Hitman 3
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  1. FalloutBenny76
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    Can you add an option to mute the music that happens during gameplay? Not music that is actively coming from something like a radio in a map, But like background music to add atmosphere, I don't like it so I turn the music audio down, But that also results in no main menu music, Which I actually want the main menu music
    1. te47
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      I also keep my music volume turned all the way down. Having main menu music but no mission music is a popular request. Unfortunately, it's very complicated from what I've seen. Makes sense, as the music is dynamic with different layers coming in and going out based on gameplay events. Menu music is very simple by comparison, which is why I was able to include those options without too much trouble. 

      I'm sure I'll look into it again at some point, but I'm about to start a long Hitman modding vacation due to self-inflicted ridiculous overwork on my main mod (Hitman 2016 Movement) for the past few months. Music is high on my priority list for when I return.
    2. FalloutBenny76
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      Awesome no worries, If you can do that when you return that will be perfect
  2. Tumbler007
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    Will this help with hearing npc footsteps? Bc it doesnt sound like they have any at all. Especially when they flank and run up to you face distance, ZERO AUDIO on footsteps. Only indicator of where enemies are are their random voicelines making you rely on instinct constantly in combat. But it seems no one even addressed or even so as much noticed this blatantly obvious issue
    1. te47
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      Unfortunately, this mod is only designed to mute annoying overdubbed sounds (not counting classic UI). If you wanna know just how little IOI cares about NPC footstep sounds, check out the WOA Paris remaster. NPCs sound like they're wading through a flood despite the lack of knee-deep water. Even if everyone at IOI is deaf, I'm sure people have reported it by now. Multiple updates since then, and still no fix.
    2. Tumbler007
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      Hopefully one day we can get a mod for this.  
  3. FrannyDeSanny
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    Would it be possible to remove the H3 kill sound and keep the 2016/2 sound?
    1. te47
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      The actual sound file is a lot slower and lower pitch for some reason, sped up in-game by the same amount in H1 and H2. H3 already went nuts with new in-game effects (pitch, speed, volume, excessive reverb, randomization, etc.), which made the classic UI project extremely difficult. So even if kill stingers weren't Exhibit A of what this mod is designed to mute, there's no way I could properly recreate them.
  4. KhajiitPunk
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    Really nice mod
    Is there a possibility of adding an option to mute the exit music that plays after eliminating all targets? It can be very annoying in freelancer
    1. te47
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      That's actually a great idea. Unfortunately, my only experience with music so far has been with menu music, which is simple compared to dynamic music during actual gameplay. Ideally, I'd want to find a way to keep the regular mid-mission music playing instead of everything going silent as soon as you kill the last target. 

      Personally, I always play with the music volume at zero. If I'm feeling like music, I just play classic ambient Jesper Kyd tracks in the background. The Contracts soundtrack has always been my favorite. That's one solution to having no exit music. ¯\_(ツ)_/¯
    2. KhajiitPunk
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      Yes that's what I do too, just have the music turned off altogether and mostly I like it that way. But I recently learned that apparently different levels have different soundtracks and I kinda wanna check it out, but not enough to deal with the exit music lmao
    3. te47
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      Haha I feel the same way. I used to play with the music on a long time ago. Every mission has its own (except Bangkok, which reuses Paris). Aside from 2016 nostalgia value, I think the only music I actually like is in the first two or three Hitman 2 missions. I don’t like it enough to mess with my music volume slider though. :P
  5. trashusername47
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    Hi there. Just wanted to say I love the mod. Really appreciate all the time you spend digging in the game files to find these annoying sound files.

    I have some requests I hope you will consider.
    Since you are well familiar with editing sounds in this game, can you please add an option to choose the menu music from the trilogy. Similar to how you added option to choose menu ui sound, it would be great to have an option that let us choose menu music from HITMAN, HITMAN 2, HITMAN 3.
    The patch released in October has broken all menu music mods in this site, and none of them has updated their mods for the latest patch.

