Halo: The Master Chief Collection

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  • Proposed V2 Changes (To be updated...)

    Current changes in place for V2
    Noble Team Members:
    Noble Team removed from the game currently. (Except for Cutscenes) Rebalances to player character below to compensate for their removal.

    Player Spartan Stats:
    Damage Resistance: 200% (was 100%, compensating for Noble Team removal)
    Health Regen Rate: 0% (so health damage is permanent, no partial regeneration, like CE)
    Player Gravity: 75% (as like CE)
    Player Speed: 110% (minor buff, helps in some firefights)

    Equipment:
    Sprint:
     Active use amount: 0.2 (was 0.25, this means that sprint bar depletes slower)
     Recharge Rate: 0.1 (was 5, this prevents sprint from recharging instantly like vanilla)
     ...

  • Reach - Classic Sandbox 1.00 Release Changelog

    Changelog for 1.00
    Magnum:
    Damage: 25 damage per shot Default: 17.5
    Autofire, hold down M1 to constantly fire.
    Fire Recovery Time: 0.286 seconds
    Viewmodel Changed to Combat Evolved Standards.
    DMR:
    Damage: 15 damage per shot Default: 17.5
    ROF changed to 0.4s.
    Zoom changed to 4.5x.
    Autofire, hold down M1 to constantly fire.
    Changed LCD / Bullet shader to red.
    Viewmodel Changed to Combat Evolved Standards.
    Assault Rifle:
    Damage: 6 (w/ 6.5) Damage per shot Default: 5.834 to 6.788
    Rounds Loaded Max: 60 Default: 32
    Rounds Reloaded: 60 Default: 32
    Rounds Initial: 240 Default:
    Max Rounds: 660 Default: 320
    Max Rounds Held:600 Default: 600
    Rounds per second: 15 Default: 10