Into the Radius VR
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ContextMaker

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ContextMaker

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About this mod

Realistic distant impact sound and mimic death screams

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Cigarette in your mouth, old good Mosin in your hands, your target is so far away that you can barely see it even with good optics, you slowly press the trigger... BOOM!  But it's not only your weapon making noise. You can still hear the impact sound, you can easily tell the difference between head shot and regular hit and you can still hear the mimic scream as it falls to the ground on another end of the map. IS THAT SUPPOSED TO BE IMMERSIVE?

Video with vanilla+modded sound comparison. Use headphones :)



The game has a setting that decreases the sound the further away the bullet hits something. Or the further away the mimic dies the more distant is the scream. But default values are so ridiculously low! No matter the distance you can hear everything loud and clear.

This simple mod aims to add more realism by making the sound volume drop off over distance more prominent. The further away you are from your target the quieter the impact sounds.

This mod DOES NOT add or modify any sound files. Just changes how game treats these files. So it is compatible with:
STALKER - mimics sound like monolith
STALKER OVERHAUL MOD
(they both change death sound into more humanlike)

This mod simply adjusts already existing values in these three files to more realistic levels:

IntoTheRadius/Content/Sounds/Attenuation/Att_Bullet_Impact_Enemy.uasset
IntoTheRadius/Content/Sounds/Attenuation/Att_Mimic_Death.uasset
IntoTheRadius/Content/Sounds/Attenuation/ImpactsAttenuation.uasset

In all files the attenuation value was set to: "dBAttenuationAtMax": -30.0,

MY OTHER SOUND DISTANCE MODS:

Mimic gunfire volume decreases over distance

BTR fire sound decreases over distance

Mimic footsteps and reload sound distance