This mods overhauls all the Synths by giving them 70 new armor sets, 77 helmets, 42 uniforms and 2 Synth weapons. From damaged armor to undamaged looking armor sets. This is done by editing the vanilla armor pieces, uniforms and weapons with new textures in 2K and 4K.
Requirements
This mod does not have any known dependencies other than the base game.
For Synth Overhaul Patch. VIS-Tagged; Black, white and regular color options. Fixes. Optional compability for Weaponsmith Extended.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Maarotakai and Echoes56560
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Removed a duplicate keyword from every armor piece.
Uploaded a VIS Patch.
Version 3.0.3
Made edits to vanilla MSWP records to prevent them from overwriting swaps done by this mod.
Version 3.0.2
Added a BA2 version
Fixed a bug that caused Synths to spawn with multiple helmets.
Fixed some textures that caused errors when trying to archive them in BA2
Version 3.0.1
Removed DLC requirements for the AWKCR and AWKCR + AE version
Version 3.0
Remade the plugin from scratch. This was done, because the old plugin was a mess that I never bothered to fix.
Removed unused textures and materials.
Added a leather cap to the glow helmet mesh.
Changed the glow colors of the secondary white and gray to blue.
Added new glow colors for the uniforms. Now there is a glow option for every secondary color.
Changed the way the leveled list works. Now it follows the vanilla level requirement system. This means that synths won't spawn with medium or heavy gear at lower levels. Chances to spawn with gear is still 100% though.
The glow color of the synth uniforms will always be the same as the secondary color of the armor. This used to be random, causing a weird mix of colors.
Changed the way the items are sorted in the INNR. Now it is sorted like this: Primary color, Secondary color - Condition, Vanilla stuff, Item name.
Remade the color swapping option. Everything is in one menu now. This is the same for the AWKCR version.
Recipes to change the armor color now require materials.
Added color swap options for weapons.
Added color swap options for the Synth uniform.
Fixed a bug that caused Synths to spawn with the wrong color. Example was that a Synth would spawn with Black/Blue armor and the helmet was Black/White for some reason.
Made a fomod installer.
Added a No Weapons Version. (fomod)
Added a AWKCR version that replaces the standard plugin. (fomod)
Added a AWKCR- No Weapons Version that replaces the standard plugin.(fomod)
Added a AWKCR + AE version that replaces the standard plugin. (fomod)
Added a AWKCR + AE - No weapons Version that replaces the standard plugin. (fomod)
Added a optional Black Only Version. Have to be loaded after any of the main files. (fomod)
Added a optional White Only Version. Have to be loaded after any of the main files. (fomod)
Added a optional Removed Requirement Patch. Have to be loaded after any of the main files. This is to remove the vanilla level requirement system. This is if you want more diversity at lower levels. (fomod)
Version 2.0
Remade the whole plugin
Removed all the armor. Now every material swap is placed in the object template of the Vanilla amor
Synths have a chance to spawn without armor etc just like Vanilla
Removed AWCKR requirement
Version 1.4
Glow helmets now use Chrome effects and Glow effect. Instead of only glow.
Added glow helmets for black/white camo, camo damaged, worn, damaged.
Added a courser replacer (4k)
Gen 3 synths in the institute will use synth uniforms.
Now you get materials if you scrap the armor and weapons. Gives same materials as Vanilla synth armor.
Version 1.1
Removed the patches from the Main installer. They are now in the optional files.
Added a patch for Settlement Raiding Mod. Now the Synths from that mod will also use the armor from this mod.
This mod aims to give every Synth a unique look by using multiple retextures for every Synth armor piece, weapon and uniform (Courser included). This mod adds new Diffuse, Normal, Specular, Glow and Cube maps in 2k or 4k.
The difference between this mod and other Synth retextures, is that instead of only using one texture option, we make use of every retexture that we made. So instead of having only one armor set there are now 70 different armor sets in different colors, with different chrome and glow effects. This in combination with different Synths (full skin, some skin, skeleton) and having light, medium and heavy armor pieces every Synth will look unique.
Institute Synths: Synths found in the institute will use undamaged versions of the armor and wear uniforms.
Wasteland Synths: Synths found in the wasteland will use worn or damaged versions of the Synth armor.
70 Different looking armor pieces. - Primary: Black, White - Secondary: Gray, White, Blue, Purple, Orange, Blue Metal, Green 154 Different looking Helmet. - Primary: Black, White - Secondary: Gray, White, Blue, Purple, Orange, Blue Metal, Green
- Glow helmet: Uses Chrome effects and glow effects - Normal helmet: Uses Chrome effects only 24 Different looking uniforms: - Primary: Black, BlackWhite, WhiteBlack - Secondary Glow: Blue, Orange, Purple, White 2 Different looking Synth weapons - Black, White 1 Courser retexture
- Mods editting the Synth armor, uniform or weapon records in a plugin will be incompatible. - Mods editting the Synth leveled list will be incompatible - Mods retexturing the Synth armor, weapons, uniforms will be incompatible.
- CBBEor any other mesh replacer will be COMPATIBLE.