Far Cry 5

File information

Last updated

Original upload

Created by

Steve64b

Uploaded by

Steve64b

Virus scan

Some manually verified files

190 comments

  1. Steve64b
    Steve64b
    • member
    • 90 posts
    • 3 kudos
    Locked
    Sticky
    Before installing, make sure you:
    1. Validate that you have the official game files, updated to the latest version. This means:
    - In uPlay: go to Far Cry 5's "Properties", and click "Verify Files"
    - In Steam: go to Far Cry 5's "Manage", then "LOCAL FILES" tab and click "Verify Integrity of game files..."
    2.You may also need to disable automatic updates for the game after that:
    - In uPlay: go to Far Cry 5's "Properties" and UNcheck the box "Automatic updates for this game"
    - In Steam: go to Far Cry 5's "Manage", then "UPDATES" tab and click "Only update the game when I launch it."
    3. Then extract the mod's zip file into the game folder, overwriting any existing files.

    In the misc. files section here on NexusMods, I uploaded a map file showcasing:
    - The new weapons
    - The available clothing/body parts
    - The new AI (SO many the editor may crash in explore/play mode, be warned!)
    - The new scripting actions
    - Example on how the HELPERMOD particle "spawning" workaround works
    - Some interesting new objects (forming to terrain/texture, interactive, stims, etc)

    Please DO NOT PUBLISH THIS MAP. It is only intended for you to preview some of the mod features that you can use in your own maps! ;)
  2. HunterFacts
    HunterFacts
    • member
    • 4 posts
    • 0 kudos
    Thank you again very much, your response to the last post helped me a lot. I have a question - suggestion. Is it possible in the script to make the object not disappear, but break? For example, a fragile object to break, and an explosive barrel to explode! If the barrel exploded according to the script, it would bring a lot of interesting features, such as dynamic destruction of objects, doors, etc. I don't even dream of moving objects in a script anymore. I noticed yesterday that some static objects that I create with the script turn into dynamic ones. I'll post a video of it later, but I don't think it has anything to do with your modification!
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      So far, you can break objects by spawning a fire object (like a Fire Jet) on them. I'm working on adding additional damage types, not sure if that'll turn out well.

      As for the static objects, they indeed turn into "dynamic" ones. The vanilla editor doesn't allow those objects to be spawned, when I lifted that restriction I found out why. :)

      Still, I added it in nonetheless. It can be a very resource-intensive performance hog in maps, but used sparingly it's kinda neat! :)
  3. HunterFacts
    HunterFacts
    • member
    • 4 posts
    • 0 kudos
    Hello there! Installed the latest version of the mod, the control area does not work. I made a video showing the problem in more detail. The game interface is Russian, since I'm from Russia. If you see what the problem is, I will be very grateful!

    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Editor Menu:  View --> Arcade Editor Settings. Check the box that says "Show Control Zones" (Показать области контроля)
    2. HunterFacts
      HunterFacts
      • member
      • 4 posts
      • 0 kudos
      Yes, it does work. Thank you very much!
  4. GoFucckrself
    GoFucckrself
    • member
    • 1 posts
    • 0 kudos
    Did Ubisoft recently update the game? I literally can not install even the base form of your mod. the second i transfer over your DLL, the Editor completely crashes on bootup. no other files just the DLL. the one thing i need to not have the dumb AI limit. note that ive been using this mod for like 2 years until recent break and now theres just no compatibility at all, despite 5 different verifications and Clean installations. do i have to delete all my map data in documents or something

    both the Fix and the Steam Fix you have end up with the same result
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Does the Windows Event Log mention any hints on what's causing the issue?

      misah49009 mentioned "Workaround/Fix: in cmd as admin, run "lodctr /R" before launching the editor", maybe that will help a bit.
  5. BigAl111
    BigAl111
    • member
    • 1 posts
    • 0 kudos
    Not sure if anyone else has had this issue, but I keep getting patch.fat was not found
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Do you have the steam version? Did you try installing the Steamfix zip from Nexusmods' misc files section?
    2. MaloyR
      MaloyR
      • member
      • 4 posts
      • 0 kudos
      How can I fix this issue myself, Steve? I have the Steam version. In the log it says that the patch.fat was not found. Im not sure where to look for that Steamfix zip, could you send me a link perhaps?
    3. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Steamfix: here

      Next update for the mod will have it integrated.
    4. MaloyR
      MaloyR
      • member
      • 4 posts
      • 0 kudos
      Thanks dude, that worked. Curious to see whats in the next update.. I wish we had a flashlight, that would be great for horror maps, also is there a way to make it so you can use your custom soundpoints?
    5. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Next update removes some sound effects from the music track section & adds them to a customizable soundpoint.
    6. MaloyR
      MaloyR
      • member
      • 4 posts
      • 0 kudos
      I really appreciate all your efforts man. Any chance we might get the content from Far Cry New Dawn in the editor?
    7. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Unfortunately I won't be adding New Dawn content to the editor, as Far Cry 5 doesn't contain those assets by default. Meaning maps made with them in it will crash the game for most other players.

