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icouldifiwantedto

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icouldifiwantedto

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  1. cecileeeee
    cecileeeee
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    hello! 
    i use the 4 in1 and i have checked the Time Dilator works correctly
    i found students not back to rooms at night
    when i use the only common room version students will back at night
    and i have used the Checker to ensure there is no conflict between them
    Sincerely Thank you for all your efforts on this item!! would you fix it plz
    (i can not use the Immersive ModPack because the game will flash back on my device)╮(╯_╰)╭
    the pics are under this
    1. cecileeeee
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      https://bbs.api.hoilai.com/upload/img/2025/4/19/3419ce6f-c036-4f8e-a561-35f4f41fce37.png

      https://bbs.api.hoilai.com/upload/img/2025/4/19/4345a712-96bd-44e9-a777-548ff9257fef.png

      https://bbs.api.hoilai.com/upload/img/2025/4/19/8e941ac6-6c2b-4ce4-a83b-f063f7f7ec79.png
    2. icouldifiwantedto
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      I think that's because you haven't merged the 4in1 pak file with the SQL pak file from the Emote mod. Without the latter, the beds can't be used so the students ignore the Scheduler's instructions to go to bed.
    3. cecileeeee
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      THANKS FOR YOUR REPLY!!! also SORRY for my late response
      BUT EmoteWithAnyNPC_SleepInBed_P Pak and the other two can not be merged in with it(・-・*)
      “These mods either can't be merged or do not require merging.” the alert window
    4. icouldifiwantedto
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      Oh you're right - it's so long since I worked on this that I'm starting to forget how it works. Sorry about that!

      This is not a merging problem.

      I think the issue is that you haven't installed Immersive Common Rooms. The 4in1 SQL file serves to replace the SQL files that are inside all four mods, but you still need to install and enable the ones with blueprint components. So download Immersive Common Rooms, unzip it, delete the SQL file, then install and enable it. Same with Immersive Hogsmeade - download it, unzip it, delete the SQL file, then install and enable it.

      That should get everything working. Still, it would be better to switch to the Immersive ModPack if you can. When you say you can't because "the game will flash back"... what do you mean?
    5. cecileeeee
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      maybe i do not have big enough RAM to run that
      only got 16 RAM
      i have tried many times but every time it fell back so i quit(@_@;)
    6. cecileeeee
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      i drag all things in and using the tool to check
      had moved out 4 PAK shows in red
      but it still found 2 PAK have descriptions "failed to unpack" write in pink instead red
      are they the unneeded parts need to drag out

      zImmersiveCommonRooms-2103_P.pak failed to unpack
      zImmersiveHogsmeade-2104_P.pak failed to unpack

      i retain this two in my file and it seems still not working
    7. icouldifiwantedto
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      I don't know what you mean by "it fell back"... What is "it" in that sentence? And what does "fell back" mean? Do you mean that the game crashed?

      You did not follow my instructions. You made several mistakes. First, you need to keep the 4in1. Second, you need to delete the SQL pak files from Immersive Common Rooms and Immersive Hogsmeade. But the two pak files you mentioned are not the SQL pak files (which is why they won't unpack). You need to delete zzImmersiveCommonRooms_v2_1_2_P.pak and zzImmersiveHogsmeade_v1_0_0_P.pak not the two you mentioned. Third, the Mod Merger Checker will only attempt to unpack the two pak files you mentioned if there isn't a .utoc file with the same name. But there should be. Why is it missing? Did you delete it? Why did you do that? The .utoc and .ucas files contain the blueprint code that makes the mod work. Without those files you'll never get those mods working.
    8. cecileeeee
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      i mean once i use that Comprehensive mod and my game crash after just a few seconds
      i check that again and there is no conflict now (only one red)
      really appreciate for your patience helping me out
      now back to the problem
      still no students on their bed at midnight and no one wearing pajama◐▽◑

      now there are
      ImmersiveHogsmeade-2104_P utoc ucas pak
      ImmersiveCommonRooms-2103_P utoc ucas pak
      and one merged pak
    9. cecileeeee
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      Now it's finally fine
      pajama wearing students finally appears
      not knowing why they seem love to be in Girls' dormitory(⊙ˍ⊙)
       I’m very grateful for your precious time ! THANK YOU!!!
    10. icouldifiwantedto
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      Glad you got it working finally!

