I apologize for the delay. This mod consists of 717 archive files and I made a lot of mistakes while updating it, forcing me to redo a lot of my work. If you find any issues, don't hesitate and report it in the bugs section.
Removed collision from all replacement options
Addressed compatibility issues
Added cyan, magenta, white, and yellow glowing variants
Included images of vanilla loot bag skins in the "Specific Loot Bag Skin Replacements" and "Vanilla Loot Bag Skins" options
Added the option to replace the zipper sounds with the ones from one of the Nuclear Winter containers
Added an option to keep specific loot bag skins from being changed by the "All Skins" replacement option. To use it, choose a file and add it to the game's data folder and archive list in Fallout76Custom.ini after "All Skins" (338.ba2). If using multiple files, make sure to rename them.
I'm wait this update for so long, but now I just curious... If I just unpack 338.ba2 ,copy any NIF file from the meshes\atx\lootbag put it into meshes\atx\lootbag\atx_lootbag_6pack rename it to atx_loot_bag_6_pack.nif then recreate Archive. Will that work? (Sorry for my poor english.)
I tried doing this to replace the items from the balloon piles re-placer, and it sort of worked some of them are do get re-placed with these containers, but others just now show red metal balloons rather than the yellow ones from the mod, not too sure why though to be honest as it should work.
@zomgh4x, any chance of a quick guide on how to remove the collisions from meshes, as I tried using the latest github version of nifscope and it just says Fallout 76 nifs are unreadable.
@digigp01 yes, but you also need to do the same with the material file (.bgsm) to replace the texture.
@Varick77651 I've been pretty busy lately, but you can check out the nifskope channel from Fallout 76 Datamining Discord server. You need to go to the role-assignments channel and react to "If you have an interest in learning about how we datamine and how to do it yourself..." to unlock the nifskope channel. There is a working nifskope fork you can get there, but it is not perfect so you will need to use a hex editor to clean up custom nif files. There are also posts on how to remove collision from objects without breaking functionality.
@digigp01 you don't need to edit babylon_vaulttechbox_large.bgsm, you just need to make sure it is included in your archive (.ba2) file with the renamed nif file that will replace the 6pack lootbag. You can also simply add the renamed nif file to one of the archive files from my mod by opening the archive file, dragging the meshes folder that contains your renamed nif file into the Archive2 window, and saving the new archive.
This sounds like you have an outdated mod, most likely one that modifies UI like Better Inventory, Save Everything, or Perk Loadout Manager. Make sure they are up to date. If something is wrong with your ini files, you can simply move them to another location so the game can generate new ones. Make sure you are using Fallout76Custom.ini and not Fallout76.ini because some updates modify Fallout76.ini and you might encounter issues in the game if you modify it yourself. If you have modified Fallout76.ini before, you can simply delete it to revert any changes.
Thanks for all your work.A very hard worker who is no longer, as of yet, making F76 mods was okagau007. He too did excellent work on a shiitake-load of files. Oka might return to updating one of his mods and/or creating a new one. I really hope so because he's one of my absolute faves in the areas he worked in onF76 mods. CheersZ0MGH4X.
I could make a mod for that, but it would not be very practical to replace meat piles with these models because it is not possible to remove collision from F76 models yet. I will still do it if more people ask me to. I did make a mod that replaces all kinds of piles with toxic mutagenic waste. They still have collision, but they are not much of a burden because they are rather flat models: https://www.nexusmods.com/fallout76/mods/490
sometimes it glitches and the meat piles turn into one of the clean glowing containers i choose. Now i wish there was an option to make it official. If the meat piles are too flat then they can sometimes hide in the grass, even glowing ones. Any of the smaller bags would be perfect, even with that pesky collision. please make it meatpile optional! pretty please!
@MARTEPENA3 Some human NPCs drop paper bags by default. If you are using a lootbag replacer mod, then this is why you sometimes see the modded lootbags being dropped by some NPCs such as humans during the Radiation Rumble event.
I finally found a way to properly remove collision from models without breaking their functionality, so a pile replacement mod that turns piles into Nuclear Winter containers is now in my to-do list. My priority right now is to remove collision from all of my pile and lootbag replacer mods though.
How exactly do the new loot bag additions work if you haven't unlocked them from the atomic shop? For example, if I want to use the jack o'lantern loot bag but don't own it will it override the brown paper bag regardless? Thanks.
Sorry if I confused you, but the files say and show what will be replaced rather than what will the loot bags be replaced with. For example, the Bowling Ball Loot Bag file will replace the bowling loot bag with one of the replacements included in the folder. If you want to replace the brown paper bag (default loot bag), use the Brown Bag (Default Skin) file.
Note that this mod only replaces loot bags with one of the Nuclear Winter containers or duffel bag. It does not replace loot bags with an atomic shop variant.
If we use a choice from your mod that replaces that loot bag that came out around 1 & 1/2 months ago, the army bag that you have to aim at the "zipper thingy",do we have to aim in the location that is at?
Added some options to only replace a specific atomic shop variant of the paper bag. I will add the rest of the variants soon along with options to keep specific variants unchanged while replacing the rest.
Remember to report any issues in the bugs section of the mod page.
49 comments
If I just unpack 338.ba2 ,copy any NIF file from the meshes\atx\lootbag
put it into meshes\atx\lootbag\atx_lootbag_6pack
rename it to atx_loot_bag_6_pack.nif
then recreate Archive.
Will that work?
(Sorry for my poor english.)
@zomgh4x, any chance of a quick guide on how to remove the collisions from meshes, as I tried using the latest github version of nifscope and it just says Fallout 76 nifs are unreadable.
@Varick77651 I've been pretty busy lately, but you can check out the nifskope channel from Fallout 76 Datamining Discord server. You need to go to the role-assignments channel and react to "If you have an interest in learning about how we datamine and how to do it yourself..." to unlock the nifskope channel. There is a working nifskope fork you can get there, but it is not perfect so you will need to use a hex editor to clean up custom nif files. There are also posts on how to remove collision from objects without breaking functionality.
from the 338.ba2 to
"meshes\atx\lootbag\atx_lootbag_6pack\atx_loot_bag_6_pack.nif"
I still need to edit
"materials\ZOMG_H4X\Lootbag_Replacements\babylon_vaulttechbox_large.bgsm" ?
I download Material Editor but I really don't know what else I can do.
By the way, I'm using "Large Clean (Glow)".
Thank you for your reply and help.
was okagau007. He too did excellent work on a shiitake-load
Oka might return to updating one of his mods and/or creating a new one.
I really hope so because he's one of my absolute faves in the areas he worked in on F76 mods.
Cheers Z0MGH4X.
not possible to remove collision from F76 models yet. I will still do it if more people ask me to. I did make a mod that replaces all kinds of piles with toxic mutagenic waste. Theystill have collision, but they are not much of a burden because they are rather flat models: https://www.nexusmods.com/fallout76/mods/490I finally found a way to properly remove collision from models without breaking their functionality, so a pile replacement mod that turns piles into Nuclear Winter containers is now in my to-do list. My priority right now is to remove collision from all of my pile and lootbag replacer mods though.
Note that this mod only replaces loot bags with one of the Nuclear Winter containers or duffel bag. It does not replace loot bags with an atomic shop variant.
If we use a choice from your mod that replaces that loot bag that came out around 1 & 1/2 months ago,
the army bag that you have to aim at the "zipper thingy"
Thanks...
Remember to report any issues in the bugs section of the mod page.