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This mod randomizes the enemy spawns in into the radius updated for ITR v2.6
Massive thanks to Ziggylata for creating the STALKER Overhaul Mod. Originally, this mod was an update to make their work on enemy spawns function is ITR v2.6. Now, this mod has been updated to bring the difficulty far more in line with the vanilla game. This can be combined with either Stalker Mod, or Scavenger mod to bring more replayability to the game.
INSTALLATION INSTRUCTIONS:
Place z_WeighedRandomEnemySpawns_v3.0_DIFFICULTY_P.pak in "Steam\steamapps\common\IntoTheRadius\IntoTheRadius\Content\Paks".
Compatibility:
Confirmed Compatible with Scavenger, Stalker Mod, and Fog Distance Changer.
This should be compatible with any mod that does not touch enemy spawns. It could also potentially conflict with mods which change difficulty presets.
Changelog:
v2.0:
-Completely reworked enemy spawns to bring difficulty more in line with vanilla into the radius. You should no longer encounter multiple soldier mimics in pervomay
v3.0:
-Added 3 difficulty preset.
-Vanilla: Simply moves around the enemy spawns in vanilla. You will never find an enemy on a map that can't be found on that map in vanilla
-Normal: Takes vanilla enemy spawns, and adds 25% of the enemies from the next map in difficulty. Thus you will occasionally find enemies from bolotoki in pervomay.
-Hard: The is a slight chance any enemy will be found on any map. You will occasionally face sliders and armoured AK mimics in pervomay.