      I think the boys being in the girls dorms was a really tricky bug which I subsequently fixed in the Immersive Mod Pack. It's a shame you can't use that instead. I don't know why it would cause your game to crash though, unless it's a RAM issue like you said, so I don't know what to suggest.
  2. cerisxx
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    Hey, I so love this mod and also your other "Immersive" Comitions, please make it into the Mod library from the game after the newest Update, I would be so grateful! :D
  3. Gyuszi66
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    Hi!
    I play the game in hungarian, but when i install the mod, it changes the language back to english (except the subtitles).
    The hungarian translate is also a mod -> pakchunk999-WindowsNoEditor.pak

    Is there a way to fix it?
    1. icouldifiwantedto
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      I'm not sure why that's happening. I'll have to take a look at the Hungarion mod. But I can't see it on Nexus. Where would I find it?
    2. Gyuszi66
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      It's not on nexus. I downloaded it from the translator's site.
      I uploaded the file for you, here is the link.

      https://mega.nz/file/O2phkQRT#kUCOe2CjTPTmz5-AVy5rWKN4aqalxo5StccuTvw1XPA
    3. icouldifiwantedto
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      Okay thanks. I'll take a look...
    4. icouldifiwantedto
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      Okay so that mod replaces the English language files with (presumably) Hungarian ones. Unfortunately my mod also replaces the English Language files because I need to add names for all the new NPC's (like the ones in pyjamas). But I think you can fix this. When you merge my mod with any other SQL mods you have, add the Hungarian Language mod to the merge. Unknown to many people, the Hogwarts Mod Merger program will merge different versions of the English language files as well as SQL databases. Afterwards, remove the pak files that went into the merge (as usual), including the Hungarian Language one, and replace them all with the zMergedMods.pak file. That should fix the problem.
    5. Gyuszi66
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      I'll try, thank you!!
    6. Gyuszi66
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      I did what you suggested, but i had to add the hun mod to the mod folder again ( after merging it with your mod), because now the subtitles changed to english, any other texts stayed hungarian. It looks it is working now.
    7. icouldifiwantedto
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      Oh yes, I intended to mention that but forgot. The Hungarian mod also replaces the English subtitles, so when you remove it you'll lose those. There are a couple of ways to fix this: 1) I could create a pak file with just the subtitles in it, or 2) You could put the Hungarian mod back (as you did), in which case the subtitles will be in Hungarian and the language file will be over-written by the one in zMergedMods.pak, so that will work too.
  4. Martin1998abc
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    Hello! I chose  your "Immersive 4 in 1pack" and put it into the right place, but it doesn't work. I download The "Time dilator" and the "Emote with any NPCs",and they are all working! I don't know why? Can you help me?
    1. Martin1998abc
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      I tried to delete all the red SQL pak files. But when I check, it said that the 4 in 1 is unpack. How can I do ?
    2. icouldifiwantedto
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      The first thing you need to do is rename your mods folder from mods to ~mods. The ~ is important! Without that some mods won't work (and the ModMerger Checker won't be able to unpack your mods). Also please note that I have just released the Immersive ModPack which replaces all four Immersive modules. You should install that instead of the individual modules and instead of the the 4in1.
    3. Martin1998abc
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      Thanks a lot! It works! 
  5. mikabrr81
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    Please I need help to configurate the .ini line for TimeDilator to work with this mods.
    I'm surprised the info isn't there already.
    I don't know how to setup the two lines and english is not my native langage
    1. ZS1
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      The info is there, in the description part of the mod.
      Paste this into your adress bar in explorer:

      • %localappdata%\Hogwarts Legacy\Saved\Config\WindowsNoEditor
      Then open the Engine.ini file in that folder and paste these three lines at the very bottom of the file.

