Far Cry 5

File information

Last updated

Original upload

Created by

Steve64b

Uploaded by

Steve64b

Virus scan

Some manually verified files

283 comments

  1. Steve64b
    Steve64b
    • member
    • 137 posts
    • 8 kudos
    Locked
    Sticky
    NEW release candidate MOD VERSION, v 20210916_rc2 !

    Main new features:

    • Added dedicated Editormod menu to the main menu, options are no longer in the View menu.
    • Added support for creating your own Object Selections, accessible from the Object Tool.
    • Integrated Fallen.Ninja's FNSync tool that downloads community-made object selections straight into the editor!
    • Cleaned up Customizable AI
    • Added Customizable Text object that translates typed text into its equivalent letter object selection.
    • Added Customizable Vegetation.
    • Holding SHIFT while clicking an object in the "Add Object" tool will bring up the mod window to modify the object before placing it.
    • Object Preferences no longer show by default. Users will either to toggle CAPS LOCK/SCROLL LOCK, or set the "GUI: Always Show Object Preferences" tweak in the editor menu.

    If you want to check out this latest editormod version, get it at https://mega.nz/file/D7RUlTAY#T66LugE9vFfnVv8BtX6bH-mcWwRJ_CMqPRDSI7IXoLg and extract the zip into your Far Cry 5 game folder.
  2. Seven735
    Seven735
    • member
    • 4 posts
    • 0 kudos
    Any way to customize a weapon's attributes? like firemode, damage, and so on?
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      I'm afraid that's not possible in a pure editormod. You would have to rely on modding the game itself through the Resistance Mod Installer.
  3. insanelime90
    insanelime90
    • member
    • 34 posts
    • 0 kudos
    copy original? what this mean? it wont work on my pirated game?
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      I don't know, I don't support pirated games. As far as I know, the game and editor require an online connection and that's probably only supported on the original game.
  4. patakgames
    patakgames
    • member
    • 2 posts
    • 0 kudos
    Is possible to make checkpoint in Farcry editor, when you die you spawn on the checkpoint ?
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      No, unfortunately not.
  5. patakgames
    patakgames
    • member
    • 2 posts
    • 0 kudos
    Hi, I want to ask, how can, I make custom AI Character models, It's possible in Far Cry Editor or, I need to do it in some other program ? Because, I saw map where are custom AI Character models named: Battle of Aachen.
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      Get the latest release candidate, up here in the POSTS section of Nexusmods ^

      Then search for "Customizable" in the AI tool.
  6. SgtPappas
    SgtPappas
    • member
    • 4 posts
    • 0 kudos
    I think Ubisoft changes something again. 
    Im trying to add some trees on my map (ofc i have a lot of things and without your help, i cannot add it) and i got message that i have not enough memory. 
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      If for some reason the game updated, you will need to reinstall the mod.
  7. SLOfWM
    SLOfWM
    • member
    • 12 posts
    • 0 kudos
    Any chance of getting all the assets and whatnot from FC6, since they didnt bother making a map editor?  By the way, thank you for this mod.  So much more choices.
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      I'd love to, but unfortunately I don't have enough access to the mapfile generation process to make it embed the new resources in the mapfile. 

      I want my editormod to produce maps that are playable regardless of whether players have a mod installed and regardless of whether players own the dlcs. So, I can only use assets provided by the Far Cry 5 data files common to everyone. 

      That said, I will look into the Far Cry 6 files, to see if some features can be ported over in my editormod. I'm specifically curious about the ledge mechanic, though I fear Far Cry 5's engine is too old for those constructs. 
    2. SLOfWM
      SLOfWM
      • member
      • 12 posts
      • 0 kudos
      Cool...thanks anyways.  Hopefully u see a way
  8. SLOfWM
    SLOfWM
    • member
    • 12 posts
    • 0 kudos
    nevermind
  9. Maks46
    Maks46
    • member
    • 13 posts
    • 0 kudos
    Hi Steve, what is the latest version of the mod?
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      The one posted in the Posts section is the latest build with semi-tested new features.
      The one posted in the Files section is the previous build that could be more stable.
  10. MaloyR
    MaloyR
    • member
    • 6 posts
    • 0 kudos
    Hi there Steve, first of all Im really enjoying the mod its been a lot of fun. Thank you for all the work. I got one question, my sky seems to have disappeared all the sudden. Any idea as to how I can fix this? Thanks. 
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      I think this happens when there are too many (specific?) objects in the map. For example, I witnessed the backdrop disappearing in one occasion, where a map contained a lot of VFX/decals.  Removing some and restarting the editor, changing the Backdrop to None and back again would restore it.

      Maybe make sure you're running the latest editormod version from the Nexusmods Posts section, in case that fixes it.
  11. SkyrimCommunityMember
    SkyrimCommunityMember
    • member
    • 3 posts
    • 0 kudos
    The mod removed some of the Friendly and enemy preset AI. Is there any way to give them my own loadouts? Appreciate your work 
    1. Steve64b
      Steve64b
      • member
      • 137 posts
      • 8 kudos
      The mod should not have removed any AI. Check the AI tool's category listing, they should be there somewhere.

      You can't give AI your own loadouts, but you can somewhat customize their inventory. Copy an enemy to clipboard, then hold SHIFT while pasting the enemy in the editor. In the mod window that appears, check the AI/Inventory  checkbox to add that slot to the enemy.

      You may need to toggle SCROLL LOCK on to access the new object preference on the AI, and toggle it off again to get back to the Control Zone assignment. It's all pretty experimental, only available in the more recent build here in the Posts section of Nexusmods. https://forums.nexusmods.com/index.php?showtopic=7497341/#entry99413173