About this mod
HUD when you need. Hide when you don't.
Requirements
Permissions and credits
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations
Turkish
Spanish
Mandarin
German
Translations available on the Nexus
Mandarin
Author: Broodahood
Chinese - Immersive HUD - iHUD
Spanish
Author: kittyowilder
Immersive HUD - Spanish
Turkish
Author: LoRaS
Immersive HUD - iHUD -Turkish Translation
German
Author: Svorge
Immersive HUD - iHUD - German Translation
Mirrors
Changelogs
Version 3.0
This is 99.9% the same as version 2.1b (which was the beta for v3.0), just cleaned up a little.
Made the MCM code more efficient. Nothing that you could notice, but it gives me peace of mind :)
Version 2.1b
Added full support for MCM including hotkey support.
Version 2.0
Added the option to remove toggle devices
Added the option to change fade time for health, action points and compass
Rebuilt mod from scratch for better performance and stability
Version 1.32
Minor bug fix to prevent the HUD briefly appearing when closing the pipboy
Version 1.31
Small code change to make iHUD compatible with Power Armor HUD mod
Moved the Power Armor control option for iHUD from the crosshair to the main settings
Version 1.11
BUG FIX: Fixed a small issue where the HUD sometimes did not disappear after reloading.
Version 1.3
Option to show cursor in third person only
iHUD now manages certain elements even when in power armor
Version 1.2
Option to have iHUD control the crosshair whilst in Power Armor
Option to hide the AMMO count
Option to hide the grenade count
Moved the 'other' options into their own 'other' sub menu
Improved code efficiency (again). I realised the crosshair check did not need to be done very often
Version 1.1
Improved efficiency of the code (not that it was needed, but I knew I could, so I did).
Option to remove crosshair hit marker that appears when you score a 'hit' on someone.
Option to hide the sneak meter.
Option to hide the Enemy Health bar.
Donations
Straight donations accepted
VIDEO
VIDEO
The aim of iHUD is to provide the immersive feel you get from having no HUD, whilst keeping the usefulness of having one. It takes the permanantly visible HUD elements such as compass and crosshair, and hides them when not needed. Hence the motto:
HUD when you need. HIDE when you don't.
What does it let you do? 1. Hides the HUD and lets you set the circumstances under which it re-apears.
2. Lets you set up situations where single HUD elements appear rather than the entire HUD.
3. Toggle the HUD with an in game item.
3. Toggle the compass with an in game item.
Requires 1.
HUDFramework v
1.0d or later Recommended 1.
Mod Configuration Menu - Adds a user friendly menu system to control the mod without having to use holotapes.
Installation 1. Click the Download with Manager button in the files section to download to NMM.
2. Activate the mod from the mods tab.
Load Order Please place iHUD below/after the HUDFramework mod in your load order.