      [/Game/CustomContent/TimeDilatorConfig.TimeDilatorConfig_C]
      TimeDilationScaleFactor=1.5
      TimeDilationDefaultMinutes=180
    2. icouldifiwantedto
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      You don't need to set up the two variables. Just install and activate Time Dilator then press ALT-NUMPAD2 twice in-game. That's it.
    3. camilochiis
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      Alt & Numpad8 does the opposite for me, it makes the time "1 game day > 12 minutes", when I use Alt & Numpad2, I can make the time "1 game day > 3,2 hours". Which one is correct?
    4. icouldifiwantedto
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      Oops, you're right! ALT-NUMPAD2 is correct. I have amended my post.
    5. camilochiis
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      <3
    6. camilochiis
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      I also think you need to set it at 3.2 hours everytime you load a save to play, it just resetted for me and I had to set it again everytime I open the game.
    7. icouldifiwantedto
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      You shouldn't need to do it every time you open the game. Time Dilator will save the settings, so they should apply from that point onwards, even if you fast travel, exit the game, or re-load a game. However, after you make a change in Time Dilator it will wait 5 seconds before saving the new settings (to make sure you're done making changes). If you fast-travel, exit the game, or re-load a game before those 5 seconds have passed, your new settings won't be saved and you'll have to set them again. So wait 5 seconds after you make any changes (basically until the message on-screen fades away).
  6. akirk47
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    Hi,

    I've followed the instructions on using the 4in1 pak file and merging it with any necessary mods (currently merged with Night Curfew and Immersive Prefect Patrols). It seems that only Immersive Common Rooms is working properly. No named NPCs visit Hogsmeade, the great hall is always populated until nightfall and no one ever attends classes (aside from professors who never leave the classrooms). 
    I currently have installed the 4 individual Immersion mods on their own, the 4in1 pak on its own and the 4in1 pak merged with the aforementioned mods. Are any of these redundant? Do I need to merge things differently? Mod merging is something that's all still pretty new to me.
    1. icouldifiwantedto
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      I'm not sure what you mean when you say, "I currently have installed the 4 individual Immersion mods on their own, the 4in1 pak on its own and the 4in1 pak merged with the aforementioned mods." After you merge a pak file you need to delete that pak file from your ~mods folder. So you certainly shouldn't still have the individual mods on their own or the 4in1 on its own. Also, if you use the 4in1 you should just delete the individual SQL pak files from the four Immersion mods. Don't merge them. When you're done merging things the zMergedMods.pak file should be the only SQL pak file that you have installed. Install and run the Mod Merger Checker to verify that zMergedMods.pak is the only pak file listed in red.
    2. akirk47
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      It works; thank you!
  7. DudeKing506
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    Hello! I just got to the first Defense Against the Dark Arts class and it seems as though the Immersive Classes mod is interfering with the cutscene as i see a bunch of students just sitting around in thin air. I was just wondering is something like this to be expected? Also, regarding the Time Dilator, do I need to hit Alt-5 every time i load into the game to enable the setting? Would appreciate a reply whenever you get the chance! 
    1. icouldifiwantedto
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      Yes that DADA problem is a known bug. I'll attempt to fix it in the next release.

      You don't need to adjust the Time Dilator every time you load the game. Five seconds after you make any changes to the Time Dilator your settings are saved, and those setting will be used from then on.
    2. DudeKing506
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      Okay awesome! I look forward to the next release whenever that may be! 

      Sounds good thank you so much for the fast reply!
  8. Jabsy
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    Needing some help here with these mods and the 4in1.pak

    1) I've downloaded and installed all 4 Immersive mods into my ~mods folder. 
    2) I've used the ModMergerChecker to identify the sql files that are in red  (PhoenixShipData.sqlite) for each mod in their individual .pak files.

    The main problem is how do I properly delete PhoenixShipData.sqlite? I've manually opened the .pak files using both notepad or notepad ++, then ctrl+F and find PhoenixShipData.sqlite, but no matter how I delete it (Just the text or the entire command line), ModChecker will state thats its unable to open the respective .pak file. It's as if deleting PhoenixShipData.sqlite using notepad destroys the .pak.

