About this mod
Customize how persistent shortcut doors and ladders work.
Doors and ladders can be customized to work like a first playthrough.
Doors can be stripped of shortcut properties. (No yellow braces. Locked or unlocked.)
- Requirements
- Permissions and credits
- Changelogs
- Donations
Updated for SMF 2.26.1
UPDATE 1.2.1
Updated for SMF 2.22.1
UPDATE 1.2
SMF 2.0 Compatible
Added options to revert doors and ladders to the first playthrough state.
(Doors will require unlocking from inside and ladders need to be broken from top with crowbar.)
INFO
Persistent shortcut doors have been stripped of their shortcut properties.They now look and work like regular doors.
TWO VERSIONS
Normal: Always unlocked
Locked: Requires a lockpick or a crowbar to be used on the outside. It becomes unlocked if passed through from the inside.
PREREQUISITE
packagedefinition.txt needs to be patched
(Default location: C:\Program Files\Epic Games\HITMAN3\Runtime)
https://notex.app/tools/online/xtea/
0. Optional: Make a back up of packagedefinition.txt.
1. Drag and drop packagedefinition.txt into the above site.
2. Click “Set Patch Levels”.
3. Click “Save File” and overwrite your original packagedefinition.txt .
Or download a prepatched packagedefinition.txt for the latest game version from here:
https://notex.app/xtea/prepatched/
RPKG
INSTALLATION
1. Unzip .rpkg files into the Runtime folder.
Default location: C:\Program Files\Epic Games\HITMAN3\Runtime
chunk0patch3_WorkingShortcutDoors.rpkg
chunk2patch3_WorkingShortcutDoors.rpkg
or
chunk0patch3_WorkingShortcutDoors_Locked.rpkg
chunk2patch3_WorkingShortcutDoors_Locked.rpkg
2. Rename .rpkg files to the next sequential patch (not chunk) number that comes next in your Runtime folder.
(If you have no other mods, the existing chunks should only go up to chunk[number]patch2,
So, you would rename them: )
chunk0patch3.rpkg
chunk2patch3.rpkg