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HMBM47

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HMBM47

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38 comments

  1. SierraNox
    SierraNox
    • member
    • 1 kudos
    Hey, good, simple mod, works even offline.
    1. SierraNox
      SierraNox
      • member
      • 1 kudos
      The mod itself is good, but unfortunately it is missing something, I suspect that the author has not tested it or does not play it offline at all.
      Namely, there is no option for permanently open ladders.
      Due to the lack of this option, when playing offline, you have to deal with ladders, which definitely doesn't make things easier when you want to test your own speedruns.
      However, the mod works with doors in offline mode, so such deficiencies are quite surprising.
      There used to be a mod that did something like this (unlocked transitions in offline mode), but it is now outdated (according to comments).
      I was hoping yours would do the same or even more, but instead I'm disappointed.
      I hope that these gaps will be filled efficiently.
    2. SierraNox
      SierraNox
      • member
      • 1 kudos
      Instead of This mod I highly recommend installing This mod.
  2. shepard6000
    shepard6000
    • member
    • 0 kudos
    I can't install it qith the latest version of mod manager ( vers. 2.25.1). It says:
    "The mod you're trying to install is invalid. Contact the mod author.
    Empty content folder "content/Empty"
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Updated
  3. armitom
    armitom
    • member
    • 2 kudos
    Can't Install it with the latest version of Mod Manager, it says "invalid content folder in locked doors"
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Updated
    2. armitom
      armitom
      • member
      • 2 kudos
      Thanks!
  4. jacksaints
    jacksaints
    • member
    • 1 kudos
    this is a great mod and have been using it for a while!

    any chance to get a version that makes it like the normal shortcuts but it resets everytime you start the level (for doors and ladders)

    just think the shortcuts make it too easy
    cheers
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      No? That's where the locked door option comes into play. 
      Gives you the option of weather you want to go the "wrong" way through a shortcut door by giving you the choice to actively lockpick it. 
    2. jacksaints
      jacksaints
      • member
      • 1 kudos
      but what about ladders? could you lock them off?
    3. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      I BELIEVE I looked into it before but ladders work differently than doors so it would require a different approach.
      I'll look into it again.
    4. jacksaints
      jacksaints
      • member
      • 1 kudos
      ah that would be great! cheers for the hard work you've put in for hitman modding
    5. jacksaints
      jacksaints
      • member
      • 1 kudos
      any update on this?
    6. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      I tried changing and/or deleting things in the shortcut ladders code but wasn't able to get it to work. 
      Perhaps the mission scripts themselves would need changing? I dunno. 
      I`ll try asking on the HITMAN modding Discord. 
    7. jacksaints
      jacksaints
      • member
      • 1 kudos
      did you discover anything further on this? I really just want the shortcut doors and ladders to be permanently closed. is that possible for a mod?
    8. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      I was able to fulfill your request. :)

      I'm thinking I should probably combine the "no yellow brace" mod here as well. Hmmm...
      It also might be a good option to make it so you don't need a crowbar for the ladder? I dunno.
      (I would have to figure out HOW I would even be able to do that.)
    9. jacksaints
      jacksaints
      • member
      • 1 kudos
      oh wow the new option is perfect and exactly what ive been waiting for! really good job there mate

  5. LordLauf
    LordLauf
    • member
    • 0 kudos
    Can't seem to get it to work. Playing game on steam.
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Please follow the install instructions on the Description page.
      1. packagedefinition.txt needs to be patched.
      2. Extract "locked" or regular .rpkgs and rename them properly.
  6. Adil15101
    Adil15101
    • member
    • 0 kudos
    Can you make this compatible with Simple Mod Framework? When a mod has multiple options, it's way better and convenient to use it with SMF.
  7. kingwilfre
    kingwilfre
    • member
    • 2 kudos
    Can the Dubai elevator doors be added as an option? I'd rather have to access the server to unlock them for my playthroughs instead of them still remaining as immediate exit options whenever I take out all the targets
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Good idea. I'll look into this.
    2. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      I looked into one of the doors and unfortunately it doesn't have a universal "PermanentUnlock" entity attached to it like the persistent shortcut doors.
      I'm thinking it might be in the level script itself? I dunno.
  8. theraineydaze
    theraineydaze
    • supporter
    • 3 kudos
    Hello again, I've been using this mod quite a bit now and I think it's essential!