      I only do mods that won't have the game crash on vanilla installs.
    8. MaloyR
      MaloyR
      • member
      • 4 posts
      • 0 kudos
      Could you make it so that we can add our own sound files? I find there's a lack of good sounds that I can use with jumpscares to be honest
  6. Vikingblood
    Vikingblood
    • member
    • 13 posts
    • 0 kudos
    Hi Steve! I don't know what I am doing wrong but your mod just won't show up in editor. I verified integrity of games files a week or 2 before I downloaded this latest version today. Previous version worked fine but this one it just doesn't show up when I start editor. I put the folders where I was suppose to but it just won't work. Default version of editor starts.
    Log:
    23:53:29 ->
    23:53:29 -> *****************************************************************
    23:53:29 -> Far Cry 5 Mod Installer
    23:53:29 ->Starting new instance of Mod Installer Dynamic Link Library...
    23:53:29 ->Current version: 20200527-0000 Commandline version, Codename: "I'm sooo lonely"
    23:53:29 -> *****************************************************************
    23:53:29 -> Bad launch params!

    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Does the Windows Event Log mention any hints on what's causing the issue?

      misah49009 mentioned "Workaround/Fix: in cmd as admin, run "lodctr /R" before launching the editor", maybe that will help a bit.
    2. Vikingblood
      Vikingblood
      • member
      • 13 posts
      • 0 kudos
      Hi Steve! Thanks for the reply. That's all I get in the windows log. I sent a message to Misah asking him to help me with workaround. I also sent you a message to farcrymods.freeforums.net because I thought I might get in touch with you faster. I apologize for that. I copied the contest of your bin and data_final to where the root game is and replaced when asked. I didn't know what to do with the bin plus. Then when I clicked on the FC5ModinstallerCMD it said about patch.fat not being found. So I copied the contents from steamfix and clicked again on the FC5Mod installerCMD I get the message about Bad launch params. I would really like to be able to make this work because I really like your mod. Sorry if I sound way too ubernoobish. Do I need to double click on the FC5ModinstallerCMDor just copy contents to bin folder and that's it? I don't remember doing that from old version.
    3. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Ah, just copy the contents to the game & run the editor like normal. :)

      The FC5ModinstallerCMD file is not intended to be run by users, my editormod will use it internally to install additional mods.
    4. Vikingblood
      Vikingblood
      • member
      • 13 posts
      • 0 kudos
      OMG I AM SO STUPID! It works now!! I know now what I did wrong!! I copied the contents to the wrong steam library!! I have FC5 on a different disk but I was copying the stuff to the old one. I apologize for wasting your time. I feel so incredibly stupid lol Thank you for the mod AND your help!!
  7. Bisonfan95
    Bisonfan95
    • member
    • 36 posts
    • 0 kudos
    Hello Steve!

    Just to inform you of a kinda serious bug. The mod removes the smoke of the smoke grenade in single player and multiplayer. That could be considered cheating and get you banned on multi :(
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      The mod shouldn't touch the effects. On a new Deathmatch map, if I throw the Smoke Grenade, there's smoke on my end.

      If anything, the map may be using too many visual effects, which cancels out other effects. This would then be the case for all players, not just those who have the mod installed.

  8. GUKiop
    GUKiop
    • member
    • 1 posts
    • 0 kudos
    Hi Steve, I would like to ask you about the music, TK in the editor there are only so-called cycles, that is, one style of music, no matter the stealth element now or still action went.So, your mod has a lot of music that changes depending on the game's gameplay, like in the campaign?
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Nope, AFAIK there's no new systemic music tracks.
  9. Bisonfan95
    Bisonfan95
    • member
    • 36 posts
    • 0 kudos
    Hello Steve! I was looking to build a map with respawning vehicles but didn't find any respawning properties like those in the AI characters or animals. CAn't copy paste properties as it is possible with object sizes. Is there a chance we could see that implemented?
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      No. Instead, use a scripts to spawn another vehicle when the first one gets destroyed.
    2. Bisonfan95
      Bisonfan95
      • member
      • 36 posts
      • 0 kudos
      Hello thanks for the reply. I tried that but you can't chain spawn more than 1 vehicle sadly. Since the object has not yet "spawned" in the world it breaks any triggers or scripts attached. Don't know why.
    3. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      Place vehicle A
      Place vehicle B, set to upon destruction of A
      Place vehicle C, set to upon destruction of B
      Place vehicle D, set to upon destruction of C
      ...
      and so on. The editormod does not actively impose a 8 vehicle limit in the map.
  10. Bisonfan95
    Bisonfan95
    • member
    • 36 posts
    • 0 kudos
    Hello Steve!!! So far enjoying it so much. I just wanted to know. Is the ballad of clutch nixon included in the tracks? I can't seem to find it.
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      I don't think I found that song in the game files yet.
  11. mshane951
    mshane951
    • member
    • 113 posts
    • 1 kudos
    I am currently looking for a way to get pass the horrific texture limit of four, is there something in your mod that possibility fixes this?
    1. Steve64b
      Steve64b
      • member
      • 90 posts
      • 3 kudos
      No, it is not a bug. It's a Dunia engine limitation.