    An option to remove the Ave Maria music playing when using the scope of Seiger 300 Advanced would be great too.

    And finally an option to remove challenge completion and challenge progress bar sound. I personally love the challenge completed sound, but in Freelancer mode the challenge progress bar sound becomes really annoying. An option to remove either of these would make this mod perfect.
    1. te47
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      I love and agree with all of these suggestions. I wanted to include the challenge stuff in 5.3, but I've been working on refining the new Hitman 2016/Hitman 2 UI sounds as much as humanly possible instead of sleeping for the past few days. Sleep is next on my list, followed by that. 

      The Seiger 300 Advanced Ave Maria removal is just a matter of finding the sound file. Menu music options from all three games would be awesome, but I've seen enough to know pulling that off will likely be extremely difficult. Definitely looking into it though.

      Edit: In case anyone is wondering what "refining" means, it's countless hours of direct comparisons for exact volume matching, EQ, pitch-shifting, gain envelopes, spectral edits, and whatever else I could think of to work around Hitman 3's love of applying effects to everything.
    2. trashusername47
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      Thanks for considering the requests. Endorsed the mod and given you a kudos, because I cant imagine the amount of hours you must have spent digging through this games sound files to make this mod where it is today. Definitely an essential mod for me. 

      But please do care for your health, sleep should always come first. Take your time. Looking forward to future updates.
    3. te47
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      Thanks! I'm definitely going forward with those suggestions. Not sure about menu music options (even though I love that idea), but the challenge completed/progress bar sounds and Seiger 300 Advanced Ave Maria removal are both 100% guaranteed in future updates. 

      And thanks, I'll try to sleep more in general. This was an extreme case, since I've been dying to undo Hitman 3's UI sounds throughout my year of Hitman modding. With an unrefined classic UI option finally out, I worked much harder on nailing it than I would on anything else.

      Edit: Just for the record, the only reason I didn't remove XP and challenge sounds months ago is that I had those disabled in the in-game options for so long that I forgot I could enable them. As much as it pains me, I turned everything on to see what else needs muting.
    4. te47
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      Well, I got one of those requests done with 5.4. That was the easy one. Blood Money's Ave Maria is great, but that's just not the place or time.

      Unfortunately, I spent the past 5 hours trying to find the sound that plays for partial challenge completion when you have that HUD element enabled, and I came up with absolutely nothing. I have no idea why it's so well-hidden. It must be an unidentified file (I hate those), but I can usually track them down using their associations with other files. Not this time, apparently... But I'm very stubborn, so I'll find it eventually.
    5. trashusername47
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      Thanks for the update. Just wanted to point out something and dont know if it was intentional by you. When decorating the safehouse, selecting the option 'Set and Exit' no longer has any sound. I'm using classic UI option in your mod. So I'm guessing the same sound was used somewhere in the main menu so it got removed too. 

      Any chance you can bring that sound back. Because it feels weird having no sound when you apply changes while decorating the house.
      Also can you please bring back the option of 'Loading Screen' in your mod. Because I love the classic menu UI sounds, but also love the feel of default loading screen ambience. Would be great to have both.
    6. te47
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      Thanks, I'll definitely look into that "Set and Exit" issue. I still need to play Freelancer to catch things like that. If I'm being honest, I'm really not interested in it. I hate every change they made for Hitman 3's missions (persistent shortcut doors/ladders, keypads, weird futuristic portable power generators, the mandatory sonic screwdriver camera and its minigames, etc.), so I'm not exactly thrilled to see what those same new kids have done to my beloved Hitman formula next. But as a mod developer, I really need to get over that and do some testing.

      I removed the option for loading screen ambience for technical reasons, plus I didn't realize anyone actually liked it. I'll look into re-adding it.

