Just when I was looking for some more wall options for my Greenwich Park settlement (the compatible version, of course), I run into this new gem. It's going to be a perfect addition, since FOLON has a lot of animals that seem unaffected by the radiation (crows, dogs, etc.). Now I just need a decent rabbit stew recipe and my settlers will be eating right well!
On a side note:
Why did you make this? Well according to the Cadbury egg commercial mythos, rabbits lay eggs and cluck like chickens (interesting how one of the recommended mod is all about rabbits and chickens...). Since Rabbits lay all of their eggs right around Easter, whatever ones human children don't find in the bushes will invariably hatch into more rabbits. So to me, the timing coincides with the potential reality that this is what happens in the Fallout universe, and the fact that you create a grenade to "hatch" them is even more appropriate.
'Rabbit Skewers' recipe requires Blight & Lureweed . . you can actually plant and assign these two "glow in the dark" plants to your settlers with the "Fully Functional Wild and Fresh Crops" mod like i do . .
Most mods like this are actually compatible with the non-Neanderthal Generation "upgrade" after a relatively painless extra step or two. Download the BA2 Archive Version Patcher: https://www.nexusmods.com/fallout4/mods/82114
Install it anywhere, then point it to your Fallout 4 (or FOLON) folder. When you install any mod that has BA2 files and you're not sure if it's NG or not, simply run this little tool and it'll scan every BA2 in your game data folder. If it's the newer version, it'll fix it.
How it works:
New BA2s are marked as version 7 or 8, but Bethesda didn't make any actual changes. So this little program simply finds any "Version 7/8" BA2s and changes the version number to 1. And voila! It works fine with the non-borked version of Fallout (i.e. 1.10.683 and older). You can run it on its own or link it witthin MO2 or Vortex and run it through there.
It's been a real life saver, although it can't fix some things like quest mods that have newer filetypes that the older versions didn't use.
This would work well with the new Settlement Visitors, https://www.nexusmods.com/fallout4/mods/92845 since that mod would allow wildlife like cats, bunnies and chicken into your settlements.
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Farming Resources
On a side note:
Why did you make this? Well according to the Cadbury egg commercial mythos, rabbits lay eggs and cluck like chickens (interesting how one of the recommended mod is all about rabbits and chickens...). Since Rabbits lay all of their eggs right around Easter, whatever ones human children don't find in the bushes will invariably hatch into more rabbits. So to me, the timing coincides with the potential reality that this is what happens in the Fallout universe, and the fact that you create a grenade to "hatch" them is even more appropriate.
Install it anywhere, then point it to your Fallout 4 (or FOLON) folder. When you install any mod that has BA2 files and you're not sure if it's NG or not, simply run this little tool and it'll scan every BA2 in your game data folder. If it's the newer version, it'll fix it.
How it works:
New BA2s are marked as version 7 or 8, but Bethesda didn't make any actual changes. So this little program simply finds any "Version 7/8" BA2s and changes the version number to 1. And voila! It works fine with the non-borked version of Fallout (i.e. 1.10.683 and older). You can run it on its own or link it witthin MO2 or Vortex and run it through there.
It's been a real life saver, although it can't fix some things like quest mods that have newer filetypes that the older versions didn't use.
The ragged one?