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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You can freely use my mod to create and publish maps to the Far Cry Arcade. But please be civil and not upload maps that conflict with Ubisoft's terms of use.
File credits
Ubisoft for the assets marked "NEW" Fallen_Ninja for help with the thumbnails The Far Cry Community for their feedback & support All the awesome Map Builders out there! :)
Donation Points system
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Changelogs
Version 20200523
From this version on, the editormod also patches the PATCH.DAT file to allow additional mods, search for "PATCHDAT" objects to see which objects use the new modding capabilities.
Cleaned up the Music Themes selection
Version 20200229-Clipboard
Exposed clipboard data to allow for faster/precise object placement generation using external tools
Added grouped variants of default AI as AIAsObject.
Added Zombie DLC voice overs as music tracks.
Added more GFXONLY objects
Re-added some backdrops/clouds as objects. Maybe they work better this time around.
Version 20191208
Added command "Search object" to find objects by name in your map.
Made "Found MOD object" entries in enhanced Validation Tool clickable.
Fixed POSTFX from HUDFX objects now trigger when the player is within 512m of its location, instead of 6-12m.
MINEMOD particle objects now use the same name as the other particles, but display the "Breakable" property icon to distinguish them more.
Made "Select object Duplicates" and "Fix Stitching" more descriptive.
Removed some new Music Track entries, hopefully that fixed some sounds from disappearing in the editor mode. If not, the sounds work fine once the map is published!
Version 20191130
Added Wind Geyser 50M, landmine objects for particle and HUD effects, grouped community objects
Changed deployment method to prevent triggering Easy Anticheat in the game's Arcade mode. Please Verify Game Files before installing the mod.
Version 20190606
Removed some backdrops that caused objects to disappear from maps. Hopefully got them all.
Added some more thumbnails thanks to Fallen_Ninja!
Fixed object selecting with scripting.
Renamed the added Environmental Preset names. Unfortunately I can't control the actual texts easily, but at least in English they should now display below the default values.
Version 20190423
NEW ASSETS: Added rotating variants of generic cylinders. Note that rotation may not always be sync across multiple objects.
NEW ASSETS: Added interactive (readable) notes.
TWEAK: Disabled nonfunctional "Wave Trigger" object. Still shows up in the object browser, need to know how to remove it from there without affecting performance.
TWEAK: Added Animal+Civilian+Ally numbers in Validation tool
TWEAK: Budget values no longer show by default to improve performance
Version 20190320
First public release. For detailed changelog, see the readme file.
20,000+ objects added to the Editor, more of E V E R Y T H I N G !
About 200 new weapon & ammunition assets (weapon skins, Mortar Cluster, Magnopulsar, RPG Cluster Incendiary, Arrow Explosive)
More static objects from the campaign/DLCs (including those from my 'NEW ASSETS' map )
More textures: hundreds more textures for generic objects.
More music: including songs from the Far Cry 5 & DLC soundtracks.
More AI: Hundreds more added from Campaign/DLC Characters.
More Animation points & Control Zones: Follow player, convert to other factions, change AI awareness state.
More Skies, Cloud Shadows, Backdrops, Music, PostFX filters & effects.
NEW scripting actions:
- "Force Equip Weapon": with option to turn ammo infinite. - "Change HUD Objective" : List of numbers with text values can be checked at https://text.farcry.info - "Lock player input" : player can't move but only look around. - "Unlock player input" : re-enable player input.