Anyone have an issue where the synths have all the armor pieces on them but they aren't enabled? I don't have any other synth/institute mods active and I havent been to the institute yet so I'm guessing its a conflict but can't imagine what.
I've used this mod in the past and worked great. I just wanted to see if it's just me. I installed with MO2 and used the FOMOD.
Does anyone know how to get those cool visors with the numbers/letters on the Synth Field Helmet like in that first pic? I don't see an option when I am picking out the paint.
Wish I could endorse this mod more than once, you made Synth armor look much better. I'm looking forward to higher level drops so I can see any visual differences in higher quality armor.
I normally don't comment on mods. But I was wondering if it's possible to get a version of this mod that just contains the armor changes? I love this mode and I also love Institute Technology Overhaul and would like to be able to use both of them together.
Hi does anyone know if I can use Frost's Courser Uniform Texture Overhaul to load it after this so only the courser uniform remains the same? I like it more than this version but obv the synths changes is what I want from this mod.
wanted to ask is the courser retexture removed from the current version of the mod? Noticed in the loose files there are no files for the courser retexture like it was in older versions of the mod.
Hi! Is there a possibility of a version without the glow helmets and without the uniforms with the logo on them? As cool as they look it doesn't fit the gritty aesthetic I'm trying to achieve in my game. However all the rest of the mod with the two tone and black armors does wonders for realism! I can imagine the synths looking like this after scavenging from other fallen synths to rebuilt their amour and continue their missions!
If not, is it as easy as deleting all the glow helmet and logo uniforms records in fo4edit? If it is then I will definitely do that
Hey I want to get this to work the armor looks very cool, but none of the variants are showing up at all at least not inside the institute I havent found any armored synths in the wasteland. Does this conflict with better synth relay grenades or institute power armor?
It does not conflict with those mods. Did you install this mod on a existing save? If you did and visited the institute before installing, you might need to do a cell reset so that they respawn with the new armor.
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I've used this mod in the past and worked great. I just wanted to see if it's just me. I installed with MO2 and used the FOMOD.
If not, is it as easy as deleting all the glow helmet and logo uniforms records in fo4edit? If it is then I will definitely do that