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icouldifiwantedto

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icouldifiwantedto

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12 comments

  1. polarni9
    polarni9
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    Nice! Does this work with a gamepad though? And how?
    1. icouldifiwantedto
      icouldifiwantedto
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      Thanks! There's actually a new version of this mod (which doesn't require UE4SS, though it uses different keys) here.

      Sadly neither of them works with a gamepad because I don't have a gamepad so I don't know what controls to bind to. I don't think UE4SS has the ability to bind to gamepad controls anyway, but the other mod is written in blueprints so I could do it on that one. If you tell me what controls to bind to I'll give it a shot!
  2. SweetyChoco
    SweetyChoco
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    Hullo there :) !
    Any possibility to update the mod to work with the 2.5.2 ue4ss  release ? https://github.com/UE4SS-RE/RE-UE4SS/releases
    So far i can't make it work with this version.

    Kind regards =D !
    1. icouldifiwantedto
      icouldifiwantedto
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      Sure, I'll take a look! Dunno why it would stop working...
    2. icouldifiwantedto
      icouldifiwantedto
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      It works fine with UE4SS v2.5.2 for me. Are you using the Xinput version? That's the one you should use.
  3. PolishBadger98
    PolishBadger98
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    Can you make the mod dynamic so that the spells are displayed during combat?
    1. icouldifiwantedto
      icouldifiwantedto
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      Probably. But take a look at the Dynamic HUD mod first. That might already do what you want. 🙂
  4. Shreqmaster
    Shreqmaster
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    Does this also remove the no flying icon?
    1. icouldifiwantedto
      icouldifiwantedto
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      Yes it does! The no-fly icon is associated with the tool wheel (because that's where you mount your rides) so if you toggle the tool wheel off the no-fly icon will fade away too.

      However, while testing this just now I discovered a bug in the game - if you exit a no-fly zone with either the tool wheel or the spells turned off, the no-fly zone isn't cancelled and you are still unable to fly. This isn't a bug in my mod. It's a bug in the game. (It happens if you use the game's settings menu too.) Nevertheless I will raise it as a bug on my mod and try to find a work-around. For now the only way to fix it (if it happens) is to fast-travel (i.e. floo-travel) somewhere. That seems to reset it.
  5. DNX93
    DNX93
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    Pretty simple but GREAT! Thanks a lot!
  6. yngve91
    yngve91
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    Works like a charm, thanks!

    Code for rebinding to arrow keys, I suits me well:

    RegisterKeyBind(Key.LEFT_ARROW, function()
    MAP = not MAP
    SettingsManager:SetShowMapElements(MAP)
    UserSettings:ApplySettings(false)
    end)
    RegisterKeyBind(Key.RIGHT_ARROW, function()
    WHEEL = not WHEEL
    SettingsManager:SetShowToolWheelElements(WHEEL)
    UserSettings:ApplySettings(false)
    end)
    RegisterKeyBind(Key.DOWN_ARROW, function()
    SPELL = not SPELL
    SettingsManager:SetShowSpellElements(SPELL)
    UserSettings:ApplySettings(false)
    end)
    RegisterKeyBind(Key.UP_ARROW, function()
    METER = not METER
    SettingsManager:SetShowMeterElements(METER)
    UserSettings:ApplySettings(false)
    end)
    1. icouldifiwantedto
      icouldifiwantedto
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      Looking good! 😁

      I've had to remap the keys too, because they now conflict with another mod I've installed... 🙄