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icouldifiwantedto

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icouldifiwantedto

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About this mod

Toggle 12 separate elements of the HUD (or the entire HUD) on/off at the press of a button and optionally auto re-enable 5 of them during combat.

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Changelogs
Versions

See the "Changelogs" dropdown just above.

Introduction

There are several mods out there already which toggle the HUD on/off but (as far as I know) only one of them will toggle individual elements of the HUD on/off. That's the predecessor of this mod. But that one used an LUA script (hooked into the game using UE4SS), which some users found to be unreliable and unstable. I have therefore re-written the mod in blueprints (which is what the game is written in). This version should be super-reliable and rock solid.

This mod will allow you to toggle each of the four main elements of the HUD (the map, the tool wheel, the spells and the meters) on/off individually, and toggle floating icons on/off, and of course toggle the entire HUD on/off too. (It will actually toggle whatever you have enabled on/off, so when you toggle it back on you get back what you had showing previously.) It will also toggle another eight transitory elements of the HUD (like the white outlines around enemies).

Your HUD settings will be reflected in the settings menu and will therefore be preserved when you restart the game (except Duel Challenges which is saved separately because it's not in the settings menu).

Installation

You should be able to install the mod automatically using Vortex (then skip to step 4 below), but Vortex can be a bit unreliable with Hogwarts Legacy mods (it doesn't always delete mods properly) so I would recommend installing it manually as follows:

  • Download the mod.
  • Unzip the contents.
  • Move zMyHUDToggler-105_P.utoczMyHUDToggler-105_P.ucas, and zMyHUDToggler-105_P.pak to the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder.
  • Install Blueprint Apparate Modloader if you haven't already.
  • Start Hogwarts Legacy
  • Load your most recent save-file.
  • Press the F8 key to activate Blueprint Apparate Modloader.
  • Type MyHUDToggler in the little window and hit the Enter key on your keyboard.
  • The word MyHUDToggler should disappear and reappear lower down in that window with an X next to it. If it doesn't - if it stays on the top line - then either a) you put the .utoc, .ucas and .pak files in the wrong folder, or b) one of your existing mods is already using pakchunk 105. Use my PakChunk Checker to check that. If you have a pakchunk conflict see the Conflicts section below.
  • Press F8 again to close the modloader window.

Note that you only need to follow the above process once. From now on the mod will just work.

Default Key Bindings

By default the HUD elements are toggled on/off using the following key bindings:

  • ALT-DEL          = Minimap on/off
  • ALT-End          = Tool Wheel on/off
  • ALT-Home         = Entire HUD on/off (also disables the mod's auto re-enable feature)
  • ALT-Insert       = Floating icons on/off
  • ALT-PgUp         = Spells on/off
  • ALT-PgDn         = Meters on/off
  • SHIFT-ALT-DEL    = Standard Notifications on/off
  • SHIFT-ALT-End    = Quest Notifications on/off
  • SHIFT-ALT-Home   = Special Notifications on/off
  • SHIFT-ALT-Insert = XP Notifications on/off
  • SHIFT-ALT-PgUp   = Enemy Target Health Bar and Highlight Outline on/off
  • SHIFT-ALT-PgDn   = Special Notifications on/off
  • SHIFT-CTRL-PgUp  = Duelling Challenges on/off
Custom Key Bindings

You can change the key bindings to anything you like as follows:

  • Download & install the latest version of this mod, start the game, do the F8 thing (if you haven't already), load a save file, then shut down the game.
  • In Windows Explorer type %localappdata%\Hogwarts Legacy\Saved\Config\WindowsNoEditor into the address bar at the top and hit Enter.
  • Left click Input.ini then right click it and select "Edit" (or "Open with" > "Notepad").
  • Search for HUDToggler. You should find entries like those below.
  • Change the items shown in green below to whatever you want. Key names can be found here.
  • Restart the game.
ActionMappings=(ActionName="HUDToggler_Beacons",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=Insert,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Damage",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=PageDown,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_DuelTechniques",bShift=True,bCtrl=True,bAlt=False,bCmd=False,Key=PageUp,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_HintHUD",bShift=True,bCtrl=True,bAlt=False,bCmd=False,Key=Home,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_HUD",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=Home,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Meter",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=PageDown,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Minimap",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=DELETE,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Quest",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=End,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Special",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=Home,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Spells",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=PageUp,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Standard",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=DELETE,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Target",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=PageUp,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_Toolwheel",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=End,GroupName="",SortIndex=0)
ActionMappings=(ActionName="HUDToggler_XP",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=Insert,GroupName="",SortIndex=0)


Auto re-enabling during combat

Five of the HUD elements can be set to auto re-enable when the player enters combat, as listed below. When combat ends these items will return to whatever state (visible or invisible) they were in before combat.

  • Spell diamond.
  • Health and Ancient Magic Meters
  • Tool wheel's currently-selected active item.
  • Mini-map
  • Duel Techniques
To select which one(s) are auto re-enabled, add the following lines to your Engine.ini file and change the true/false values to your preferences. You will find this file in your C:\Users\[YourUserName]\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor folder.

[/Game/CustomContent/MyHUDTogglerConfig.MyHUDTogglerConfig_C]
AutoEnableSpells=
True
AutoEnableMeters=True
AutoEnableToolWheel=False
AutoEnableMinimap=False
AutoEnableDuelTechniques=False


NOTES:
  • Avoid manually adjusting your HUD settings during combat or you'll confuse the mod.
  • Auto re-enabling doesn't work if you've elected to hide the entire HUD using ALT-Home.
How to Un-Install

Either:

  • If you installed it via Vortex: Disable or Uninstall it via Vortex. BUT also CHECK that it's gone from the ~mods folder afterwards.
  • Delete zMyHUDToggler-105_P.utoczMyHUDToggler-105_P.ucas, and zMyHUDToggler-105_P.pak from the ~mods folder.
Conflicts

This mod uses pakchunk 105. You can check if that conflicts with any of your existing mods by running my PakChunk Checker batch script after you've installed the mod. If it does conflict, you can either fix it using the Chunk ID Conflict Manager or rebuild this mod yourself - see below.

Known Issues

The following are known issues. If you encounter others please let me know in the POSTS section.

  • If you toggle the entire HUD off, auto re-enabling during combat won't work until you switch the HUD back on.
  • If you toggle the entire HUD off, certain warning messages will no longer appear. This is a feature (or bug) from the game not my mod.
  • If you toggle the entire HUD off, all non-combat field animals will vanish (cows, sheep, deer, etc) and they won't return when you toggle the HUD back on. Other types of non-combat animals (chickens, rats, etc) are fine. This is a bug in the game which I don't currently know how to fix. There should be no link between the HUD and animals in the world!
Open Source

This mod forms part of a series of wiki articles I'm writing (this mod is in the 5th article) which aim to help beginners learn how to create blueprint mods for Hogwarts Legacy. The Blueprints for this mod are therefore Open Source - you can download them and play around with them yourself. That's not an entirely easy process though, so you'll need to read the first article in the series to learn how to do it. Nevertheless, once you've got everything set up you can recook this mod with whatever pakchunk and key bindings you like.

To find out more please join the Hogwarts Legacy Modding Discord and head to the wiki section. In there you'll find a link to the first article in the series (called "Blueprint Example 101 - Hello World") which beginners should read first.