to three quarters of the weight. Reduced their stats from 4/7/12 to a max of 2/4/7 and reduced weight and noise slightly to compensate. Added minor differences in weight, noise and pro... -
Launching v0.01 of More Sensible Weapons and Armour
Following on from the reddit thread recently, I'm launching v0.01 of More Sensible Weapons & Armour into the world for feedback & further improvement.
Current changes are outlined on the mod page, basically improving a few light pieces of armour like Couters, Cuman Harness, and so on, and slightly weakening some OP weapons like the Stinger and Spears.
All saddles now have durability No more having a saddle completely destroyed in 1 hit requiring hundreds of groschen to repair.
Future changes are likely to include:
Clearly rebalancing all of the mail hauberks so they have clearer use cases and progression, as well as different stats based on appearance (e.g. long sleeves or not).
Rebalancing some of the stealth gear so that pure...