Fallout 76

File information

Last updated

Original upload

Created by

SkyOps117

Uploaded by

SkyOps117

Virus scan

Safe to use

About this mod

Personalize your mouse cursor with a glow, color and shape. All options are in a xml file customizable with a text file editor. Fix the mouse cursor default position.

Permissions and credits
Changelogs
Donations
Clicking will never feels so good!

About

The cursor and glow change color as well as showing an animated circle when you click.
Cursor glow length and strength get stronger as well.
I recommend at least looking at the xml configuration to change colors the way you want.
Use the color code F5CB5B, FFFFCB and 0 saturation/brightness for closest to default Fallout 76 colors.
Making it look like the default cursor color might not be perfect because of the color change filter.
↳ Making it an option to not have the color change filter in the configuration file next version.

You can help improving this mod or learn with it using the source code. I will make a Github repository.



‼ Ideas for the future

➢ Particles effect when moving or clicking.
➢ Trajectory of mouse cursor.
➢ Display cursor statistic.
➢ Add your own picture for a new cursor.
(Couldn't load a picture dynamically. Seems like you going to need to add it yourself with Jpexs)



Guides links; check out later for new guides

➢ How to configure this cursor mod:
https://www.nexusmods.com/fallout76/articles/44
➢ For compatibility with TZMapMarkers, load this mod after it.
This guide make sure it's working by deleting TZ cursor:
https://www.nexusmods.com/fallout76/articles/50
↪ future guides
➢ Basic of flash player display
➢ Load your project in fallout 76 cursor menu



❣ Installation

1. Put "CustomCursor.ba2" and "CustomCursor.xml" inside your data folder of Fallout76 installation directory.
2. Inside "Documents\My Games\Fallout 76" folder, edit or add "Fallout76Custom.ini"
3. Edit "Fallout76Custom.ini" to include this mod Ba2.

- Example of edit for running only this mod:

[Archive]
sResourceArchive2List=CustomCursor.ba2

- Example of edit for running multiple mods named (mod1, mod2, mod3):

[Archive]
sResourceArchive2List=mod1.ba2, mod2.ba2, mod3.ba2



⟳ Versioning

➢ X.Y.Z
➢ X = Major update. When a lot of stuff change to my interpretation.
➢ Y = Feature update. You need to update your XML configuration.
➢ Z = Compatibility and bug fixes update. No need to update XML configuration.
➢ Each letter gets incremented once per update.



Tools used in the creation of this mod

➢ FlashDevelop
https://www.flashdevelop.org/
➢ JPEXS
https://github.com/jindrapetrik/jpexs-decompiler


? Recommended mods

→ Perk Loadout Manager (PLM)
https://www.nexusmods.com/fallout76/mods/124
→ Improved Health Bars
https://www.nexusmods.com/fallout76/mods/368
→ Text Chat
https://www.nexusmods.com/fallout76/mods/151
→ Better Inventory
https://www.nexusmods.com/fallout76/mods/32
→ Save everything
https://www.nexusmods.com/fallout76/mods/148
→ Inventory Plus
https://www.nexusmods.com/fallout76/mods/125