Halo: The Master Chief Collection

Changelog for 1.00
Magnum:
Damage: 25 damage per shot Default: 17.5
Autofire, hold down M1 to constantly fire.
Fire Recovery Time: 0.286 seconds
Viewmodel Changed to Combat Evolved Standards.
DMR:
Damage: 15 damage per shot Default: 17.5
ROF changed to 0.4s.
Zoom changed to 4.5x.
Autofire, hold down M1 to constantly fire.
Changed LCD / Bullet shader to red.
Viewmodel Changed to Combat Evolved Standards.
Assault Rifle:
Damage: 6 (w/ 6.5) Damage per shot Default: 5.834 to 6.788
Rounds Loaded Max: 60 Default: 32
Rounds Reloaded: 60 Default: 32
Rounds Initial: 240 Default:
Max Rounds: 660 Default: 320
Max Rounds Held:600 Default: 600
Rounds per second: 15 Default: 10
Accuracy Increased considerably.
Viewmodel Changed to Combat Evolved Standards.
Shotgun:
Damage: 15 per pellet Default: 10
ShotgunBullet Max Range: 25 Default: 8
Autofire, hold down M1 to constantly fire.
Viewmodel Changed to Combat Evolved Standards.
Sniper Rifle:
Damage: 101 per shot Default: 80
Viewmodel Changed to Combat Evolved Standards.
Plasma Pistol:
Normal shot Damage: 20 Default: 16
Charged shot Damage: 100 Default:200,
Given the "slow damage" type rather than EMP, gives charged shots greater effectiveness vs FLESH.
EMP AOE Damage: 45 Default:36
Weapon Projectile speed lowered considerably.
Lessened the guidance of charged projectiles.
Lowered the AI rate of fire for the weapon. (Legendary)
Viewmodel Changed to Combat Evolved Standards.
Plasma Rifle:
Damage: 13 Default: 6 to 10
InitialVelocity: 27 Default: 25
FinalVelocity: 27 Default: 25
Heat Generated Per Round: 0.125 Default: 0.15
Acceleration time for top rate of fire decreased.
Rounds Per Second Max: 10 Default: 9
Accuracy considerably increased.
Viewmodel Changed to Combat Evolved Standards.
Plasma Repeater: (Plasma Minigun)
Damage: 6.5 per shot
Projectile speed considerably decreased.Now functions similarly to the Combat
Evolved shade turret, except in portable form. Fires 3 plasma charges
each shot.
Rate of fire greatly reduced.
AI handling of the weapon highly modified due to the changing of the weapon.
Viewmodel Changed to Combat Evolved Standards.
Needler:
Shard: 12 Default: 6
AttachedExplosion: 35 to 40 to 60 Default: 350
AOE explosion: 35 to 40 Default: 10 to 40
Guided Angular Velocity Lower:75 Default: 75
Guided Angular Velocity Lower:90 Default: 90
(Enemy guidance): 25 Default: 75
Viewmodel Changed to Combat Evolved Standards.
Needle Rifle:
Damage: 12 Default: 6
Attached Explosion: 35 to 40 to 60 Default: 350
AOE explosion: 35 to 40 Default: 10 to 40
Viewmodel Changed to Combat Evolved Standards.
AI edited to do less damage when hitting the player.
Concussion Rifle:
Damage: 45 Damage Default: 21.5
AOE Explosion: 15 Damage Default: 21.5
AI rate of fire modified to be slower.
Viewmodel Changed to Combat Evolved Standards.
Grenade Launcher:
Viewmodel Changed to Combat Evolved Standards.
Human Grenade:
AOE Range: 0.9 to 2.25 Default:0.675 to 2.25
Vehicles:
Ghost:
Rounds Per sec: 5
Gun now fires Parrelel like in Combat Evolved. Rate of fire is lowered to reflect this.
AI rate of fire is also changed to reflect these new changes.
Phantom / Spirit Chin-Gun:
Projectiles per shot: 3 Default:1
Rate of Fire slighly increased.
Phantom and Spirit now have a shade turret like their CE counterparts. This makes them much less annoying.

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Burakkuhato

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