      Edit: I might know what’s causing the “Save and Exit” issue. Does that sound like the lockpick sound effect that the “Sweeteners” option mutes? I came across a suspicious duplicate, and both are muted. Never mind, found it. Sort of...
    7. te47
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      Just posted version 5.5, which should hopefully fix the "Save and Exit" audio. I plan on testing that directly soon, but if you get there first and it's still not working, please let me know and I'll keep digging around. (Just FYI, since I removed some files, a clean install is required.)
    8. te47
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      Took me a while to figure it out, but I just posted 6.0 with an option to mute challenge notification sounds. Still looking into the possibility of adding a menu music option as well. Entering uncharted territory with that one.
    9. trashusername47
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      So glad you managed to get rid of the challenge notifications. Btw the 'Set and Exit' in freelancer mode still doesnt have any sound. I clean installed the mod like you recommended and can confirm its still not fixed.
    10. te47
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      Thanks for confirming. This seems like another case of things being tied together in very odd ways, like how muting a lock-on sound also muted the syringe injection sound despite no apparent file connections. But I fixed that, so it's only a matter of time before I fix this too.
    11. trashusername47
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      Regarding the loading screen music, I hated it too and used to remove it using this mod until I found this mod:
      Freelancer Loading Screen

      It lets u choose one loading screen from freelancer as your default loading screen. There is an awesome scene of 47 in a hotel room reading his iPad in thunderstorm. Reminded me of Hitman Contracts Menu screen from my childhood. Not that special when its muted, but with the default loading ambience Its very moody and atmospheric.
      Image 1
      Image 2
      Image 3

      It fits very well in story mode missions because it looks like Agent 47 is studying his targets before a hit: Image 4
      Anyway, just wanted to explain why someone would want the loading screen noise back.
    12. te47
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      Thanks for the explanation! I couldn't think of a reason why anyone would want loading screen audio back. Loading screens were blissfully silent in Hitman 2016 and Hitman 2. I found it so annoying that I used to turn my headphone volume all the way down during every loading screen until I finally killed it via modding. It even found a way to be annoying for that by repeatedly and inexplicably breaking instinct audio.

      To this day, Contracts is my favorite Hitman game. Ironically, audio (the music) is my top reason. Jesper Kyd was a legend. I always play the current trilogy with no music, or I'll sometimes even play Contracts music in the background. I also use Time of Day Mod and Rain for some Contracts-style rainy night missions. Accent Overhaul is also a must, but full-on foreign languages would complete the experience.

      Anyway, I'm still planning on re-adding a separate loading screen option. The new UI modes are set up differently, and as I mentioned above, touching loading screen audio always finds ways of breaking instinct audio for unknown reasons. It's very delicate, but I'm on it.
    13. trashusername47
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      Hi again. Some good news. It seems someone managed to successfully change menu music after the freelancer update: 
      Hitman 2016 menu and Music
      I'm using the mod now without any issues. Unfortunately it doesnt have hitman 2 menu music. If you could maybe get in touch with that person and figure out how, perhaps you could include it in this mod also.

      Similar to how you gave 3 options for UI sounds, it would be awesome if this mod also gave users ability to choose Menu music from the 3 games. It would make this mod perfect and complete imo.
    14. te47
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      Awesome, I'll need to look into this. I've heard that the exact length of the track can be a major problem for looping it, but I haven't really gotten into that myself yet. Might not even be true anymore.
  6. 01DarkLord04
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    I do not know if this is intended or not, but thrown melee impacts and neck snaps sounds are still present (sometimes they play, sometimes not), but they are much quieter.
    1. te47
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      As a general rule, the mod doesn’t mute sounds for important physical gameplay events if there are no sounds left underneath. Complete silence under those circumstances would feel more like the game is bugged. The layers upon layers of weird cartoonish sound effects on top of those ones are the mod’s targets. 

      However, the “sometimes they play, sometimes not” part makes it sound like there might be a local issue of some kind. I’d try a clean mod install to see if that helps.

