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Steve64b

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43 comments

  1. OrganicChickenWings43
    OrganicChickenWings43
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    Hey steve I just have 2 questions about the mod. Is it normal that the game wont let me play arcade levels due to the anti-cheat ubisoft has? Second question was if this mod is compatible with the budget removal mod? Making a very detailed city map right now which is going to show off a lot of the new assets and features so i want to make sure I don't run out of memory before i complete it. Thanks again this mod is the greatest thing ever.
    1. Steve64b
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      My latest mod version should not trigger the Anticheat protection anymore. Make sure you Validate Files and fix all files to restore the game to its vanilla state, and only then install my latest mod version. Should work.

      The mod already features the budget removal effect. I just kept the nags in so map makers will still know what they're doing is not completely supported by Ubisoft. ;) Please keep in mind though that bypassing budget may have unforeseen side effects. For example, some visual effects might not render when their budget is reached.
  2. Deffc550
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    Is there any way to completely remove the limits? I get an error when I place to many collections (Trees and what not). Also it would be great if you can increase the number of textures and stuff you can have. I want to make a highly detailed map but its still so limiting.

    Thanks, Milly
    1. Steve64b
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      I'm afraid the number of terrain textures is a hard limit. As a workaround, you can maybe use some roads, or use generic objects with the unlocked additional textures (MENU: Edit -> "MOD: MORE GENERIC OBJECT TEXTURES" ) to spice up your map.

      Trees may be placed as objects individually to workaround the collection limit. Not sure if I can bypass the collection limit, limits are there for a performance reason. Plus I've noticed some maps can't be published when their filesize gets too big. So be sure to go easy on the limit bypassing, as the resulting map may not be publishable.
  3. SWhit
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    Fantastic Mod!!

    I Just want to say thanks for making a mod that finally allows you to be creative without the restrictions and limitations, I published my first map ever using your mod. I look forward to your further updates, I had a lot of fun making my map with your tools. I love the break apart the grouped items tool ! . I am still figuring out your mods capabilities and I'm sure I will have fun making more maps. Great Job!
    1. Steve64b
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      Thanks! :)
  4. Steve64b
    Steve64b
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    Heads up: The current 20190423 version may cause the map backdrop or otherobjects to be removed from the map!

    For the time being, you can place the backdrop in the map from the Object Tool. In the next mod update, I'll probably remove the backdrop objects so the Environmental tool's backdrops will work again.

    Additionally, the 20190423 version has an issue where selecting objects for scripting may not be possible. As a workaround, you can replace the IGE.WPF.Core64.dll file with the older version's IGE.WPF.Core64.dll file. I'm looking to get this fixed in a new build as well.
    1. Steve64b
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      Update posted, hopefully the issues have been fixed. Note that the game may restrict access to Arcade because EasyAntiCheat detects the mod 20190606. Editor should work fine though.

      This issue should be countered by the latest mod version 20190607 now.
  5. OrganicChickenWings43
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    This is a really awesome mod dude iv'e already started making a map that will be showing off a lot of new features with this mod. hint hint : streets packed with non destroyed vehicles. really don't even know how you pulled this off but you managed to pretty much give me everything I could've wanted with this editor. Pretty much gave us everything that Ubi couldn't ore just wouldn't. thanks again man!
    1. Steve64b
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      Welcome! :)
  6. Cthulhuandme
    Cthulhuandme
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    Is there a way to spawn the new AI in waves 2-5?
    1. Steve64b
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      For now you'll have to use a Trigger Event with a Script that spawns the AI as either Spawn Object (the new "AiAsObject" AI objects) or Spawn AI (the new "regular" AI).
  7. talk2troy
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    Can you explain more about notes? Is it an object with properties where can can type in our own story text & hints for the user about where to go next, where to find weapons, etc? << I think this is what everyone wants!

    I read the DOCS and it sounds like we can just place existing notes with existing text on them.

    QUOTE:
    20190423, public release
    NEW ASSETS: Added interactive (readable) notes.
    Generated a note for each individual text string in the game, meaning there can be quite some weird or empty ones in there too.
    Notes thumbnails show an english representation of the text, see https://text.farcry.info for possible texts.

    PS: Can we export / download any sign or poster objects and then photoshop or "paint" our story text on something like that?
    Basically, mappers want users to follow a story line & the current text walls really take you out of the "moment" and atmosphere.
    1. Steve64b
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      No, you can't type in your own text unfortunately. Notes are limited to pre-existing text. On the plus side: they are multilingual by design.

      I feel your pain when it comes to storytelling and text notes, but unfortunately I'm not able to make proper configurable notes. Notes with texts from https://text.farcry.info are as good as it gets. :/
  8. SupremePL45M4
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    how was this mod made?
    1. Steve64b
      Steve64b
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      ekey's Far Cry 5 unpacker to unpack the dat
      Gibbed's Dunia2 ConvertBinaryObject to convert fcb archetypes to xml & back again
      custom scripting and text replacing for object modifications
      Fino's Dunia Tools Primal mode to repack to dat
  9. OrganicChickenWings43
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    Yeah after i updated the mod i cant use any of the new objects that were added. I copied everything over from the zip file into my far cry 5 folder and now it says im using the DLL version only which doesn't allow me to use any of the new content. I was using this mod without any issue before i updated and had no issues now i cant use any of the new objects and they've disappeared from my map. Any help with this would be greatly appreciated.
    1. Steve64b
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      This happens when the data_final folder's contents haven't been installed correctly. Try extracting the zip again, maybe make sure uplay/steam doesn't "fix" replaced files in the background.

      Important to note: if you save the map without the mod properly installed, all mod objects will be removed from the map.
    2. OrganicChickenWings43
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      thanks for the advice ill try and reinstall the folder. do you know how i can prevent Steam and Uplay from fixing the files in the background? Because i wasn't even aware they did that i usually just drag and dropped and everything would work fine. I had a pretty dope map im pretty sure that is gonna be a lost cause now though lol f*** me.
    3. Steve64b
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      On uplay, check the Far Cry 5 game entry's PROPERTIES, then uncheck the box that says "Enable automatic updates for this game (if recently played)".
      On Steam, I'm not sure if you can disable it per game. Could try globally, set Steam SETTINGS->DOWNLOADS->Download Restrictions: "Only auto-update games between..." to any hour you're mostly sleeping.

      Having said that, there probably won't be many updates to the game anymore, so if you have the game updated to the latest version now (maybe while having run Steam/uplay with administrative privileges for good measure), the client shouldn't detect or download any new version soon. So fixing all files & then reinstalling the mod should fix things.
  10. Steve64b
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    Updated the mod, adding thousands of interactive/readable notes to help with storytelling&puzzle hints. Gave them an "unread" objective marker that disappears when read, and made them invisible so you can decide for yourself what you want read (place them on top of a newspaper, panel, letter, sign, etc). Wonder if all these notes slow down builders, may end up renaming them so they won't show up in most object searches (e.g search for "fire" is already slow).

    Also added rotating generic shape cylinders. Combined with the various textures, you can add some movement effect to your maps. Cosmetic only though, they won't rotate objects placed on top of them.
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