Trending mods
- Refine results Found 11 results.
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WAY MORE NAMES (5490 REAL AND LORE FRIENDLY ENG JAP NAMES)
ADDS WAY MORE NAMES TO PEOPLE IN KENSHI. (Highly compatible with other mods)
- 12KB
- 5
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WAY MORE NAMES (5490 REAL AND LORE FRIENDLY ENG JAP NAMES)
ADDS WAY MORE NAMES TO PEOPLE IN KENSHI. (Highly compatible with other mods)
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EVERYONE HAS A NAME (ALL NPCS ARE NAMED)
EVERYONE IN THE GAME NOW HAS A NAME. (Highly compatible with other mods)
- 4KB
- 7
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EVERYONE HAS A NAME (ALL NPCS ARE NAMED)
EVERYONE IN THE GAME NOW HAS A NAME. (Highly compatible with other mods)
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OCD Wall Placement - Flotsam Village
Edits the walls around Flotsam to my OCD standard and as a result makes the valley behind the village an even better outpost location than it already was.
- 3KB
- 2
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OCD Wall Placement - Flotsam Village
Edits the walls around Flotsam to my OCD standard and as a result makes the valley behind the village an even better outpost location than it already was.
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BETTER BONE DOGS (BONEDOGS EAT BODIES AND NEW ANIMAL FEEDER - SEVERED LIMBS)
Bonedogs auto-eat downed enemies UNLESS they are on follow. New Structures: "Animal Feeder: Severed Limbs" and "Storage: Severed Limbs" Unlocked with "Item Storage" research. Bonedogs hunger rate reduced to "1.5", half way between standard Bonedog rate (2) and standard Humans rate (1). (Highly compatible with other mods)
- 2KB
- 4
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BETTER BONE DOGS (BONEDOGS EAT BODIES AND NEW ANIMAL FEEDER - SEVERED LIMBS)
Bonedogs auto-eat downed enemies UNLESS they are on follow. New Structures: "Animal Feeder: Severed Limbs" and "Storage: Severed Limbs" Unlocked with "Item Storage" research. Bonedogs hunger rate reduced to "1.5", half way between standard Bonedog rate (2) and standard Humans rate (1). (Highly compatible with other mods)
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- x4 custom skeleton races based on the great concept art that appears in the loading screens by S. Musin (All credit goes to original design/creators etc). This is pretty much my 3D interpretation of them anyway :D.
- 33.4MB
- 1
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- x4 custom skeleton races based on the great concept art that appears in the loading screens by S. Musin (All credit goes to original design/creators etc). This is pretty much my 3D interpretation of them anyway :D.
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Highlight Mod Proof of Concept
Proof of Concept with the hopes someone knows how to actually make it functional
- 4KB
- 0
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Highlight Mod Proof of Concept
Proof of Concept with the hopes someone knows how to actually make it functional
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Inaugurate Mods Interactive Bank
Inaugurate Mods, Interactive BankThis mod adds a banking system in Trader's Edge which allows you to deposit money into a bank and then pull said money out in emergency situations or when you want to save money and not have the taxman take it from you.
- 103KB
- 0
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Inaugurate Mods Interactive Bank
Inaugurate Mods, Interactive BankThis mod adds a banking system in Trader's Edge which allows you to deposit money into a bank and then pull said money out in emergency situations or when you want to save money and not have the taxman take it from you.
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It seemed Slopeless did not touch these so I had to make this. Makes it slightly easier to place stone mines on sloped terrain.
- 409KB
- 0
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It seemed Slopeless did not touch these so I had to make this. Makes it slightly easier to place stone mines on sloped terrain.
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Requires the use of FCS. Big empty field, fair start, group on group or 1v1 combat. Test your build or one of the 30 presets. Start new game + wanderer start to begin.
- 41KB
- 0
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Requires the use of FCS. Big empty field, fair start, group on group or 1v1 combat. Test your build or one of the 30 presets. Start new game + wanderer start to begin.
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Vehicles can carry any other NPC, one per vehicle.!!! This mod adds the usage of vehicles in Kenshi as well as 4 new game starts. We have included spawns, functional bounty hunters, mercenaries, traders and thugs using vehicles, as well as Vehicle Factories.
- 11.0MB
- 0
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Vehicles can carry any other NPC, one per vehicle.!!! This mod adds the usage of vehicles in Kenshi as well as 4 new game starts. We have included spawns, functional bounty hunters, mercenaries, traders and thugs using vehicles, as well as Vehicle Factories.
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Recruitable Wandering Assassins - Rebalanced
TLDR its more immersive/better for RP and game BaLUnCE and actually works as intended :D.
- 72KB
- 0
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Recruitable Wandering Assassins - Rebalanced
TLDR its more immersive/better for RP and game BaLUnCE and actually works as intended :D.