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Damien3092

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  1. Damien3092
    Damien3092
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    Version 1.3

    • Adds RNG to Enemys Level,
      Below Playerlevel 33 (-2 Level to +2 Level Deviation)Above Playerlevel 33 (-1 Level to +3 Level Deviation)Play more tactical, defeat the lower Enemys first, if you are struggling
    • Removes Spawnmrate increase from Mainfile,.
    • Overall Balance changes, and adjusts to some aggressiveness
  2. mhillerchamp
    mhillerchamp
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    There a way to just slightly increase the perfect parry, seems very short n hard to pull off now, just asking.
  3. FoxsTailsUA
    FoxsTailsUA
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    sorry for my english. can you tell me how to find out the exact amount of health of enemies at each level? i just wanted to raise health by 3-4 times at each level
  4. Wolfmann001
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    Hi, got a question. The open World Bosses (Deadly Dugbog in the Swap) and the Wolf Bosses (Grim and Whitewolf) do not Scale Upwards, the Adds yes. I this so wanted? Also when i was in Mary Portmans Basement. The final boss was Level 26 i was 29. Is this so wanted? Wish you merry Christmas
  5. Wolfmann001
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    Hi,

    tested your Mod Enemy Balance. It works perfectly but there is always one thing: High Enemys then you are harder to defeat or Use better gear. Because of this I decided to uninstall it and play with gear balance and 25% health for my enemys extra. I play on normal.

    Without this annoying message I wrote before everything would be ok. and as I wrote in other Comment: Thank you for your work at all
  6. Wolfmann001
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    I play with your mod, it works great at me. Version 1.2 (Steam) i have and NOW it is a little bit challenging with the combat, thanks to you. I play together with the Mod that requires more level for Main Story Quests (maybe you know it). I have so far no bugs or crashes.

    Thank you for your work
  7. mark4020
    mark4020
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    if i want to increase base hp for enemies is this the correct one to alter? 
    UPDATE EnemyDifficultyScaling SET TicketScale=0.6, DamageScale=1.55, HealthScale=1.45, ParryScale=0.575, PerfectParryScale=0.45, ProtegoDeflectCount=1.85, ProtegoDamageAdjustment=-0.6, ProtegoCooldownTime=2.0 WHERE Level='Hard';
  8. mark4020
    mark4020
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    does this mod still work considering there is a more recent patch? 
    1. Damien3092
      Damien3092
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      you have to repair the mod with modmerger. like every other outdated mod
    2. Damien3092
      Damien3092
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      i think i will updfate everything when the next big patch witrh the aditional content comes out
    3. mark4020
      mark4020
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      thanks i just used the automatic merge in the mod merger is this correct? im new at Hogwarts modding.
  9. takingdomscosimog
    takingdomscosimog
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    Got more enemies but they are if anything less aggressive all waiting their turn to attack where as I want them to just be throwing spells at me none stop.
    1. Damien3092
      Damien3092
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      did you used the mainfile AND the more enemy Mod? you have to merge them with modmerger to get the aggressivness.
  10. Valour549
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    What happens if I am still using the February patch? Will the mod still work?
    1. Damien3092
      Damien3092
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      Why are you using the February patch? 😅 they fixed so much in the May patch, 

      but to answer the question, no. You have to download the version in the Archiv, maybe it is working. On Files click on old files. The oldest Version is from 20th of March but I would suggest you are using at least.V 1.3. Only a few day difference.
      But I am not sure if it’s working 
    2. Damien3092
      Damien3092
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      And if you want to use other SQLite mods you have to merge them. With the old version of mod merger 
    3. Valour549
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      Got it. BTW you should add an optional Talent Rebalance mod that:

      1) Nerf the two plant talents (mandrake and venomous plant one), because they current gives +25% damage to ALL plants. Taking both gives +50% damage to all three plants. I guess this one is more of a bug fix.

      2) Nerf Erudus potion talent: instead of giving invincibility and spell bounce back, it should just reduce damage taken by 75% (default potion reduce damage by 50%) and no longer bounce the spells back. OR make it 50% but now the spells still bounce back.

      3) Nerf Maxima potion talent: instead of upping damage to an additional +200% damage, it should give perhaps +125% damage (default potion gives +100% damage). Currently it also works with ancient magic, allowing you to one-shot almost anything.
    4. Damien3092
      Damien3092
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      Yes I agree. 

      this would be more part of my Gameplay Balance then Enemy Balance. 

      same as balancing the Gesr Traits (add on for my Gear Balance) I think it’s to strong that i can stack 6x the same effect. 1-2 same Gear Traits as Max would be nice.

      But I am not sure where to Balance Talents and Traits. It’s not really clear to me in the Database. Any suggestions? 

      if you want to test all Balance Mods i have, use this https://www.nexusmods.com/hogwartslegacy/mods/1219
      Enemy Balance is already included. Same as Gear Balance. spell Balance. Gameplay Balance. And Mainquest
  11. I loved the TryHard version, it had many more enemies, I feel that the x4 version is not enough for me, I would like to see at least one x6, are you working on a version like this? I love your mod by the way, thank you very much!
    1. Damien3092
      Damien3092
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      Thank you for your feedback :) 
      i am so sorry that I didn't made the Tryhard Version yet. I was a bit busy with my Hermione Audio mod, which was quite a lot work. 

      I removed it because I create the Tryhard version out of the Balanced Version. And I made a lot changes in a short time to the Balanced Version, so I wanted to have a nearly finished Balanced Version, to avoid updating it too often. But the Balanced Versions fells ok.

      It sounds that you only use the X4 Version? without the Mainfile?

      the X4 Version are only a Multiplier, to increase the difficulty you can merge it with the Mainfile (Balanced Version), only x4 is quite easy because its still the Vanilla Game. I think Balanced and x4 should be really challenging.

      So to get the Hardest Version you need to merge the Balanced Version with X4.