    But I have one suggestion, I prefer the locked option for doors but on the final train level the amount of rusty nails you get is so tight that using one to get into a shortcut can prevent progress. If it's possible maybe have a version with all shortcuts locked except Romania?
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      I was afraid of this when I initially made it. 
      Did a test run in that level and had enough for all the doors by the end. But I guess if one isn't thorough enough it's possible to hit a dead end. 
      I'll look into it. FYI, the new version will need Simple Mod Framework since I'll have to make changes to the level's script to modify which shortcut door it uses. 
    2. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Just did a few more tests in the level.
      From my testing, there are more than enough nails, keys, crowbars, and window shortcuts to get to the end of the level.
      Actually, nails and keys aren't required at all to complete the level.
      And the only crowbar needed is the first one, which you are forced to use right away.
      The only difference to normal gameplay, is you just save the nails for the "big stash" shortcut rooms instead of using them for minor things.
      Also, the last shortcut door can be bypassed by opening the other door with the valve located right in the next car.
  9. theraineydaze
    theraineydaze
    • supporter
    • 3 kudos
    Love the mod! But I'd like to have locked doors while also be able to access ladders from the bottom, would this be possible?

    Thanks!
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      To unlock ladders in subsequent playthroughs, you need to complete the ladder shortcut challenges.
      If you cannot complete these challenges, please purchase the game so you are able to do so.
    2. theraineydaze
      theraineydaze
      • supporter
      • 3 kudos
      Sorry I miss understood your description. I never use crowbars on doors so when you said the locked version needed lockpick or crowbar I thought you meant ladders for the crowbar, my fault.

      Perfect mod btw! Shortcuts are fun the first go around but then they just look like weird anomalies when playing amongst H1 and H2 maps.
    3. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      I see now. Just a misunderstanding.
      I directly edited the shortcut door .TEMPs (templates) and didn't touch the ladders at all.
  10. ilKzo
    ilKzo
    • member
    • 0 kudos
    hello,

    you forgot berlin's door at the beginning :/
    1. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Which door are you referring to? 
      If you follow the install instructions on the zip file all persistent shortcut doors should be changed as intended. 

      Unzip
      chunk0patch3_WorkingShortcutDoors.rpkg
      chunk2patch3_WorkingShortcutDoors.rpkg
      or
      chunk0patch3_WorkingShortcutDoors_Locked.rpkg
      chunk2patch3_WorkingShortcutDoors_Locked.rpkg
      and
      rename to next sequential patch number
      i.e. chunk0patch3.rpkg and chunk2patch3.rpkg (Or whichever patch number comes next.)

      Also, did you make sure to patch the packagedefinition.txt file? (Info is in the description of this mod.)
    2. ilKzo
      ilKzo
      • member
      • 0 kudos
      ok i just didn't know that i had to put both files on Runtime, now its working perfectly !
      Thanks
    3. M0isT00
      M0isT00
      • member
      • 0 kudos
      Can you make a tutorial video? I'm new to modding and i don't understand this exactly rename to next sequential patch number
      i.e. chunk0patch3.rpkg and chunk2patch3.rpkg (Or whichever patch number comes next.). Thank you
    4. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      No need for a video. It's really quite simple.
      In your Runtime folder you should already have:
      chunk0.rpkg
      chunk0patch1.rpkg
      chunk0patch2.rpkg
      chunk2.rpkg
      chunk2patch1.rpkg
      chunk2patch2.rpkg

      These mod .rpkgs need to be renamed:
      chunk0patch3.rpkg
      chunk2patch3.rpkg

      The reason for the "next sequential" part is because if you have other mods, they will need to be renamed to the next patch number, and so on and so forth.
      So, chunk0patch4, chunk2patch4, etc.
    5. maspardi
      maspardi
      • member
      • 0 kudos
      is This Default File, Right ?
      Because too much Mods Make me Confused a
      chunk0.rpkg
      chunk0patch1.rpkg
      chunk0patch2.rpkg
      chunk2.rpkg
      chunk2patch1.rpkg
      chunk2patch2.rpkg
    6. HMBM47
      HMBM47
      • supporter
      • 10 kudos
      Yes. 
      If you have issues keeping track of your HITMAN 3 mods I would recommend looking into using: 
      Simple Mod Framework
      https://www.hitmanforum.com/t/simple-mod-framework/13031/62