This page was last updated on 28 March 2025, 3:36PM
Changelogs
Version 3.0
-Added 3 difficulty preset.
-Vanilla: Simply moves around the enemy spawns in vanilla. You will never find an enemy on a map that can't be found on that map in vanilla
-Normal: Takes vanilla enemy spawns, and adds 25% of the enemies from the next map in difficulty. Thus you will occasionally find enemies from bolotoki in pervomay.
-Hard: The is a slight chance any enemy will be found on any map. You will occasionally face sliders and armoured AK mimics in pervomay.
Version 2.0
Completely reworked enemy spawns from the ground up
Difficulty should now be far more in line with the vanilla game
Version 1.1
Made the harvester more dangerous. Built for ITR version 2.6