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Changelogs
Version 2.0.0
Fixes visual bug with Durandal 2119, thanks to the help of IronPasta and Moogy777 for reporting it!
Removed (for the most part) the original PS2 compression on the textures before re-upscaling them using ESRGAN (GUI version) with the model= "BC1 smooth 2.0". This was done one-by-one, because I don't understand how to get the batch process to keep the alpha (transparency). You should be able to see the difference here -> https://imgsli.com/MTkyNjM/1/2
Made small (couple of pixels small) manual edits to remove the jagged edges around the bottom of the bronze shield and attempted to lessen the seam on the round shield.
Removed blue face sword (4006), because I noticed I wasn't doing it any favors.
Version 1.2.0
Fixed bug with iron hammer (2215) that would cause the game to crash, thanks to the help of DarkChaplain.
It seems I accidentally downsized the texture twice, instead of only once like I was supposed to. This shouldn't happen on anymore textures, because I now have resizing fully automated through Photoshop.
Well now we know that the textures have to be strictly the same size as the original upscale.
Version 1.1.0
Made file size smaller using 7zip
Re-examined all of the textures one by one, again, now that I've worked with like 2,000 of them by now
Fixed big blue face sword (4006) to actually be re-upscaled (I had it processed like a x2 instead of a x4, so 1.0.0 didn't do anything to it)
Removed large cleaver (4007), because I noticed it was redrawn for TZA (it was upscaled x1), so "re-upscaling" it would only make it look like a potato
Sorry for the awesome names, I was unable to find them in the wiki, they must be monster weapons
Added 30 more small weapon part textures that required me to use Photoshop, that was fun*
Version 1.0.0
Release
"Why are there pictures of shields when the mod name says 'weapons' ?"
The file tree calls them weapons, and they were easy to take pictures of.
"Which weapons... and shields does this mod change?
IDK there were like 260 of them. *Now 289 of them. *288
"How did you fix the jaggies, again?"
I down-sampled the textures to their native resolution (they all were upscaled x2) and re-upscaled them with Waifu2x. *288 were x2, 1 was x4, 26 were x1, and 1 was x4 but drawn on top of so x4/x1.
"How to install with DrakLab Mod Loader?"
Extract the folder "ff12data" from the zip, rename the folder to "Weapons Re-Upscaled 2.0.0" and when you click "Add Mod" navigate to the folder you just renamed. How to use DrakLab Mod Loader- https://www.nexusmods.com/finalfantasy12/articles/18