      Edit: To be clear, that general rule only applies if the sound matches the physical nature of the event (i.e. flesh tearing, bone snapping, etc.). If the only sound that plays in the vanilla game is a bass swell or a synth whoosh or something, complete silence is absolutely the desired outcome.
  7. Stik2201
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    how to install exactly, it says the mod cannot be located, what the hell am i supposed to do
    1. te47
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      Have you installed other mods using the Simple Mod Framework? It's no different than any other mod. In the SMF (on the "Enable/disable mods" screen), click the "Add a Mod +" button, navigate to the Immersive Sound .zip file you downloaded from here, and open it.

      If it has any trouble, I recommend making sure you have the latest version of the SMF and maybe try a clean SMF install. This mod's been around for over a year, and no one else has reported the same problem. I just tried adding and deploying it on mine to confirm.
  8. IAmWaahid
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    I wonder, if there's an option to change the sound of when you snap someone's neck back to the H1 sound.
    1. te47
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      Sorry, the mod doesn't have an option for that. Aside from classic UI, the mod mutes sounds rather than change them. As for whether it's possible from a technical standpoint, getting sounds from Hitman 2016 is harder than getting them from Hitman 2, but it's doable.
  9. MayaMayhem
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    Love your mod, absolutely essential!  Perhaps a big ask, but any chance we could get an option for Haven Island's overbearing thunder/wind?
    1. te47
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      Thanks! So... I've been intentionally avoiding adding options for any mission-specific audio for several reasons, the biggest being that it'll likely open the floodgates and we'll all drown in SMF options. However, I can tell you exactly how to mute that audio manually.

      You're referring to the very loud storm ambience that isn't there at the start of the mission but slowly rolls in, right? These instructions will work for any existing option you use that has a "WWEM" folder in it. It's not as hard as it probably looks.

      Let's say you use the classic UI option. Go into "Immersive Sound\ui_classic\chunk0\WWEM". Copy the 2 files already in there (silence) and paste 4 more copies, so that "WWEM" folder will have 10 files total. Rename those 8 new files to the following (keeping the same endings): 

      005F3AAFB216B4D3.WWEM
      005F3AAFB216B4D3.WWEM.meta
      003C1E279AE40A6A.WWEM
      003C1E279AE40A6A.WWEM.meta
      004008875D7FE466.WWEM
      004008875D7FE466.WWEM.meta
      00C5E62D9F64E54C.WWEM
      00C5E62D9F64E54C.WWEM.meta

      And that's it! This hasn't been tested and it's possible the game actually switches to the storm audio instead of playing it on top of the existing ambience, but this should definitely get the job done. I can advise further if you have any issues. Have fun. :)

      Edit: Sorry, forgot about something. For this, you'll need to create a "chunk10" folder next to the "chunk0" folder and move the 8 new files there. So they'd be in "Immersive Sound\ui_classic\chunk10\WWEM". Be sure to keep the original 2 files in "chunk0\WWEM". And that's really it!
    2. MayaMayhem
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      Thanks so much for such a detailed and clear guide!! Successfully deployed with those changes in place; no warnings!  I'll let you know if it causes any real issue in game, but thanks again, enjoy getting my hands dirty & learning a bit, even if it doesn't work out for some reason
    3. te47
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      Glad I could help! Happy to advise further, even if you just want to make some minor adjustments. :)
  10. Finnjvl
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    Some reason Scope Music option stop work on here. Dunno why but that Sieger 300 plays that Ave Maria again.
    I've uninstall all mods, checkout gamefiles via steam and even make fresh SMF install, and install only this mod, but that stuppid sniper rifle don't stop playing that song when aim with it. 
    Same when play game in vanilla and Peacock...
    Very weird indeed, cause game itself has not update since january and i don't have no mods installed without SMF.
    1. te47
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      I'm so sorry, I completely missed this until now! I just confirmed it still works perfectly for me, so this must be a local issue. Have you tried a clean install of the mod? Always the best place to start.

      Edit: By "clean install", I mean deleting the entire mod and downloading it again from here. Might be best to do it manually, just to be 100% sure it's completely gone. You can just go into "HITMAN 3\Simple Mod Framework\Mods" and delete the "Immersive Sound" folder.