Yeah I'm all for the concept, but it doesn't seem "weighted" anywhere near enough to have any logical sense of progression. I love the random element but I hate getting completely zoned out by multiple enemies I simply do not and couldn't possibly have the equipment to contend with so early in the game - using Stalker overhaul mod btw. I'd really appreciate an alternative version that's more balanced in this regard.
I can see there's a lot of complaints about the amount and type of spawned enemies, but I have to say that although it took me by surprise to start, I'm absolutely loving this. I have the enemy count high, damage increased, health decreased, and holy s#*! does it ever take me a full tide just to clear out a single map.
It's tough, but in a good way. You're on your heels, ammo ready, escape route ready. Even with scavenger mod on, the store with normal mission rewards is needed though or I'd never make it. Bolotsky is kicking my ass right now and seeing the harvester for the first time descend on me when I was already surrounded made my day. Endorsed. Thanks for this :)
Edit: The rift respawn times are little nuts though
I started a new game with this WRES mod enabled as well as scavenger mod and I set the difficulty to “realistic”. It is indeed unplayable. I am three hours in and I am pinned down in the swamp by TWO armored VAL gunners and all I have are some pistols… I literally cannot kill them because they’re armored and they have the VAL which kills me instantly every time. I also cannot flank them because they see me from across the map somehow any time I move. What difficulty settings is this mod meant to be played at?
At the end of the day I can't control random odds. On normal difficulty, the chances of you encountering two armoured AS val mimics in Bolotoki is around 1.5%. The odds of you encountering a single "armoured soldier mimic" in bolotoki is only 50%.
if you get a bad tide it will be significantly harder than normal. If you get a good tide it will be significantly easier than normal.
On its own this mod might be a little two difficult. But with the STALKER Mod, which I'm also using, it feels Pretty good at least in the first two areas.
Def Recommend using with STALKER since stalker Removes the whole security level thing.
I'm using the scavenger mod and it's spawning unreasonable enemies. At security level 1, Armored Mimic MP5 and AK Mimic are spawning calmly in the first area.
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just kidding i don't love it please fix the weights
It's tough, but in a good way. You're on your heels, ammo ready, escape route ready. Even with scavenger mod on, the store with normal mission rewards is needed though or I'd never make it. Bolotsky is kicking my ass right now and seeing the harvester for the first time descend on me when I was already surrounded made my day. Endorsed. Thanks for this :)
Edit: The rift respawn times are little nuts though
if you get a bad tide it will be significantly harder than normal. If you get a good tide it will be significantly easier than normal.
but i got today a ""Harvester"" :,D
and i have scavanger and chucks mod and yours and some others
but not stalker
if it was a accident to have it in the list = please keep it still , the spook i got was amazing x,D
would kinda remind me to a RANDOM WORLD BOSS spawn :,D ( if it would be Beat able ) , even if not its cool
Maybe its affected by other mods but still :D
Def Recommend using with STALKER since stalker Removes the whole security level thing.
At security level 1, Armored Mimic MP5 and AK Mimic are spawning calmly in the first area.
1. cant be used with stalker, or else it creates a LOT of lag after a while of being in the radius.
2. the AK-74U mags cant be loaded with ammo.
but the ak74 mag issue definitely has nothing to do with this mod. This mod doesnt touch any files relating to any items at all