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Here is the map files and the info to go with each map from halo 1 and 2
1.Pillar of Autumn
Pretty straight forward level.
Only teleporting through load zones can be a bit tricky but it works well for the most part
I believe that the first two players close to captain keyes will get a pistol but in most cases player 3 and 4
will get one but ammo and weapons are everywhere in this level

2.Halo
Yet another quite straight level only changes made are the jackals now have plasma rifles and trust me they are no pushover when using them
The other change is that the plasma pistol can shoot another warthog using the charged shot which is why the jackals now have plasma rifles

3. Truth and Reconciliation
This level starts out ok with three of the players near the spawn area and player one in the pelican but you must manually hold x to exit otherwise you will be stuck inside it
Now comes the tricky part. A pelican has been provided at the end of the level because of the way the level transitions between the exterior and the interior
The interior of the ship is below the level but you cant get there via normal means and thats where the pelican comes in handy
Now the best setup is clear out the area around the grav lift but do not pass through the lift what so ever as when all enemies die it will try to warp you through to the grav lift
to stop this have player 3 stand near the entrance to the area and have player four near but not on or underneath the grav lift but have player 1 and 2 take the pelican back to the entrance or the path leading to the ship and wedge
you way in between both sides of the path you should pass through it and now what you need player 3 to do is go to the previous area and have him stand under the bridge thats in that area
that is going to be your reference point. So navigate the pelican over to player three but do not go back in boundaries. When you are finally under player three using the left click or duck button lower the pelican roughly around
the point where the void becomes like a purple mist and then have player 4 go to the lift if all went well you should be able to move the pelican into the ship. if not you didnt go low enough or you went to low but it works 9
out of 10 times. pics included
Also after the scene with keyes, players 1 and 2 will appear in the control room but not to big of a deal just have them fight their way back to you and then all head out together

4.Silent Cartographer
I had to change a spawn point which is noticable during the start but its for the better as player 1 and 2 get an early warthog and they wont be shot down right at the beginning.
No other noticable changes apart from a moved health pack nothing special

5.Assault on the control room
The beginning of the level sees player 1 and 2 placed just under the initial start point but two banshees have been placed to return to the other players.
A second tank has been added for support but at the loss of a ghost. I believe its for the better

6.343 guilty spark
The beginning of this level is nothing special though with most situations involving pelicans you have to manualy exit using the hold x button to exit vehicle

Also later on in the level during the marine cutscene before that playes out player 1 and 2 must go through a door moved to access the room while player 3 and 4 proceed to the lower part of the level

7.The library is about the only level without any noticable changes but when you spawn in quickly move forward as two players will be pushed up to the next levels and wont be able to get back down
but if you just revert to last checkpoint they will be fine but just move forward and they will be ok

8.Two Betrayals
This level has a few changes but its so big that it needed them
First off in the first area the wraith has been swapped to a banshee and all banshees have been flipped over so that the ai dont try to steal them plus only three banshees appear so take it in turns flying up to the top
Second off the next open area under the bridges has shade turrets converted into two ghosts and two warthogs for quick terrain travel
The next area after the small tunnel still has the warthog in place for an extra vehicle
After that area up the ramp has four banshees flipped over and ready to fly up to the next generator plus additional banshees up there for heading back into the tunnel
The major part of the tunnel after the door has been bown up has two warthogs and the area after that has four ghosts flipped over for the last area which sees four more banshees for the last pulse generator
(hint only player 3 and 4 are affected by the pulse generators use that how you will)


9.Keyes Sorry if this is confusing i can update if needed email me [email protected]
This level starts out as normal and recommended that you skip cutscene otherwise players 3 and 4 will be stuck in place
Now this level has two transitions and both require a bit of a setup and pics will be provided though its a bit of trial and error but worth it for a full force in this level so trust me
Now before proceeding down the hole to the exterior you must wait all together around before the door and fight the waives of flood up until Cortana places the waypoint (this is your reference point for later)
To stop the flow of enemies through the door is a bridge and if you cross it the enemies will stop.
Now for the setup. Players 1 2 and 4 must go to the other side and player 3 must head back to the beginning of the level for yet another reference point
player 1 and 2 need to go around the hangar to reach the phantom dropship with player 1 going into the passenger side on the right of the ship and player 2 must be the driver it can be the other way but i have had more luck with
this setup. Now you must pilot the dropship by doing a quick turn facing up to the left and head on through the wall as this ship has been designed to fly through walls and position in the place located in the pics provided
If you follow the setup the chances of you being spawned in the exterior of the ship when player 4 has dropped down are high if you follow the pics provided. The height is roughly about 309 kms from the waypoint and if you position
player 3 where I said and player 4 near the hole on the hangar side getting ready to jump down then you will spawn with the other players
Now your probably wondering why this is the case its because the game wasnt designed for 4 players so it still treats the game like there is only 2 and will focus on player 3 and 4 over player 1 and 2 and will leave them behind in
cases such as this level and The Truth and Reconcilliation levels.
Now if this isnt for you I have left a shortcut right at the beginning of the level. If you follow the only path until you get to the grunts turn around and you will see a door opened.
Proceed through this door and head on through to the other door across the way and then go right and up to the door and you will noticed it blacked out but you will get a checkpoint turn around and head back to keyes
and you can skip the entire lower part of the level.
In the case that you dont and have all made it to the lower part now comes the harder setup of the two.
Remember the location of the pool you start in because thats a vital part.
Proceed through the level as normal but do not enter the grav lift just yet. You will notice yet another dropship (you could use the first one but i have had more success with the second one)
The waypoint for the lift is yet another key reference for the distance in which you need to travel away from when going back down.
Ok so you remember that pool you started in, well have players 1, 2 and 3 go into the dropship provided and head back to that first pool, then have player three hop out and stand in that pool as close to the back left hand
corner as possible now have players 1 and 2 fly directly into that wall heading down under the map. Whoever is the passenger must then look back at the waypoint while the driver turns around and faces the waypoint.
Now i have narrowed this down to a few possible possible positions the waypoint should read 444.44 roughly and you should be between players 3 and 4 if player 3 and 4 are in the water and in front of the grav lift resepectively
Player 3 is where he is as yet another reference point and player 4 is near the grav lift to trigger the grav lift cutscene. Do not trigger it until player 1 and 2 are looking similar to the pics. But even whith all this and you do
make it there 3 out of 4 attemps will result in being trapped but i have positioned myself facing the waypoint and heading up to it then letting the ship fall backwards while watching the waypoint to get around 430.00 to 450.00 and then I
make sure all players are not moving during the cutscene and then if all went well you should be able to move yourself into the ship and proceed with the rest of the level.

10.The Maw
only thing here is make sure to skip cutscene and be careful in the narrow passages as sometimes players can get warped out the map but just go one by one and you should be fine