NEW release candidate MOD VERSION, v 20210916_rc2 !
Main new features:
Added dedicated Editormod menu to the main menu, options are no longer in the View menu.
Added support for creating your own Object Selections, accessible from the Object Tool.
Integrated Fallen.Ninja's FNSync tool that downloads community-made object selections straight into the editor!
Cleaned up Customizable AI
Added Customizable Text object that translates typed text into its equivalent letter object selection.
Added Customizable Vegetation.
Holding SHIFT while clicking an object in the "Add Object" tool will bring up the mod window to modify the object before placing it.
Object Preferences no longer show by default. Users will either to toggle CAPS LOCK/SCROLL LOCK, or set the "GUI: Always Show Object Preferences" tweak in the editor menu.
I don't know, I don't support pirated games. As far as I know, the game and editor require an online connection and that's probably only supported on the original game.
Hi, I want to ask, how can, I make custom AI Character models, It's possible in Far Cry Editor or, I need to do it in some other program ? Because, I saw map where are custom AI Character models named: Battle of Aachen.
I think Ubisoft changes something again. Im trying to add some trees on my map (ofc i have a lot of things and without your help, i cannot add it) and i got message that i have not enough memory.
Any chance of getting all the assets and whatnot from FC6, since they didnt bother making a map editor? By the way, thank you for this mod. So much more choices.
I'd love to, but unfortunately I don't have enough access to the mapfile generation process to make it embed the new resources in the mapfile.
I want my editormod to produce maps that are playable regardless of whether players have a mod installed and regardless of whether players own the dlcs. So, I can only use assets provided by the Far Cry 5 data files common to everyone.
That said, I will look into the Far Cry 6 files, to see if some features can be ported over in my editormod. I'm specifically curious about the ledge mechanic, though I fear Far Cry 5's engine is too old for those constructs.
The one posted in the Posts section is the latest build with semi-tested new features. The one posted in the Files section is the previous build that could be more stable.
Hi there Steve, first of all Im really enjoying the mod its been a lot of fun. Thank you for all the work. I got one question, my sky seems to have disappeared all the sudden. Any idea as to how I can fix this? Thanks.
I think this happens when there are too many (specific?) objects in the map. For example, I witnessed the backdrop disappearing in one occasion, where a map contained a lot of VFX/decals. Removing some and restarting the editor, changing the Backdrop to None and back again would restore it.
Maybe make sure you're running the latest editormod version from the Nexusmods Posts section, in case that fixes it.
The mod should not have removed any AI. Check the AI tool's category listing, they should be there somewhere.
You can't give AI your own loadouts, but you can somewhat customize their inventory. Copy an enemy to clipboard, then hold SHIFT while pasting the enemy in the editor. In the mod window that appears, check the AI/Inventory checkbox to add that slot to the enemy.
You may need to toggle SCROLL LOCK on to access the new object preference on the AI, and toggle it off again to get back to the Control Zone assignment. It's all pretty experimental, only available in the more recent build here in the Posts section of Nexusmods. https://forums.nexusmods.com/index.php?showtopic=7497341/#entry99413173
283 comments
Main new features:
If you want to check out this latest editormod version, get it at https://mega.nz/file/D7RUlTAY#T66LugE9vFfnVv8BtX6bH-mcWwRJ_CMqPRDSI7IXoLg and extract the zip into your Far Cry 5 game folder.
Then search for "Customizable" in the AI tool.
Im trying to add some trees on my map (ofc i have a lot of things and without your help, i cannot add it) and i got message that i have not enough memory.
I want my editormod to produce maps that are playable regardless of whether players have a mod installed and regardless of whether players own the dlcs. So, I can only use assets provided by the Far Cry 5 data files common to everyone.
That said, I will look into the Far Cry 6 files, to see if some features can be ported over in my editormod. I'm specifically curious about the ledge mechanic, though I fear Far Cry 5's engine is too old for those constructs.
The one posted in the Files section is the previous build that could be more stable.
Maybe make sure you're running the latest editormod version from the Nexusmods Posts section, in case that fixes it.
You can't give AI your own loadouts, but you can somewhat customize their inventory. Copy an enemy to clipboard, then hold SHIFT while pasting the enemy in the editor. In the mod window that appears, check the AI/Inventory checkbox to add that slot to the enemy.
You may need to toggle SCROLL LOCK on to access the new object preference on the AI, and toggle it off again to get back to the Control Zone assignment. It's all pretty experimental, only available in the more recent build here in the Posts section of Nexusmods. https://forums.nexusmods.com/index.php?showtopic=7497341/#entry99413173