    The text in the .pak file when using either version of Notepad or(++) is also chaotic with weird symbols all over the place and the text is all jumbled up. I take it this is the incorrect way to delete these problematic sql files?

    When the ModChecker says its unable to open, the game will also refuse to boot up. I have to delete the .pak and its sister files in enable to get the game to boot. 

    Next problem is regarding the 4in1.pak. Do I need to merge this mod, and if so, with what? Or just keep it with my other Immersive mods in the ~mods folder after I manage to delete these red SQL files? 

    Any help would be great. 
    1. icouldifiwantedto
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      You don't delete the PhoenixShipData.sqlite from the .pak file(s). You merge all the paks that contain PhoenixShipData.sqlite and then delete those pak files. For more info on merging see the "Merging" section of the Hogwarts Legacy Modding Guide.
  9. CocoSW
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    Thank you, "Immersive 4 in 1" save a lot of my time and effort. It's really a fantastic mod.  It makes my Hogwarts life more vivid... so incredible!!!
    1. icouldifiwantedto
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      Thanks! I'm working on the next release now. 😇

      I'll be combining all the modules into a single mod though because I can only achieve certain things that way. 
    2. Jabsy
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      Any ETA when that combined mod releases? I'm going ahead and getting HL from the Steam sale and these mods are my priority when I get the game. Merging SQL mods and having to worry about compatibility with each other feels a little daunting though. Thanks for these terrific mods!
    3. icouldifiwantedto
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      I need to do some more testing before I release it, but something has happened IRL that has to take priority right now. Sorry about that. I will release it as soon as I can.
    4. Jabsy
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      Of course! No need to apologize at all. Hopefully the thing you need to focus on works out for you. Thanks for the update!
  10. ZS1
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    For some reason the 4in1 pak removes the Felis Felicitas potion from the game.
    Think that's fixable?

    Edit: It also removes the Azkaban outfit, but not the broom skin or the reset talents function. Unsure about the quest or the Onyx 'griff, havn't progressed that far yet.
    Edit2: Using just the Immersive Classes mod has the same effect.
    1. icouldifiwantedto
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      Really? That's odd. I thought the 4in1 was fully up-to-date... but this behaviour would imply that it's not. You can fix this by loading the 4in1 into the latest version of Hogwarts Mod Merger and clicking on the red "!" to update it.

      The individual Immersive mods are definitely not up-to-date so those will certainly need to be updated via HMM.
    2. ZS1
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      Seems to have fixed it, at least the Summer update gimmicks are showing up again. And Hogsmeade seems to be more populated.
      Two other things, if you'd be so inclined:
      1. Just how dependant on the Emote mod is yours? I know it needs the SleepInBed pak, but does it require the main mod pak as well?
      2. If you know; what causes the healing potion to randomly stop working? I thought it's mods that change the max stack size, but even after reverting that, it still doesn't work anymore. Only SQL mod I have installed is yours, along with UICore and AML, obviously. The rest's just textures.
    3. icouldifiwantedto
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      Glad you're making progress! To answer your questions:

      • My Immersive Common Rooms mod requires the EmoteWithAnyNPC_SleepInBed files to enable NPC's to lie down on the beds, plus the EmoteWithAnyNpc_LevelFix files to make all the beds usable. It does not require the main mod pak files.
      • I do not know what would make the healing potion stop working. In fact I've never heard of that happening. If you remove all SQL mods does the healing potion start working again?
    4. ZS1
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      Actually, I didn't have sql mods installed when it happened, besides what comes with the modloader by default. Your mod came a bit later.
      It happened when I was fiddling around with max stack sizes, twice. First time it kinda worked itself out, now it seems baked into the save, as even removing all mods (as in, the entire ~mods folder) doesn't fix it.
      It's unpleasant, but not a catastrophe, as I have a workaround for it.

      Sorry for the absence, was distracted by a certain public Beta >.>