Fallout 4
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MisterKen

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Save files from my last Fallout 4 playthrough with Sim Settlements all chapters start to finish of Chap 3.

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These are save files from my last Fallout 4 playthrough using Sim Settlements 2 All-in-One from the first save to the last save post Chap 3, in various chunks. This is a Nora playthrough, and at the final save she took out the Institute, the BoS, the Gunners as a Railroad Agent. The final save is level 76 standing outside the 99% complete HQ. Just me and Cabbage against the world! Who's Cabbage? You'll find out. The last save is 4 days and 20 hours of play.

Download, unpack, and store in your save file folder. DO NOT just dump hundreds of save files into the folder unless you've never had problems with that before. lol

Significant content remains such as many of the companions still need to be met, Automatron (snagged ADA but never started the content officially), Vault 88 is untouched, Far Harbor is untouched, Nuka World is untouched. Several settlements remain empty and ready for your Minuteman assistance once they need it. Most of the settlements have a city plan with near if not all plots at level 3. In a few settlements I put down plots manually like in the Sanctuary, Red Rocket, Abernathy 'triangle of death'; meant to keep from experiencing crashing in that area.

HQ has just under 50 people there, several companions and quite a few of SS's unique settlers because of their stats. I let SS handle most of the mod, but all of the HQ disaster options are On. There are several outposts (Spectacle, Jamaica, Hangman, Taffington), but at this point in the mod's updates the Warriors (of which there are a lot) tend to spend their time at the last-ish territory I took --a bug maybe fixed soon).

Nora is mostly a melee build, but has rifle skills too. Not great with pistols. She did have maxed X Power Armor but during one of the HQ meetings where she needed to sit down the PA vanished entirely (because the room was a virtual/copy scene, not the actual room), and I didn't care enough to roll back to move the PA somewhere else. I rarely used PA in my prior playthroughs, and it was handy here, but again, I just didn't care. You can snag onto the X PA up in 360 as I never went there.