Edits the walls around Flotsam to my OCD standard and as a result makes the valley behind the village an even better outpost location than it already was.
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Eliminates gaps and texture flicker as a result of wall placement
The walls have been edited to abut into the surrounding valley instead of the original encirclement
All tilt has been eliminated such that the walls are now perfectly level
They were raised such that the lowest segment is still firmly seated with the ground but otherwise are as tall as possible
I also edited the turrets a bit; I wanted to add turrets to the other side of the gate but also didn't want to substantially change the village's power consumption so the result is two Mark 2 Crossbows without lights and one Double Barrel Harpoon on the end (with a light) on each side. That is -8 power to the right side and +9 power to the left for a net +1 total
Navmesh has been thoroughly tested on my computer and no one has been able to walk through any wall segments, nor had any trouble walking along these walls
The mod itself has been thoroughly cleaned of unintended edits so this should play as nice with other mods as possible, tho probably still load it closer to the end of the load order so other mods don't overwrite it
I'll have two versions of this mod; one with an open back end to the village with the expectation that the player would build an outpost in the valley behind and close the far end off themselves, and a 2nd version which fully encloses the village again. Only use one version at a time! That back wall is being annoying to get right, I'm just gonna leave it open unless someone desperately wants the closed version.