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El Ha

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Zorkaz

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18 comments

  1. Zorkaz
    Zorkaz
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    Why did I make this one day after easter? 😅
  2. Zorkaz
    Zorkaz
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    Locked
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    Highly recommended:
    Farming Resources
  3. LADRILLEROGENUINO
    LADRILLEROGENUINO
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    The mod is very good but there is a problem, the rabbits disappear over time, I thought they were permanent, or does it only happen to me?
    1. Drivinghard
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      perhaps your settlers ATE them?
    2. LADRILLEROGENUINO
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      If you kill them they give you meat, I uninstalled the mod, I wanted permanent rabbits and not ones that would disappear.
  4. LADRILLEROGENUINO
    LADRILLEROGENUINO
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    Gracias por este mod, me ayuda con un proyecto: https://youtu.be/b8ytrBzL73o    Fallout 4   1.10.163
    1. Drivinghard
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      Gracias por su amable vídeo feliz de que esto funciona en 1.10.163 ~ y gracias también Zorkaz.
    2. LADRILLEROGENUINO
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      It works but the rabbits disappear after a while, you go to another settlement and when you come back they are no longer there.
  5. ValosiTiamata
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    Just when I was looking for some more wall options for my Greenwich Park settlement (the compatible version, of course), I run into this new gem. It's going to be a perfect addition, since FOLON has a lot of animals that seem unaffected by the radiation (crows, dogs, etc.). Now I just need a decent rabbit stew recipe and my settlers will be eating right well!

    On a side note:

    Why did you make this? Well according to the Cadbury egg commercial mythos, rabbits lay eggs and cluck like chickens (interesting how one of the recommended mod is all about rabbits and chickens...). Since Rabbits lay all of their eggs right around Easter, whatever ones human children don't find in the bushes will invariably hatch into more rabbits. So to me, the timing coincides with the potential reality that this is what happens in the Fallout universe, and the fact that you create a grenade to "hatch" them is even more appropriate.
    1. Drivinghard
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      'Rabbit Skewers' recipe requires Blight & Lureweed . . you can actually plant and assign these two "glow in the dark" plants to your settlers with the "Fully Functional Wild and Fresh Crops" mod like i do . . 
  6. Drivinghard
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    is this Old GEN compatible? :(
    1. ValosiTiamata
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      Most mods like this are actually compatible with the non-Neanderthal Generation "upgrade" after a relatively painless extra step or two. Download the BA2 Archive Version Patcher: https://www.nexusmods.com/fallout4/mods/82114

      Install it anywhere, then point it to your Fallout 4 (or FOLON) folder. When you install any mod that has BA2 files and you're not sure if it's NG or not, simply run this little tool and it'll scan every BA2 in your game data folder. If it's the newer version, it'll fix it.

      How it works:

      New BA2s are marked as version 7 or 8, but Bethesda didn't make any actual changes. So this little program simply finds any "Version 7/8" BA2s and changes the version number to 1. And voila! It works fine with the non-borked version of Fallout (i.e. 1.10.683 and older). You can run it on its own or link it witthin MO2 or Vortex and run it through there.

      It's been a real life saver, although it can't fix some things like quest mods that have newer filetypes that the older versions didn't use.
    2. Drivinghard
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      Zorkaz himself left a 'bug report' on that mod's pages . . :(
    3. Zorkaz
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      It's old gen
    4. Drivinghard
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      thanks General for everything :)
  7. Drivinghard
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    Are these living Creatures? can they be assigned to settlements? will they stick around?
    1. Zorkaz
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      They are just running around. Not part of the settlement system.
    2. Drivinghard
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      thanks General :)
  8. tim906
    tim906
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    Is there also the "base color" of the RAD rabbtis?
    The ragged one?
  9. softbanker
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    This would work well with the new Settlement Visitors, https://www.nexusmods.com/fallout4/mods/92845 since that mod would allow wildlife like cats, bunnies and chicken into your settlements.